Update accessibility

This commit is contained in:
Pascal Serrarens 2023-03-22 11:29:41 +01:00
parent d2fe125488
commit 1e616284c0

View File

@ -360,7 +360,7 @@ namespace Passer.Humanoid {
public event OnChangeAvatar OnChangeAvatarEvent; public event OnChangeAvatar OnChangeAvatarEvent;
public delegate void OnChangeAvatar(); public delegate void OnChangeAvatar();
private float GetAvatarNeckHeight() { protected float GetAvatarNeckHeight() {
if (avatarRig == null) if (avatarRig == null)
return headTarget.transform.localPosition.y; return headTarget.transform.localPosition.y;
@ -397,7 +397,7 @@ namespace Passer.Humanoid {
} }
public virtual void LocalChangeAvatar(GameObject avatarPrefab) { public virtual void LocalChangeAvatar(GameObject avatarPrefab) {
if (avatarPrefab == null) if (avatarPrefab == null)\
return; return;
Animator animator = avatarPrefab.GetComponent<Animator>(); Animator animator = avatarPrefab.GetComponent<Animator>();
@ -1940,7 +1940,7 @@ namespace Passer.Humanoid {
[HideInInspector] [HideInInspector]
private readonly float colliderRadius = 0.15F; private readonly float colliderRadius = 0.15F;
private void AddCharacterColliders() { protected void AddCharacterColliders() {
if (avatarRig == null || hipsTarget.hips.bone.transform == null || isRemote || !physics) if (avatarRig == null || hipsTarget.hips.bone.transform == null || isRemote || !physics)
return; return;