Improved BodySkeleton support
This commit is contained in:
parent
47223965a2
commit
3aed07a76a
@ -850,8 +850,13 @@ namespace Passer.Humanoid {
|
||||
}
|
||||
|
||||
public static bool CheckExtensionNeuron(Configuration configuration) {
|
||||
bool enabled = configuration.neuronSupport;
|
||||
return CheckExtension(enabled, neuronPath, "hNEURON");
|
||||
#if UNITY_STANDALONE_WIN
|
||||
bool enabled = isNeuronSupportAvailable;
|
||||
#else
|
||||
bool enabled = false;
|
||||
#endif
|
||||
CheckExtension(enabled, "hNEURON");
|
||||
return enabled;
|
||||
}
|
||||
|
||||
public static bool CheckExtensionHi5(Configuration configuration) {
|
||||
@ -1375,7 +1380,7 @@ namespace Passer.Humanoid {
|
||||
|
||||
private static bool isNeuronSupportAvailable {
|
||||
get {
|
||||
return DoesTypeExist("Passer.Humanoid.NeuronTracker");
|
||||
return DoesTypeExist("Passer.Tracking.PerceptionNeuron");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ using Photon.Pun;
|
||||
#endif
|
||||
|
||||
namespace Passer {
|
||||
using Tracking;
|
||||
using Humanoid;
|
||||
|
||||
[CanEditMultipleObjects]
|
||||
@ -289,15 +290,6 @@ namespace Passer {
|
||||
#if pUNITYXR
|
||||
new UnityXR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.unityXR),
|
||||
#endif
|
||||
//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX)
|
||||
// new OpenVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.openVR),
|
||||
//#endif
|
||||
//#if hSTEAMVR && UNITY_STANDALONE_WIN
|
||||
// //new SteamVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.steamVR),
|
||||
//#endif
|
||||
//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
|
||||
// new Oculus_Editor.TrackerProps(serializedObject, targetObjs, humanoid.oculus),
|
||||
//#endif
|
||||
#if hWINDOWSMR && UNITY_WSA_10_0
|
||||
new WindowsMR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.mixedReality),
|
||||
|
||||
|
@ -48,9 +48,9 @@ namespace Passer {
|
||||
#if hORBBEC
|
||||
new Astra_Editor.FootTargetProps(serializedObject, footTarget),
|
||||
#endif
|
||||
#if hNEURON
|
||||
new Neuron_Editor.FootTargetProps(serializedObject, footTarget),
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// new Neuron_Editor.FootTargetProps(serializedObject, footTarget),
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
new Optitrack_Editor.FootTargetProps(serializedObject, footTarget),
|
||||
#endif
|
||||
|
@ -74,9 +74,9 @@ namespace Passer.Humanoid {
|
||||
#if hORBBEC
|
||||
new Astra_Editor.HandTargetProps(serializedObject, handTarget),
|
||||
#endif
|
||||
#if hNEURON
|
||||
new Neuron_Editor.HandTargetProps(serializedObject, handTarget),
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// new Neuron_Editor.HandTargetProps(serializedObject, handTarget),
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
new Optitrack_Editor.HandTargetProps(serializedObject, handTarget),
|
||||
#endif
|
||||
|
@ -61,9 +61,9 @@ namespace Passer.Humanoid {
|
||||
#if hOPTITRACK
|
||||
new Optitrack_Editor.HeadTargetProps(serializedObject, headTarget),
|
||||
#endif
|
||||
#if hNEURON
|
||||
new Neuron_Editor.HeadTargetProps(serializedObject, headTarget),
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// new Neuron_Editor.HeadTargetProps(serializedObject, headTarget),
|
||||
//#endif
|
||||
#if hTOBII
|
||||
new Tobii_Editor.HeadTargetProps(serializedObject, headTarget),
|
||||
#endif
|
||||
|
@ -47,9 +47,9 @@ namespace Passer {
|
||||
#if hORBBEC
|
||||
new Astra_Editor.HipsTargetProps(serializedObject, hipsTarget),
|
||||
#endif
|
||||
#if hNEURON
|
||||
new Neuron_Editor.HipsTargetProps(serializedObject, hipsTarget),
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// new Neuron_Editor.HipsTargetProps(serializedObject, hipsTarget),
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
new Optitrack_Editor.HipsTargetProps(serializedObject, hipsTarget),
|
||||
#endif
|
||||
|
@ -1,4 +1,5 @@
|
||||
using UnityEngine; // This should disappear!
|
||||
using Passer.Tracking;
|
||||
|
||||
namespace Passer.Humanoid.Tracking {
|
||||
public class Rotation_ {
|
||||
|
@ -636,8 +636,8 @@ namespace Passer.Humanoid.Tracking {
|
||||
lastTime = Time.frameCount;
|
||||
}
|
||||
|
||||
private Tracker.Status _status;
|
||||
public Tracker.Status status {
|
||||
private Passer.Tracking.Tracker.Status _status;
|
||||
public Passer.Tracking.Tracker.Status status {
|
||||
get {
|
||||
Update();
|
||||
return _status;
|
||||
@ -805,7 +805,7 @@ namespace Passer.Humanoid.Tracking {
|
||||
public Vec3 position;
|
||||
public Quat rotation;
|
||||
|
||||
public Tracker.Status status;
|
||||
public Passer.Tracking.Tracker.Status status;
|
||||
|
||||
public int actorCount;
|
||||
}
|
||||
@ -856,8 +856,8 @@ namespace Passer.Humanoid.Tracking {
|
||||
}
|
||||
|
||||
#region Tracker
|
||||
public virtual Tracker.Status status {
|
||||
get { return Tracker.Status.Unavailable; }
|
||||
public virtual Passer.Tracking.Tracker.Status status {
|
||||
get { return Passer.Tracking.Tracker.Status.Unavailable; }
|
||||
}
|
||||
public virtual Vector3 position {
|
||||
set { }
|
||||
|
@ -380,10 +380,10 @@ namespace Passer.Humanoid {
|
||||
|
||||
|
||||
|
||||
public override Tracker.Status status {
|
||||
public override Passer.Tracking.Tracker.Status status {
|
||||
get {
|
||||
if (sensorComponent == null)
|
||||
return Tracker.Status.Unavailable;
|
||||
return Passer.Tracking.Tracker.Status.Unavailable;
|
||||
else
|
||||
return sensorComponent.status;
|
||||
}
|
||||
|
@ -87,7 +87,24 @@ namespace Passer.Tracking {
|
||||
rendered = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion Update
|
||||
|
||||
public Transform GetBoneTransform(Humanoid.Tracking.Bone boneId) {
|
||||
TrackedBone trackedBone = GetBone(boneId);
|
||||
if (trackedBone == null)
|
||||
return null;
|
||||
return trackedBone.transform;
|
||||
}
|
||||
|
||||
public TrackedBone GetBone(Humanoid.Tracking.Bone boneId) {
|
||||
if (bones == null)
|
||||
return null;
|
||||
|
||||
if (boneId == Humanoid.Tracking.Bone.Count)
|
||||
return null;
|
||||
|
||||
return bones[(int)boneId];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Passer {
|
||||
using Tracking;
|
||||
namespace Passer.Tracking {
|
||||
|
||||
/// <summary>
|
||||
/// A tracker
|
||||
|
@ -106,9 +106,9 @@ namespace Passer.Humanoid {
|
||||
#if hVIVETRACKER
|
||||
public ViveTrackerLeg viveTracker = new ViveTrackerLeg();
|
||||
#endif
|
||||
#if hNEURON
|
||||
public PerceptionNeuronLeg neuron = new PerceptionNeuronLeg();
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// public PerceptionNeuronLeg neuron = new PerceptionNeuronLeg();
|
||||
//#endif
|
||||
#if hKINECT1
|
||||
public Kinect1Leg kinect1 = new Kinect1Leg();
|
||||
#endif
|
||||
@ -152,9 +152,9 @@ namespace Passer.Humanoid {
|
||||
#if hORBBEC
|
||||
astra,
|
||||
#endif
|
||||
#if hNEURON
|
||||
neuron,
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// neuron,
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
optitrack,
|
||||
#endif
|
||||
|
@ -199,9 +199,9 @@ namespace Passer.Humanoid {
|
||||
#if hWAVEVR
|
||||
public WaveVRHand waveVR = new WaveVRHand();
|
||||
#endif
|
||||
#if hNEURON
|
||||
public NeuronHand neuron = new NeuronHand();
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// public NeuronHand neuron = new NeuronHand();
|
||||
//#endif
|
||||
#if hLEAP
|
||||
public LeapHand leap = new LeapHand();
|
||||
#endif
|
||||
@ -287,9 +287,9 @@ namespace Passer.Humanoid {
|
||||
#if hREALSENSE
|
||||
//realsenseHand,
|
||||
#endif
|
||||
#if hNEURON
|
||||
neuron,
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// neuron,
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
optitrack,
|
||||
#endif
|
||||
|
@ -123,9 +123,9 @@ namespace Passer.Humanoid {
|
||||
#if hWAVEVR
|
||||
public WaveVRHead waveVR = new WaveVRHead();
|
||||
#endif
|
||||
#if hNEURON
|
||||
public PerceptionNeuronHead neuron = new PerceptionNeuronHead();
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// public PerceptionNeuronHead neuron = new PerceptionNeuronHead();
|
||||
//#endif
|
||||
#if hKINECT1
|
||||
public Kinect1Head kinect1 = new Kinect1Head();
|
||||
#endif
|
||||
@ -235,9 +235,9 @@ namespace Passer.Humanoid {
|
||||
#if hORBBEC && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
|
||||
astra,
|
||||
#endif
|
||||
#if hNEURON
|
||||
neuron,
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// neuron,
|
||||
//#endif
|
||||
#if hREALSENSE
|
||||
realsense,
|
||||
#endif
|
||||
|
@ -66,9 +66,9 @@ namespace Passer.Humanoid {
|
||||
#if hVIVETRACKER
|
||||
public ViveTrackerTorso viveTracker = new ViveTrackerTorso();
|
||||
#endif
|
||||
#if hNEURON
|
||||
public PerceptionNeuronTorso neuron = new PerceptionNeuronTorso();
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// public PerceptionNeuronTorso neuron = new PerceptionNeuronTorso();
|
||||
//#endif
|
||||
#if hKINECT1
|
||||
public Kinect1Torso kinect1 = new Kinect1Torso();
|
||||
#endif
|
||||
@ -110,9 +110,9 @@ namespace Passer.Humanoid {
|
||||
#if hORBBEC
|
||||
astra,
|
||||
#endif
|
||||
#if hNEURON
|
||||
neuron,
|
||||
#endif
|
||||
//#if hNEURON
|
||||
// neuron,
|
||||
//#endif
|
||||
#if hOPTITRACK
|
||||
optitrack,
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user