Fix compatibility with Unity older than 2022.1

This commit is contained in:
Pascal Serrarens 2024-01-18 12:14:00 +01:00
parent 70f9edc918
commit 36660c8495

View File

@ -236,7 +236,13 @@ namespace Passer.Humanoid {
if (bones[i] == null || bones[i].bone == null || bones[i].bone.transform == null)
continue;
var fmh_239_74_638409995538839071 = bones[i].bone.transform.rotation; Handles.FreeMoveHandle(bones[i].bone.transform.position, 0.002F, Vector3.zero, DotHandleCapSaveID);
#if UNITY_2022_1_OR_NEWER
Handles.FreeMoveHandle(bones[i].bone.transform.position, 0.002F, Vector3.zero, DotHandleCapSaveID);
#else
Handles.FreeMoveHandle(bones[i].bone.transform.position, bones[i].bone.transform.rotation, 0.002F, Vector3.zero, DotHandleCapSaveID);
#endif
controlIds[i] = lastControlID;
boneIds[i] = bones[i].boneId;
}
@ -317,6 +323,6 @@ namespace Passer.Humanoid {
return;
}
#endregion
#endregion
}
}