Update accessibility
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@ -638,7 +638,7 @@ namespace Passer {
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};
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};
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protected GameObject previousObjectInFocus;
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protected GameObject previousObjectInFocus;
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protected void UpdateFocus() {
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protected virtual void UpdateFocus() {
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focusEvent.value = objectInFocus;
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focusEvent.value = objectInFocus;
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if (objectInFocus != previousObjectInFocus) {
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if (objectInFocus != previousObjectInFocus) {
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