Fixed site menu buttons
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4b3bd49242
commit
41409d627d
@ -42,15 +42,33 @@ namespace Passer {
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protected static AssetBundle currentAssetBundle = null;
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protected static AssetBundle loadedAssetBundle = null;
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//public class Startup {
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// public string startSite;
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//}
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#endregion Properties
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#region Init
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static SiteNavigator _instance;
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public static SiteNavigator instance {
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get {
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if (_instance == null) {
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Debug.LogWarning("No SiteNavigator instance found, instantiating a new instance...");
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GameObject go = new GameObject();
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_instance = go.AddComponent<SiteNavigator>();
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}
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return _instance;
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}
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}
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protected virtual void Awake() {
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if (_instance == null) {
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// Bit of a hack, find the sitenavigator outside the menu...
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SiteNavigator parentSiteNavigator = GetComponentInParent<SiteNavigator>();
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if (parentSiteNavigator != null)
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_instance = parentSiteNavigator;
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else
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_instance = this;
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}
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if (loadSiteAtStart)
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LoadStartSiteFromStartupJSON();
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}
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@ -67,7 +85,6 @@ namespace Passer {
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if (startScene != null && startScene != "" && startScene != "-none-") {
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Debug.Log("Load scene " + startScene);
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(startScene, new LoadSceneParameters(LoadSceneMode.Additive));
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//UnityEngine.SceneManagement.SceneManager.LoadScene(startScene);
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currentSite = new HistoryEntry() {
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siteName = "directload",
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siteLocation = "passervr.com/sites/start",
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@ -90,7 +107,7 @@ namespace Passer {
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protected void Update() {
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if (loadedAssetBundle != currentAssetBundle) {
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if (loadedAssetBundle != null) {
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Debug.Log("unload");
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Debug.Log("unload " + loadedAssetBundle.name);
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loadedAssetBundle.Unload(false);
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}
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@ -114,10 +131,10 @@ namespace Passer {
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/// <summary>
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/// Change the current Site
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/// </summary>
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/// <param name="vrsiteName">The URL of the site to visit</param>
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/// <param name="siteLocation">The URL of the site to visit</param>
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/// The URL should not include a protocol (like https://) or an extension (like .site or .windows.site)
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public void LoadSiteFromURL(string vrsiteName) {
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StartCoroutine(LoadSite(vrsiteName));
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public void LoadSiteFromURL(string siteLocation) {
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SiteNavigator.instance.StartCoroutine(LoadSite(siteLocation));
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}
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protected static IEnumerator LoadSite(string siteLocation) {
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@ -140,6 +157,7 @@ namespace Passer {
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}
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string scenePath = null;
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HistoryEntry foundEntry = cache.Find(entry => entry.siteLocation == siteLocation);
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// cache is disabled because we unload the asset bundles
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foundEntry = null;
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@ -152,10 +170,10 @@ namespace Passer {
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string url = "https://" + siteLocation + ".windows" + ".site";
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#endif
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Debug.Log("Loading site: " + url);
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//ShowLoadingDialog();
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GameObject dialog = ShowDialog("Loading...");
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Debug.Log("Loading site: " + url);
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UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(url);
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yield return request.SendWebRequest();
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@ -242,8 +260,13 @@ namespace Passer {
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}
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public void ReloadSite() {
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if (currentSite != null)
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if (currentSite != null) {
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if (currentAssetBundle != null) {
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Debug.Log("unload " + currentAssetBundle.name);
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currentAssetBundle.Unload(false);
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}
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LoadSiteFromURL(currentSite.siteLocation);
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}
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}
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private static void DestroyAllSocketAttachments() {
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@ -874,7 +874,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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loadSiteAtStart: 0
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startSite: passervr.com/sites/start
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startSite:
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startScene:
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--- !u!1 &1100335821991332
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GameObject:
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