Improved BodySkeleton support
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47223965a2
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3aed07a76a
@ -850,8 +850,13 @@ namespace Passer.Humanoid {
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}
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}
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public static bool CheckExtensionNeuron(Configuration configuration) {
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public static bool CheckExtensionNeuron(Configuration configuration) {
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bool enabled = configuration.neuronSupport;
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#if UNITY_STANDALONE_WIN
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return CheckExtension(enabled, neuronPath, "hNEURON");
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bool enabled = isNeuronSupportAvailable;
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#else
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bool enabled = false;
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#endif
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CheckExtension(enabled, "hNEURON");
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return enabled;
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}
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}
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public static bool CheckExtensionHi5(Configuration configuration) {
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public static bool CheckExtensionHi5(Configuration configuration) {
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@ -1375,7 +1380,7 @@ namespace Passer.Humanoid {
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private static bool isNeuronSupportAvailable {
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private static bool isNeuronSupportAvailable {
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get {
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get {
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return DoesTypeExist("Passer.Humanoid.NeuronTracker");
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return DoesTypeExist("Passer.Tracking.PerceptionNeuron");
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using Photon.Pun;
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#endif
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#endif
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namespace Passer {
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namespace Passer {
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using Tracking;
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using Humanoid;
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using Humanoid;
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[CanEditMultipleObjects]
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[CanEditMultipleObjects]
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@ -289,15 +290,6 @@ namespace Passer {
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#if pUNITYXR
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#if pUNITYXR
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new UnityXR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.unityXR),
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new UnityXR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.unityXR),
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#endif
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#endif
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//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
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// new OpenVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.openVR),
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//#endif
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//#if hSTEAMVR && UNITY_STANDALONE_WIN
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// //new SteamVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.steamVR),
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//#endif
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//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
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// new Oculus_Editor.TrackerProps(serializedObject, targetObjs, humanoid.oculus),
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//#endif
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#if hWINDOWSMR && UNITY_WSA_10_0
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#if hWINDOWSMR && UNITY_WSA_10_0
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new WindowsMR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.mixedReality),
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new WindowsMR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.mixedReality),
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@ -48,9 +48,9 @@ namespace Passer {
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#if hORBBEC
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#if hORBBEC
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new Astra_Editor.FootTargetProps(serializedObject, footTarget),
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new Astra_Editor.FootTargetProps(serializedObject, footTarget),
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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new Neuron_Editor.FootTargetProps(serializedObject, footTarget),
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// new Neuron_Editor.FootTargetProps(serializedObject, footTarget),
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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new Optitrack_Editor.FootTargetProps(serializedObject, footTarget),
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new Optitrack_Editor.FootTargetProps(serializedObject, footTarget),
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#endif
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#endif
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@ -74,9 +74,9 @@ namespace Passer.Humanoid {
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#if hORBBEC
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#if hORBBEC
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new Astra_Editor.HandTargetProps(serializedObject, handTarget),
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new Astra_Editor.HandTargetProps(serializedObject, handTarget),
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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new Neuron_Editor.HandTargetProps(serializedObject, handTarget),
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// new Neuron_Editor.HandTargetProps(serializedObject, handTarget),
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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new Optitrack_Editor.HandTargetProps(serializedObject, handTarget),
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new Optitrack_Editor.HandTargetProps(serializedObject, handTarget),
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#endif
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#endif
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@ -61,9 +61,9 @@ namespace Passer.Humanoid {
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#if hOPTITRACK
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#if hOPTITRACK
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new Optitrack_Editor.HeadTargetProps(serializedObject, headTarget),
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new Optitrack_Editor.HeadTargetProps(serializedObject, headTarget),
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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new Neuron_Editor.HeadTargetProps(serializedObject, headTarget),
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// new Neuron_Editor.HeadTargetProps(serializedObject, headTarget),
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#endif
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//#endif
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#if hTOBII
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#if hTOBII
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new Tobii_Editor.HeadTargetProps(serializedObject, headTarget),
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new Tobii_Editor.HeadTargetProps(serializedObject, headTarget),
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#endif
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#endif
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@ -47,9 +47,9 @@ namespace Passer {
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#if hORBBEC
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#if hORBBEC
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new Astra_Editor.HipsTargetProps(serializedObject, hipsTarget),
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new Astra_Editor.HipsTargetProps(serializedObject, hipsTarget),
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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new Neuron_Editor.HipsTargetProps(serializedObject, hipsTarget),
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// new Neuron_Editor.HipsTargetProps(serializedObject, hipsTarget),
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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new Optitrack_Editor.HipsTargetProps(serializedObject, hipsTarget),
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new Optitrack_Editor.HipsTargetProps(serializedObject, hipsTarget),
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#endif
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#endif
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@ -1,4 +1,5 @@
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using UnityEngine; // This should disappear!
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using UnityEngine; // This should disappear!
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using Passer.Tracking;
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namespace Passer.Humanoid.Tracking {
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namespace Passer.Humanoid.Tracking {
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public class Rotation_ {
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public class Rotation_ {
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@ -636,8 +636,8 @@ namespace Passer.Humanoid.Tracking {
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lastTime = Time.frameCount;
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lastTime = Time.frameCount;
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}
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}
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private Tracker.Status _status;
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private Passer.Tracking.Tracker.Status _status;
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public Tracker.Status status {
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public Passer.Tracking.Tracker.Status status {
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get {
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get {
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Update();
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Update();
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return _status;
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return _status;
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@ -805,7 +805,7 @@ namespace Passer.Humanoid.Tracking {
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public Vec3 position;
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public Vec3 position;
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public Quat rotation;
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public Quat rotation;
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public Tracker.Status status;
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public Passer.Tracking.Tracker.Status status;
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public int actorCount;
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public int actorCount;
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}
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}
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@ -856,8 +856,8 @@ namespace Passer.Humanoid.Tracking {
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}
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}
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#region Tracker
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#region Tracker
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public virtual Tracker.Status status {
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public virtual Passer.Tracking.Tracker.Status status {
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get { return Tracker.Status.Unavailable; }
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get { return Passer.Tracking.Tracker.Status.Unavailable; }
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}
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}
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public virtual Vector3 position {
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public virtual Vector3 position {
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set { }
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set { }
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@ -380,10 +380,10 @@ namespace Passer.Humanoid {
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public override Tracker.Status status {
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public override Passer.Tracking.Tracker.Status status {
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get {
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get {
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if (sensorComponent == null)
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if (sensorComponent == null)
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return Tracker.Status.Unavailable;
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return Passer.Tracking.Tracker.Status.Unavailable;
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else
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else
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return sensorComponent.status;
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return sensorComponent.status;
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}
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}
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@ -87,7 +87,24 @@ namespace Passer.Tracking {
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rendered = false;
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rendered = false;
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}
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}
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#endregion
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#endregion Update
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public Transform GetBoneTransform(Humanoid.Tracking.Bone boneId) {
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TrackedBone trackedBone = GetBone(boneId);
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if (trackedBone == null)
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return null;
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return trackedBone.transform;
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}
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public TrackedBone GetBone(Humanoid.Tracking.Bone boneId) {
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if (bones == null)
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return null;
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if (boneId == Humanoid.Tracking.Bone.Count)
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return null;
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return bones[(int)boneId];
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}
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}
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}
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}
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}
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@ -1,8 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Passer {
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namespace Passer.Tracking {
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using Tracking;
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/// <summary>
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/// <summary>
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/// A tracker
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/// A tracker
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@ -106,9 +106,9 @@ namespace Passer.Humanoid {
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#if hVIVETRACKER
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#if hVIVETRACKER
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public ViveTrackerLeg viveTracker = new ViveTrackerLeg();
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public ViveTrackerLeg viveTracker = new ViveTrackerLeg();
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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public PerceptionNeuronLeg neuron = new PerceptionNeuronLeg();
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// public PerceptionNeuronLeg neuron = new PerceptionNeuronLeg();
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#endif
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//#endif
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#if hKINECT1
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#if hKINECT1
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public Kinect1Leg kinect1 = new Kinect1Leg();
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public Kinect1Leg kinect1 = new Kinect1Leg();
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#endif
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#endif
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@ -152,9 +152,9 @@ namespace Passer.Humanoid {
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#if hORBBEC
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#if hORBBEC
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astra,
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astra,
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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neuron,
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// neuron,
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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optitrack,
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optitrack,
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#endif
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#endif
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@ -199,9 +199,9 @@ namespace Passer.Humanoid {
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#if hWAVEVR
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#if hWAVEVR
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public WaveVRHand waveVR = new WaveVRHand();
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public WaveVRHand waveVR = new WaveVRHand();
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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public NeuronHand neuron = new NeuronHand();
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// public NeuronHand neuron = new NeuronHand();
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#endif
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//#endif
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#if hLEAP
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#if hLEAP
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public LeapHand leap = new LeapHand();
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public LeapHand leap = new LeapHand();
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#endif
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#endif
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@ -287,9 +287,9 @@ namespace Passer.Humanoid {
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#if hREALSENSE
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#if hREALSENSE
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//realsenseHand,
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//realsenseHand,
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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neuron,
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// neuron,
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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optitrack,
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optitrack,
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#endif
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#endif
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@ -123,9 +123,9 @@ namespace Passer.Humanoid {
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#if hWAVEVR
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#if hWAVEVR
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public WaveVRHead waveVR = new WaveVRHead();
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public WaveVRHead waveVR = new WaveVRHead();
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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public PerceptionNeuronHead neuron = new PerceptionNeuronHead();
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// public PerceptionNeuronHead neuron = new PerceptionNeuronHead();
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#endif
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//#endif
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#if hKINECT1
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#if hKINECT1
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public Kinect1Head kinect1 = new Kinect1Head();
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public Kinect1Head kinect1 = new Kinect1Head();
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#endif
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#endif
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@ -235,9 +235,9 @@ namespace Passer.Humanoid {
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#if hORBBEC && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
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#if hORBBEC && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
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astra,
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astra,
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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neuron,
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// neuron,
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#endif
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//#endif
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#if hREALSENSE
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#if hREALSENSE
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realsense,
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realsense,
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#endif
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#endif
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@ -66,9 +66,9 @@ namespace Passer.Humanoid {
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#if hVIVETRACKER
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#if hVIVETRACKER
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public ViveTrackerTorso viveTracker = new ViveTrackerTorso();
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public ViveTrackerTorso viveTracker = new ViveTrackerTorso();
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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public PerceptionNeuronTorso neuron = new PerceptionNeuronTorso();
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// public PerceptionNeuronTorso neuron = new PerceptionNeuronTorso();
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#endif
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//#endif
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#if hKINECT1
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#if hKINECT1
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public Kinect1Torso kinect1 = new Kinect1Torso();
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public Kinect1Torso kinect1 = new Kinect1Torso();
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#endif
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#endif
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@ -110,9 +110,9 @@ namespace Passer.Humanoid {
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#if hORBBEC
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#if hORBBEC
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astra,
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astra,
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#endif
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#endif
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#if hNEURON
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//#if hNEURON
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neuron,
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// neuron,
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#endif
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//#endif
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#if hOPTITRACK
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#if hOPTITRACK
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optitrack,
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optitrack,
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#endif
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#endif
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