Fixed Humanoid Visitors settings for package
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fc42966b94
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@ -152,7 +152,7 @@ namespace Passer.Humanoid {
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//Configuration_Editor.CheckExtensions((Configuration)configurationProp.objectReferenceValue);
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HumanoidSceneInspector();
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VisitorSceneInspector();
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if (reload) {
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reload = false;
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@ -177,33 +177,34 @@ namespace Passer.Humanoid {
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return provider;
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}
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private static string[] personalHumanoidNames;
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private static bool HumanoidSceneInspector() {
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private static string[] visitorNames;
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private static bool VisitorSceneInspector() {
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bool anyChanged = false;
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if (HumanoidVisitors.visitors == null || HumanoidVisitors.visitors.Count <= 0)
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return false;
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personalHumanoidNames = new string[HumanoidVisitors.visitors.Count];
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visitorNames = new string[HumanoidVisitors.visitors.Count];
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int i = 0;
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int ix;
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foreach (string personalHumanoid in HumanoidVisitors.visitors) {
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string name = personalHumanoid;
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foreach (string visitor in HumanoidVisitors.visitors) {
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string name = visitor;
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ix = name.LastIndexOf('/');
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name = name.Substring(ix + 1);
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name = name.Substring(0, name.Length - 6); // remove .unity
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personalHumanoidNames[i++] = name;
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visitorNames[i++] = name;
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}
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string visitorSceneName = HumanoidPreferences.visitorSceneName;
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ix = HumanoidVisitors.visitors.FindIndex(name => name == visitorSceneName);
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if (ix < 0)
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ix = 0;
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ix = EditorGUILayout.Popup("Testing Visitor", ix, personalHumanoidNames);
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ix = EditorGUILayout.Popup("Default Visitor scene", ix, visitorNames);
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anyChanged = visitorSceneName != HumanoidVisitors.visitors[ix];
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if (anyChanged)
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HumanoidVisitors.SetPersonalHumanoid(visitorSceneName, HumanoidVisitors.visitors[ix]);
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HumanoidPreferences.visitorSceneName = HumanoidVisitors.visitors[ix];
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return anyChanged;
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}
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}
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@ -44,16 +44,13 @@ namespace Passer {
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HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
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if (humanoid == null) {
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string visitorSceneName = Passer.Humanoid.HumanoidPreferences.visitorSceneName;
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//string configurationString = UnityEditor.EditorPrefs.GetString("HumanoidConfigurationKey", "DefaultConfiguration");
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//Humanoid.Configuration configuration = Humanoid.Configuration.Load(configurationString);
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//if (configuration != null) {
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if (!string.IsNullOrEmpty(visitorSceneName)) {
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string visitorSceneName = HumanoidPreferences.visitorSceneName;
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if (!string.IsNullOrEmpty(visitorSceneName)) {
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Debug.Log(visitorSceneName);
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UnityEngine.SceneManagement.SceneManager.LoadScene(visitorSceneName, LoadSceneMode.Additive);
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}
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else
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Debug.LogWarning("Could not load configuration: Visitor is not spawned");
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Debug.LogWarning("Could not start Visitor: Please select Default Visitor Scene in Edit Menu->Preferences->Humanoid Control");
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}
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#endif
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}
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@ -11,30 +11,40 @@ namespace Passer.Humanoid {
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public static List<string> visitors = new List<string>();
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static HumanoidVisitors() {
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CheckVisitors();
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//CheckVisitors();
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CheckScenes();
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}
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private const string fileName = "HumanoidVisitors.cs";
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private static void CheckVisitors() {
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string[] names = Directory.GetFiles(Application.dataPath, "HumanoidVisitors.cs", SearchOption.AllDirectories);
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int dataPathLength = Application.dataPath.Length;
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int filenameLength = fileName.Length;
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foreach (string name in names) {
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string dirName = name.Substring(0, name.Length - filenameLength);
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string[] sceneNames = Directory.GetFiles(dirName, "*.unity");
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foreach (string sceneName in sceneNames) {
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string localSceneName = "Assets" + sceneName.Substring(dataPathLength);
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localSceneName = localSceneName.Replace('\\', '/');
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if (!visitors.Contains(localSceneName))
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visitors.Add(localSceneName);
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}
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private static void CheckScenes() {
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EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes;
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foreach (EditorBuildSettingsScene editorBuildSettingsScene in editorBuildSettingsScenes) {
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string localSceneName = editorBuildSettingsScene.path;
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if (!visitors.Contains(localSceneName))
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visitors.Add(localSceneName);
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}
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}
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//private static void CheckVisitors() {
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// string[] names = Directory.GetFiles(Application.dataPath, "HumanoidVisitors.cs", SearchOption.AllDirectories);
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// int dataPathLength = Application.dataPath.Length;
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// int filenameLength = fileName.Length;
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// foreach (string name in names) {
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// string dirName = name.Substring(0, name.Length - filenameLength);
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// string[] sceneNames = Directory.GetFiles(dirName, "*.unity");
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// foreach (string sceneName in sceneNames) {
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// string localSceneName = "Assets" + sceneName.Substring(dataPathLength);
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// localSceneName = localSceneName.Replace('\\', '/');
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// if (!visitors.Contains(localSceneName))
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// visitors.Add(localSceneName);
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// }
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// }
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//}
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private static bool SceneExists(string scenePath) {
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foreach (EditorBuildSettingsScene buildScene in EditorBuildSettings.scenes) {
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if (buildScene.path == scenePath)
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@ -607,6 +607,6 @@ MonoBehaviour:
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m_GameObject: {fileID: 1361154700711664}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9827df2d9b2c2d749b3ef4a9a7f6ddc7, type: 3}
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m_Script: {fileID: 11500000, guid: 8a1a6c1d6d2471f4cb6059a524592f12, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -1,3 +0,0 @@
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{
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"reference": "GUID:2a4d79bf57ab5b3479378915b7996c30"
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}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: f68b2f6aa1bdf7047824e8086019d3c3
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AssemblyDefinitionReferenceImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -111,6 +111,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ce6e9cb532692ab489efe3767b29ea9a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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sites:
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list: []
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mainMenuUI: {fileID: 1092005954041834}
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siteDetailsUI: {fileID: 114506979835861256}
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--- !u!1 &1010087135327232
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@ -461,7 +463,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 1032603559326628}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9827df2d9b2c2d749b3ef4a9a7f6ddc7, type: 3}
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m_Script: {fileID: 11500000, guid: 8a1a6c1d6d2471f4cb6059a524592f12, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &8327130247146471356
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@ -4371,6 +4373,7 @@ MonoBehaviour:
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m_CaretBlinkRate: 0.85
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m_CaretWidth: 1
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m_ReadOnly: 0
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m_ShouldActivateOnSelect: 1
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--- !u!1 &1614696818273909273
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GameObject:
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m_ObjectHideFlags: 0
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