Fix grabbing from socket

This commit is contained in:
Pascal Serrarens 2025-08-19 11:11:41 +02:00
parent 200db545b9
commit 222d183086

View File

@ -165,7 +165,8 @@ namespace Passer {
ReverseParenting,
Joint,
StaticJoint,
ColliderDuplication
ColliderDuplication,
ReverseJoint,
}
public AttachMethod attachMethod = AttachMethod.Unknown;
@ -277,6 +278,9 @@ namespace Passer {
Attach(objectToAttach, false);
}
public bool Attach(GameObject objectToAttach, bool rangeCheck) {
if (objectToAttach == null)
return false;
bool success = Attach(objectToAttach.transform, rangeCheck);
return success;
}
@ -515,6 +519,7 @@ namespace Passer {
attachedTransform = objRigidbody.transform;
attachedHandle = handle;
handle.socket = this;
attachMethod = AttachMethod.ReverseJoint;
}
protected virtual void AttachSocketParenting(Rigidbody objRigidbody, Handle handle, Rigidbody socketRigidbody) {
@ -648,6 +653,9 @@ namespace Passer {
return;
}
break;
case AttachMethod.ReverseJoint:
ReleaseRigidbodyReverseJoint();
break;
default:
if (this.rigidbodyDisabled != null)