Update accessibility

This commit is contained in:
Pascal Serrarens 2023-03-22 14:57:34 +01:00
parent d3cafd3c15
commit 5138587eef

View File

@ -448,7 +448,7 @@ namespace Passer.Humanoid {
UpdateNonKinematicRigidbody(); UpdateNonKinematicRigidbody();
} }
private void UpdateGrabbedMechanicalJoint() { protected void UpdateGrabbedMechanicalJoint() {
Rigidbody grabbedRigidbody = handTarget.hand.bone.transform.GetComponentInParent<Rigidbody>(); Rigidbody grabbedRigidbody = handTarget.hand.bone.transform.GetComponentInParent<Rigidbody>();
if (grabbedRigidbody == null) if (grabbedRigidbody == null)
return; return;
@ -470,7 +470,7 @@ namespace Passer.Humanoid {
grabbedRigidbody.transform.rotation = grabbedRigidbody.transform.rotation * correctionRotation; grabbedRigidbody.transform.rotation = grabbedRigidbody.transform.rotation * correctionRotation;
} }
private void UpdateKinematicRigidbody() { protected void UpdateKinematicRigidbody() {
if (mode == PhysicsMode.NonKinematic || if (mode == PhysicsMode.NonKinematic ||
mode == PhysicsMode.HybridKinematic && ( mode == PhysicsMode.HybridKinematic && (
handRigidbody.mass > HybridPhysics.kinematicMass || handRigidbody.mass > HybridPhysics.kinematicMass ||