Updated Oculus Doc to new naming
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namespace Passer.Humanoid {
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namespace Passer.Humanoid {
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/// \page OculusDoc Meta/Oculus
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/// \page QuestDoc Meta Quest
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///
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///
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/// Oculus Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component.
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/// Meta Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component.
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/// This pages gives additional specific information for using the Oculus devices
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/// This pages gives additional specific information for using the Meta devices
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///
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///
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/// Unity XR Plugin
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/// Unity XR Plugin
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/// ===============
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/// ===============
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/// Oculus devices can be used with both the Oculus and OpenXR plugin for Unity XR.
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/// Meta devices can be used with both the Oculus and OpenXR plugin for Unity XR.
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/// However, it should be mentioned that hand tracking with the Oculus Quest is only
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/// However, it should be mentioned that hand tracking with the Meta Quest is only
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/// supported using the Oculus plugin.
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/// supported using the Oculus plugin.
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///
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///
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/// Hand Tracking
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/// Hand Tracking
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/// =============
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/// =============
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///
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///
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/// For hand tracking, make sure the Unity XR plugin is set to Oculus.
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/// For hand tracking, make sure the Unity XR plugin is set to *Oculus*.
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/// Hand tracking is currently not supported for OpenXR.
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/// Hand tracking is currently not supported for OpenXR.
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///
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///
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/// Also, OVR plugin *version 1.75.0 or higher* is required for hand tracking.
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/// Also, OVR plugin _version 1.75.0 or higher_ is required for hand tracking.
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/// The latest OVR plugin version can be installed by importing the latest
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/// The latest OVR plugin version can be installed by importing the latest
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/// Oculus Integration package from the Asset Store.
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/// Oculus Integration package from the Asset Store.
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///
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///
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/// \image rtf OculusHandTracking.png
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/// \image rtf OculusHandTracking.png
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///
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///
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/// Please make sure that for hand tracking, ‘Use Hands’ is enabled in the
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/// Please make sure that for hand tracking, ‘Use Hands’ is enabled in the
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/// Settings of the Oculus Quest itself or hand tracking will not work.
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/// Settings of the Meta Quest itself or hand tracking will not work.
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///
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///
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/// Controller Buttons
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/// Controller Buttons
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/// ==================
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/// ==================
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/// The buttons of the Oculus controller can be accessed using ControllerInput.
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/// The buttons of the controller can be accessed using ControllerInput.
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/// The buttons are mapped as follows:
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/// The buttons are mapped as follows:
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///
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///
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/// Left Controller
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/// Left Controller
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