Fixed HumanoidPlayer singleton not working with Photon PUN
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@ -73,8 +73,8 @@ namespace Passer.Humanoid {
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DebugLog("Send Instantiate Humanoid " + humanoid.humanoidId);
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DebugLog("Send Instantiate Humanoid " + humanoid.humanoidId);
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HumanoidNetworking.InstantiateHumanoid instantiateHumanoid = new HumanoidNetworking.InstantiateHumanoid(humanoid);
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HumanoidNetworking.InstantiateHumanoid instantiateHumanoid = new HumanoidNetworking.InstantiateHumanoid(humanoid);
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if (createLocalRemotes)
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if (createLocalRemotes)
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this.Receive(instantiateHumanoid);
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this.Receive(instantiateHumanoid);
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}
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}
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public void DestroyHumanoid(HumanoidControl humanoid) { }
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public void DestroyHumanoid(HumanoidControl humanoid) { }
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public void UpdateHumanoidPose(HumanoidControl humanoid) { }
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public void UpdateHumanoidPose(HumanoidControl humanoid) { }
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@ -142,6 +142,13 @@ namespace Passer.Humanoid {
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}
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}
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}
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}
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#endif
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[SerializeField]
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protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error;
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public HumanoidNetworking.DebugLevel debug {
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get { return _debug; }
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}
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static HumanoidPlayer mInstance;
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static HumanoidPlayer mInstance;
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public static HumanoidPlayer instance {
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public static HumanoidPlayer instance {
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get {
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get {
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@ -153,16 +160,6 @@ namespace Passer.Humanoid {
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return mInstance;
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return mInstance;
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}
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}
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}
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}
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//public static void StartStaticCoroutine(IEnumerator coroutineMethod) {
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// StartCoroutine(coroutineMethod);
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//}
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#endif
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[SerializeField]
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protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error;
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public HumanoidNetworking.DebugLevel debug {
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get { return _debug; }
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}
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}
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}
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