Fix compatibility with Unity older than 2022.1
This commit is contained in:
parent
70f9edc918
commit
36660c8495
@ -236,7 +236,13 @@ namespace Passer.Humanoid {
|
|||||||
if (bones[i] == null || bones[i].bone == null || bones[i].bone.transform == null)
|
if (bones[i] == null || bones[i].bone == null || bones[i].bone.transform == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var fmh_239_74_638409995538839071 = bones[i].bone.transform.rotation; Handles.FreeMoveHandle(bones[i].bone.transform.position, 0.002F, Vector3.zero, DotHandleCapSaveID);
|
#if UNITY_2022_1_OR_NEWER
|
||||||
|
Handles.FreeMoveHandle(bones[i].bone.transform.position, 0.002F, Vector3.zero, DotHandleCapSaveID);
|
||||||
|
#else
|
||||||
|
Handles.FreeMoveHandle(bones[i].bone.transform.position, bones[i].bone.transform.rotation, 0.002F, Vector3.zero, DotHandleCapSaveID);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
controlIds[i] = lastControlID;
|
controlIds[i] = lastControlID;
|
||||||
boneIds[i] = bones[i].boneId;
|
boneIds[i] = bones[i].boneId;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user