Leftover changes
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76fe0a60f4
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@ -71,11 +71,19 @@ namespace Passer.Humanoid {
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handTarget.stretchlessTarget.localRotation = Quaternion.identity;
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}
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}
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#if hNETCODE
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HumanoidPlayer.AddNetworkObject(handTarget.handRigidbody.transform);
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#endif
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}
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public void ReattachHand() {
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if (handTarget == null || handTarget.hand.bone.transform == null)
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return;
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#if hNETCODE
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Unity.Netcode.NetworkObject nwObject = handTarget.handRigidbody.transform.GetComponent<Unity.Netcode.NetworkObject>();
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Object.DestroyImmediate(nwObject, true);
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#endif
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handTarget.hand.bone.transform.parent = handTarget.forearm.bone.transform;
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}
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#endregion
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@ -172,6 +172,10 @@ namespace Passer.Humanoid {
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//NetworkServer.RegisterHandler(msgType, ForwardAvatarPose);
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}
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public static void AddNetworkObject(Transform t) {
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t.gameObject.AddComponent<Unity.Netcode.NetworkObject>();
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}
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#endregion
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//#region Start
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@ -1264,23 +1264,11 @@ namespace Passer.Humanoid {
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if (humanoid == null)
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return;
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//bones = new TargetedBone[] { hand, forearm, upperArm, shoulder };
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//bonesReverse = new TargetedBone[] { hand, forearm, upperArm, shoulder };
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InitSubTargets();
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//foreach (TargetedBone bone in bones)
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// bone.Init(this);
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//RetrieveBones();
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DeterminePalmPosition();
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// We need to do this before the measurements
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//foreach (TargetedBone bone in bones)
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// bone.SetTargetPositionToAvatar();
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SetTargetPositionsToAvatar();
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//foreach (TargetedBone bone in bones)
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// bone.DoMeasurements();
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DoMeasurements();
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if (stretchlessTarget == null && hand.target.transform != null) {
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@ -1295,8 +1283,6 @@ namespace Passer.Humanoid {
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}
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}
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//poses.InitPoses(fingers);
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}
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public override void StartTarget() {
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@ -1308,10 +1294,9 @@ namespace Passer.Humanoid {
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grabSocket = CreateGrabSocket();
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if (pinchSocket == null)
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pinchSocket = CreatePinchSocket();
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//RetrieveBones();
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//fingers.CalculateFingerRetargeting();
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//#if hNETCODE
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// HumanoidPlayer.AddNetworkObject(hand.bone.transform);
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//#endif
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CheckColliders();
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if (touchInteraction)
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@ -189,7 +189,8 @@ namespace Passer {
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((BoltStarter)starter).OnConnectedToServer(sessionList);
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}
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#endif
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private void OnDestroy() {
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public override void OnDestroy() {
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base.OnDestroy();
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if (starter != null)
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starter.StopClient();
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}
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