Fixes
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ff7fac6e8c
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402300960e
@ -39,7 +39,7 @@ namespace Passer.Humanoid {
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protected HumanoidClient client;
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protected HumanoidClient client;
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protected Stream dataStream;
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protected Stream dataStream;
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public byte networkId;
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//public byte networkId;
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public const byte Pose_Position = 0x01;
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public const byte Pose_Position = 0x01;
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public const byte Pose_Orientation = 0x02;
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public const byte Pose_Orientation = 0x02;
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@ -149,12 +149,12 @@ namespace Passer.Humanoid {
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Thing thing = Thing.GetThing(msg.networkId, msg.thingId);
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Thing thing = Thing.GetThing(msg.networkId, msg.thingId);
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Thing parentThing = thing.transform.parent.GetComponentInParent<Thing>();
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Thing parentThing = thing.transform.parent.GetComponentInParent<Thing>();
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if (parentThing != null)
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if (parentThing != null)
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ThingMsg.Send(this, thing.networkId, thing.thingId, parentThing.thingId);
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ThingMsg.Send(this, thing.networkId, thing.thingId, thing.objectType, parentThing.thingId);
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else
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else
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ThingMsg.Send(this, thing.networkId, thing.thingId, 0);
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ThingMsg.Send(this, thing.networkId, thing.thingId, thing.objectType, 0);
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NameMsg.Send(this, thing.thingId, thing.name);
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NameMsg.Send(this, thing.networkId, thing.thingId, thing.name);
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if (thing.modelUrl != null)
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if (thing.modelUrl != null)
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ModelUrlMsg.Send(this, thing.thingId, thing.modelUrl);
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ModelUrlMsg.Send(this, thing.networkId, thing.thingId, thing.modelUrl);
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}
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}
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protected override void ProcessThing(ThingMsg thing) {
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protected override void ProcessThing(ThingMsg thing) {
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@ -451,11 +451,7 @@ namespace Passer.Humanoid {
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//#region NetworkId
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//#region NetworkId
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void ProcessNetworkId(Client client, NetworkIdMsg msg) {
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void ProcessNetworkId(Client client, NetworkIdMsg msg) {
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if (this.networkId == msg.networkId)
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//this.networkId = msg.networkId;
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return;
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this.networkId = msg.networkId;
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client.networkId = msg.networkId;
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GameObject networkingObj = this.GetGameObject(msg.networkId);
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GameObject networkingObj = this.GetGameObject(msg.networkId);
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if (networkingObj == null) {
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if (networkingObj == null) {
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if (this.debug <= HumanoidNetworking.DebugLevel.Error)
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if (this.debug <= HumanoidNetworking.DebugLevel.Error)
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@ -470,9 +466,12 @@ namespace Passer.Humanoid {
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}
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}
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remoteHumanoid.nwId = msg.networkId;
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remoteHumanoid.nwId = msg.networkId;
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SendThing(client, remoteHumanoid);
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//SendThing(client, remoteHumanoid);
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SendName(remoteHumanoid, 0, "Humanoid");
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ThingMsg.Send(client, msg.networkId, 0, 1, 0);
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SendModel(remoteHumanoid, "https://gitlab.passervr.com/passer/models/humanoid/-/raw/main/MakeHumanPasserMedium.glb?ref_type=heads&inline=false");
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NameMsg.Send(client, msg.networkId, 0, "Humanoid");
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//SendName(remoteHumanoid, 0, "Humanoid");
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//SendModel(remoteHumanoid, "https://gitlab.passervr.com/passer/models/humanoid/-/raw/main/MakeHumanPasserMedium.glb?ref_type=heads&inline=false");
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ModelUrlMsg.Send(client, msg.networkId, 0, "https://gitlab.passervr.com/passer/models/humanoid/-/raw/main/MakeHumanPasserMedium.glb?ref_type=heads&inline=false");
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InitBone(client, remoteHumanoid, remoteHumanoid.hipsTarget.hips);
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InitBone(client, remoteHumanoid, remoteHumanoid.hipsTarget.hips);
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InitBone(client, remoteHumanoid, remoteHumanoid.hipsTarget.spine);
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InitBone(client, remoteHumanoid, remoteHumanoid.hipsTarget.spine);
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@ -509,10 +508,10 @@ namespace Passer.Humanoid {
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protected void InitBone(Client client, HumanoidControl humanoid, HumanoidTarget.TargetedBone bone) {
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protected void InitBone(Client client, HumanoidControl humanoid, HumanoidTarget.TargetedBone bone) {
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Thing thing = Thing.Create(bone.bone.transform.gameObject, client, client.networkId, (byte)bone.boneId, 0x00);
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Thing thing = Thing.Create(bone.bone.transform.gameObject, client, client.networkId, (byte)bone.boneId, 0x00);
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if (bone.parent != null)
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if (bone.parent != null)
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ThingMsg.Send(client, thing.thingId, thing.objectType, (byte)bone.parent.boneId);
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ThingMsg.Send(client, thing.networkId, thing.thingId, thing.objectType, (byte)bone.parent.boneId);
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else
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else
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ThingMsg.Send(client, thing.thingId, thing.objectType, 0);
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ThingMsg.Send(client, thing.networkId, thing.thingId, thing.objectType, 0);
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NameMsg.Send(client, thing.thingId, bone.bone.transform.name);
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NameMsg.Send(client, thing.networkId, thing.thingId, bone.bone.transform.name);
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}
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}
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//#endregion
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//#endregion
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@ -520,74 +519,74 @@ namespace Passer.Humanoid {
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//#region Thing
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//#region Thing
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public void SendThing(Client client, HumanoidControl humanoid) {
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//public void SendThing(Client client, HumanoidControl humanoid) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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// if (debug <= HumanoidNetworking.DebugLevel.Debug)
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Debug.Log("Send Thing " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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// Debug.Log("Send Thing " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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ThingMsg.Send(client, 0, 1, 0);
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// ThingMsg.Send(client, 0, 1, 0);
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//ThingMsg thingMsg = new(0, 1);
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// //ThingMsg thingMsg = new(0, 1);
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//SendMsg(thingMsg);
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// //SendMsg(thingMsg);
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//if (udpClient != null) {
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// //if (udpClient != null) {
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// byte[] data = thingMsg.Serialize();
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// // byte[] data = thingMsg.Serialize();
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// udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// // udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// //}
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//}
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//}
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}
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//#endregion Thing
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//#endregion Thing
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//#region SubThing
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//#region SubThing
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public void SendSubThing(HumanoidControl humanoid, HumanoidTarget.TargetedBone bone) {
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//public void SendSubThing(HumanoidControl humanoid, HumanoidTarget.TargetedBone bone) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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// if (debug <= HumanoidNetworking.DebugLevel.Debug)
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Debug.Log("Send SubThing " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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// Debug.Log("Send SubThing " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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if (bone.parent != null)
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// if (bone.parent != null)
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ThingMsg.Send(client, (byte)bone.boneId, 0x00, (byte)bone.parent.boneId);
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// ThingMsg.Send(client, (byte)bone.boneId, 0x00, (byte)bone.parent.boneId);
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else
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// else
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ThingMsg.Send(client, (byte)bone.boneId, 0x00, 0);
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// ThingMsg.Send(client, (byte)bone.boneId, 0x00, 0);
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//SubThingMsg thingMsg;
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// //SubThingMsg thingMsg;
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//if (bone.parent != null)
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// //if (bone.parent != null)
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// thingMsg = new((byte)bone.boneId, (byte)bone.parent.boneId, bone.bone.transform.position);
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// // thingMsg = new((byte)bone.boneId, (byte)bone.parent.boneId, bone.bone.transform.position);
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//else
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// //else
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// thingMsg = new((byte)bone.boneId, 0, bone.bone.transform.position);
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// // thingMsg = new((byte)bone.boneId, 0, bone.bone.transform.position);
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//if (udpClient != null) {
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// //if (udpClient != null) {
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// byte[] data = thingMsg.Serialize();
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// // byte[] data = thingMsg.Serialize();
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// udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// // udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// //}
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// SendName(humanoid, (byte)bone.boneId, bone.bone.transform.name);
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//}
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//}
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SendName(humanoid, (byte)bone.boneId, bone.bone.transform.name);
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}
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//#endregion
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//#endregion
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//#region Name
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//#region Name
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public void SendName(HumanoidControl humanoid, byte thingId, string name) {
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//public void SendName(HumanoidControl humanoid, byte thingId, string name) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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// if (debug <= HumanoidNetworking.DebugLevel.Debug)
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Debug.Log("Send Name " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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// Debug.Log("Send Name " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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NameMsg.Send(client, thingId, name);
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// NameMsg.Send(client, thingId, name);
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//NameMsg nameMsg = new(thingId, name); // humanoid.name;
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// //NameMsg nameMsg = new(thingId, name); // humanoid.name;
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//if (udpClient != null) {
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// //if (udpClient != null) {
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// byte[] data = nameMsg.Serialize();
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// // byte[] data = nameMsg.Serialize();
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// udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// // udpClient.Send(data, data.Length, "127.0.0.1", nssPort);
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// //}
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//}
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//}
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}
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//#endregion
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//#endregion
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//#region Model
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//#region Model
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public void SendModel(HumanoidControl humanoid, string url) {
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//public void SendModel(HumanoidControl humanoid, string url) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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// if (debug <= HumanoidNetworking.DebugLevel.Debug)
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Debug.Log("Send URL " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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// Debug.Log("Send URL " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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ModelUrlMsg.Send(client, 0, url);
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// ModelUrlMsg.Send(client, 0, url);
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}
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//}
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bool loaded = false;
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bool loaded = false;
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protected async void ProcessModelURL(Client client, ModelUrlMsg msg) {
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protected async void ProcessModelURL(Client client, ModelUrlMsg msg) {
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