Updated Oculus Doc to new naming

This commit is contained in:
Pascal Serrarens 2023-01-16 17:48:58 +01:00
parent 098f544a37
commit 4f3088685d

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@ -1,22 +1,22 @@
namespace Passer.Humanoid { namespace Passer.Humanoid {
/// \page OculusDoc Meta/Oculus /// \page QuestDoc Meta Quest
/// ///
/// Oculus Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component. /// Meta Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component.
/// This pages gives additional specific information for using the Oculus devices /// This pages gives additional specific information for using the Meta devices
/// ///
/// Unity XR Plugin /// Unity XR Plugin
/// =============== /// ===============
/// Oculus devices can be used with both the Oculus and OpenXR plugin for Unity XR. /// Meta devices can be used with both the Oculus and OpenXR plugin for Unity XR.
/// However, it should be mentioned that hand tracking with the Oculus Quest is only /// However, it should be mentioned that hand tracking with the Meta Quest is only
/// supported using the Oculus plugin. /// supported using the Oculus plugin.
/// ///
/// Hand Tracking /// Hand Tracking
/// ============= /// =============
/// ///
/// For hand tracking, make sure the Unity XR plugin is set to Oculus. /// For hand tracking, make sure the Unity XR plugin is set to *Oculus*.
/// Hand tracking is currently not supported for OpenXR. /// Hand tracking is currently not supported for OpenXR.
/// ///
/// Also, OVR plugin *version 1.75.0 or higher* is required for hand tracking. /// Also, OVR plugin _version 1.75.0 or higher_ is required for hand tracking.
/// The latest OVR plugin version can be installed by importing the latest /// The latest OVR plugin version can be installed by importing the latest
/// Oculus Integration package from the Asset Store. /// Oculus Integration package from the Asset Store.
/// ///
@ -25,11 +25,11 @@
/// \image rtf OculusHandTracking.png /// \image rtf OculusHandTracking.png
/// ///
/// Please make sure that for hand tracking, Use Hands is enabled in the /// Please make sure that for hand tracking, Use Hands is enabled in the
/// Settings of the Oculus Quest itself or hand tracking will not work. /// Settings of the Meta Quest itself or hand tracking will not work.
/// ///
/// Controller Buttons /// Controller Buttons
/// ================== /// ==================
/// The buttons of the Oculus controller can be accessed using ControllerInput. /// The buttons of the controller can be accessed using ControllerInput.
/// The buttons are mapped as follows: /// The buttons are mapped as follows:
/// ///
/// Left Controller /// Left Controller