Update accessibility

This commit is contained in:
Pascal Serrarens 2023-03-22 14:57:34 +01:00
parent d3cafd3c15
commit 5138587eef

View File

@ -448,7 +448,7 @@ namespace Passer.Humanoid {
UpdateNonKinematicRigidbody();
}
private void UpdateGrabbedMechanicalJoint() {
protected void UpdateGrabbedMechanicalJoint() {
Rigidbody grabbedRigidbody = handTarget.hand.bone.transform.GetComponentInParent<Rigidbody>();
if (grabbedRigidbody == null)
return;
@ -470,7 +470,7 @@ namespace Passer.Humanoid {
grabbedRigidbody.transform.rotation = grabbedRigidbody.transform.rotation * correctionRotation;
}
private void UpdateKinematicRigidbody() {
protected void UpdateKinematicRigidbody() {
if (mode == PhysicsMode.NonKinematic ||
mode == PhysicsMode.HybridKinematic && (
handRigidbody.mass > HybridPhysics.kinematicMass ||