Do not disable eye behaviour for remote avatars

This commit is contained in:
Pascal Serrarens 2023-11-02 10:34:31 +01:00
parent 9489cdc5b5
commit 3c853c3ba1

View File

@ -1103,9 +1103,17 @@ namespace Passer.Humanoid {
}
HumanoidTarget target = GetTarget(humanoid, targetPose.boneId);
if (target != null)
target.animator.enabled = false;
//target.EnableAnimator(false);
if (target != null) {
if (targetPose.boneId == Tracking.Bone.Head) {
HeadAnimator headAnimator = target.animator as HeadAnimator;
if (headAnimator != null)
headAnimator.headAnimation = false;
}
else {
target.animator.enabled = false;
//target.EnableAnimator(false);
}
}
if (targetPose.boneId == Tracking.Bone.LeftHand || targetPose.boneId == Tracking.Bone.RightHand)
ReceiveHand((HandTarget)target, (HumanoidHandPose)targetPose);