Fixed Editor-only scripts preventing build

This commit is contained in:
Pascal Serrarens 2022-02-02 14:35:52 +01:00
parent 629b9987c5
commit 3df0445d42
2 changed files with 21 additions and 16 deletions

View File

@ -104,6 +104,7 @@ namespace Passer.Humanoid {
// return serializedSettings; // return serializedSettings;
//} //}
#if UNITY_EDITOR
private const string networkingSupportKey = "HumanoidNetworkingSupport"; private const string networkingSupportKey = "HumanoidNetworkingSupport";
public static NetworkingSystems networkingSupport { public static NetworkingSystems networkingSupport {
get { get {
@ -125,8 +126,10 @@ namespace Passer.Humanoid {
EditorPrefs.SetString(visitorSceneNameKey, value); EditorPrefs.SetString(visitorSceneNameKey, value);
} }
} }
#endif
} }
#if UNITY_EDITOR
static class HumanoidPreferencesIMGUIRegister { static class HumanoidPreferencesIMGUIRegister {
public static bool reload; public static bool reload;
@ -154,21 +157,21 @@ namespace Passer.Humanoid {
VisitorSceneInspector(); VisitorSceneInspector();
// if (reload) { // if (reload) {
// reload = false; // reload = false;
//#if hUNET //#if hUNET
// OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer(); // OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer();
//#endif //#endif
//#if hPHOTON1 || hPHOTON2 //#if hPHOTON1 || hPHOTON2
// OnLoadHumanoidPlayerPun.CheckHumanoidPlayer(); // OnLoadHumanoidPlayerPun.CheckHumanoidPlayer();
//#endif //#endif
//#if hBOLT //#if hBOLT
// OnLoadHumanoidPlayerBolt.CheckHumanoidPlayer(); // OnLoadHumanoidPlayerBolt.CheckHumanoidPlayer();
//#endif //#endif
//#if hMIRROR //#if hMIRROR
// OnLoadHumanoidPlayerMirror.CheckHumanoidPlayer(); // OnLoadHumanoidPlayerMirror.CheckHumanoidPlayer();
//#endif //#endif
// } // }
}, },
keywords = new HashSet<string>( keywords = new HashSet<string>(
new[] { "Humanoid", "Oculus", "SteamVR" } new[] { "Humanoid", "Oculus", "SteamVR" }
@ -212,5 +215,5 @@ namespace Passer.Humanoid {
return anyChanged; return anyChanged;
} }
} }
#endif
} }

View File

@ -5,6 +5,7 @@ using UnityEditor;
namespace Passer.Humanoid { namespace Passer.Humanoid {
#if UNITY_EDITOR
[InitializeOnLoad] [InitializeOnLoad]
public class HumanoidVisitors { public class HumanoidVisitors {
@ -103,4 +104,5 @@ namespace Passer.Humanoid {
AddScene(newSceneName); AddScene(newSceneName);
} }
} }
#endif
} }