Fix grabbing from socket
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200db545b9
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222d183086
@ -165,7 +165,8 @@ namespace Passer {
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ReverseParenting,
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Joint,
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StaticJoint,
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ColliderDuplication
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ColliderDuplication,
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ReverseJoint,
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}
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public AttachMethod attachMethod = AttachMethod.Unknown;
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@ -277,6 +278,9 @@ namespace Passer {
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Attach(objectToAttach, false);
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}
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public bool Attach(GameObject objectToAttach, bool rangeCheck) {
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if (objectToAttach == null)
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return false;
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bool success = Attach(objectToAttach.transform, rangeCheck);
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return success;
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}
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@ -515,6 +519,7 @@ namespace Passer {
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attachedTransform = objRigidbody.transform;
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attachedHandle = handle;
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handle.socket = this;
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attachMethod = AttachMethod.ReverseJoint;
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}
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protected virtual void AttachSocketParenting(Rigidbody objRigidbody, Handle handle, Rigidbody socketRigidbody) {
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@ -648,6 +653,9 @@ namespace Passer {
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return;
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}
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break;
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case AttachMethod.ReverseJoint:
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ReleaseRigidbodyReverseJoint();
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break;
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default:
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if (this.rigidbodyDisabled != null)
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