Merge branch '4_2beta' into 'main'

Updated Oculus Hand Tracking documentation

See merge request passer/unity/humanoidcontrol4_free!1
This commit is contained in:
Pascal Serrarens 2023-01-20 14:40:22 +00:00
commit 6cbdb9dfcb
21 changed files with 56 additions and 718 deletions

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@ -219,7 +219,7 @@ namespace Passer.Humanoid {
for (int i = 0; i < hcScripts.Length; i++) { for (int i = 0; i < hcScripts.Length; i++) {
string assetPath = AssetDatabase.GUIDToAssetPath(hcScripts[i]); string assetPath = AssetDatabase.GUIDToAssetPath(hcScripts[i]);
if (assetPath.Length > 36 && assetPath.Substring(assetPath.Length - 27, 27) == "/Scripts/HumanoidControl.cs") { if (assetPath.Length > 36 && assetPath.Substring(assetPath.Length - 27, 27) == "/Scripts/HumanoidControl.cs") {
humanoidPath = assetPath.Substring(6, assetPath.Length - 24); humanoidPath = assetPath.Substring(0, assetPath.Length - 18);
return humanoidPath; return humanoidPath;
} }
} }

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/*
#if hOCULUS
using UnityEngine;
using UnityEditor;
namespace Passer.Humanoid {
public class OculusObject_Editor {
#region Object Tracker
private enum Side {
Left,
Right
}
public static void ObjectTrackerInspector(ObjectTracker objectTracker) {
//#if hOCULUS
//#if UNITY_STANDALONE_WIN
// bool wasEnabled = objectTracker.oculusTouch.enabled;
// SensorInspector(objectTracker.oculusTouch, "Oculus Touch");
// if (!wasEnabled && objectTracker.oculusTouch.enabled)
// //objectTracker.oculusTouch.Start(objectTracker.humanoid, objectTracker.transform);
// if (objectTracker.oculusTouch.enabled) {
// EditorGUI.indentLevel++;
// Side side = objectTracker.isLeft ? Side.Left : Side.Right;
// side = (Side)EditorGUILayout.EnumPopup("Controller side", side);
// objectTracker.isLeft = (side == Side.Left);
// objectTracker.oculusTouch.CheckSensorTransform();
// objectTracker.oculusTouch.SetSensor2Target();
// objectTracker.oculusTouch.sensorTransform = (Transform)EditorGUILayout.ObjectField("Tracker Transform", objectTracker.oculusTouch.sensorTransform, typeof(Transform), true);
// EditorGUI.indentLevel--;
// }
// else {
// objectTracker.oculusTouch.sensorTransform = Oculus_Editor.RemoveTransform(objectTracker.oculusTouch.sensorTransform);
// }
//#elif UNITY_ANDROID
// bool wasEnabled = objectTracker.oculusTouch.enabled;
// SensorInspector(objectTracker.oculusTouch, "Gear VR Controller");
// if (!wasEnabled && objectTracker.oculusTouch.enabled)
// objectTracker.oculusTouch.Start(objectTracker.humanoid, objectTracker.transform);
// if (objectTracker.oculusTouch.enabled) {
// EditorGUI.indentLevel++;
// Side side = objectTracker.isLeft ? Side.Left : Side.Right;
// side = (Side)EditorGUILayout.EnumPopup("Controller side", side);
// objectTracker.isLeft = (side == Side.Left);
// //objectTracker.gearVRController.sensorTransform = (Transform)EditorGUILayout.ObjectField("Tracker Transform", objectTracker.gearVRController.sensorTransform, typeof(Transform), true);
// EditorGUI.indentLevel--;
// } else {
// //objectTracker.gearVRController.sensorTransform = OculusTouch_Editor.RemoveOculusTracker(objectTracker.gearVRController.sensorTransform);
// }
//#endif
//#endif
}
public static void SensorInspector(UnitySensor sensor, string name) {
EditorGUILayout.BeginHorizontal();
sensor.enabled = EditorGUILayout.ToggleLeft(name, sensor.enabled, GUILayout.MinWidth(80));
if (sensor.enabled && Application.isPlaying)
EditorGUILayout.EnumPopup(sensor.status);
EditorGUILayout.EndHorizontal();
}
#endregion
}
}
#endif
*/

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace Passer.Humanoid {
using Passer.Tracking;
[CustomEditor(typeof(Passer.Tracking.Oculus))]
public class OculusTracker_Editor : Editor {
public override void OnInspectorGUI() {
serializedObject.Update();
PersistentTrackingInspector();
serializedObject.ApplyModifiedProperties();
}
protected virtual void PersistentTrackingInspector() {
SerializedProperty persistentTrackingProp = serializedObject.FindProperty("persistentTracking");
persistentTrackingProp.boolValue = EditorGUILayout.Toggle("Persistent Tracking", persistentTrackingProp.boolValue);
if (persistentTrackingProp.boolValue) {
EditorGUI.indentLevel++;
RealWorldConfigurationInspector();
EditorGUI.indentLevel--;
}
}
protected virtual void RealWorldConfigurationInspector() {
SerializedProperty realWorldConfigurationProp = serializedObject.FindProperty("realWorldConfiguration");
EditorGUILayout.ObjectField(realWorldConfigurationProp);
RealWorldConfiguration configuration = (RealWorldConfiguration)realWorldConfigurationProp.objectReferenceValue;
if (configuration == null) {
EditorGUILayout.HelpBox("Real World Configuration is required for persistent Tracking", MessageType.Warning);
return;
}
RealWorldConfiguration.TrackingSpace trackingSpace =
configuration.trackers.Find(space => space.trackerId == TrackerId.Oculus);
if (trackingSpace == null)
return;
Passer.Tracking.Oculus tracker = (Passer.Tracking.Oculus) serializedObject.targetObject;
tracker.transform.position = trackingSpace.position;
tracker.transform.rotation = trackingSpace.rotation;
}
}
}

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/*
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.XR;
using Passer.Tracking;
namespace Passer {
using Humanoid;
public class Oculus_Editor : Tracker_Editor {
#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID)
#if UNITY_ANDROID && hOCHAND
private readonly static System.Version minHandTrackingVersion = new System.Version(1, 44, 0);
#endif
#region Tracker
public class TrackerProps : HumanoidControl_Editor.HumanoidTrackerProps {
private readonly SerializedProperty trackerProp;
#if UNITY_ANDROID
SerializedProperty deviceTypeProp;
SerializedProperty handTrackingProp;
#endif
public TrackerProps(SerializedObject serializedObject, HumanoidControl_Editor.HumanoidTargetObjs targetObjs, OculusTracker _oculus)
: base(serializedObject, targetObjs, _oculus, "oculus") {
tracker = _oculus;
trackerProp = serializedObject.FindProperty("oculus.tracker");
if (targetObjs.headTargetObj != null)
headSensorProp = targetObjs.headTargetObj.FindProperty(nameof(HumanoidControl.oculus));
if (targetObjs.leftHandTargetObj != null)
leftHandSensorProp = targetObjs.leftHandTargetObj.FindProperty(nameof(HumanoidControl.oculus));
if (targetObjs.rightHandTargetObj != null)
rightHandSensorProp = targetObjs.rightHandTargetObj.FindProperty(nameof(HumanoidControl.oculus));
#if UNITY_ANDROID && !UNITY_2020_1_OR_NEWER
handTrackingProp = serializedObject.FindProperty("oculus.handTracking");
//deviceTypeProp = serializedObject.FindProperty("oculus.androidDeviceType");
//OculusHumanoidTracker.AndroidDeviceType androidDeviceType = (OculusHumanoidTracker.AndroidDeviceType)deviceTypeProp.intValue;
//if (androidDeviceType == OculusHumanoidTracker.AndroidDeviceType.OculusQuest)
// CheckQuestManifest();
#endif
}
public override void Inspector(HumanoidControl humanoid) {
//bool oculusSupported = OculusSupported();
//if (oculusSupported) {
// humanoid.oculus.CheckTracker(humanoid);
// humanoid.headTarget.oculus.CheckSensor(humanoid.headTarget);
// humanoid.leftHandTarget.oculus.CheckSensor(humanoid.leftHandTarget);
// humanoid.rightHandTarget.oculus.CheckSensor(humanoid.rightHandTarget);
#if !pUNITYXR
Inspector(humanoid, "Oculus");
if (enabledProp.boolValue) {
EditorGUI.indentLevel++;
if (trackerProp.objectReferenceValue == null) {
// Tracker does not exit
using (new EditorGUILayout.HorizontalScope()) {
EditorGUILayout.LabelField("Tracker", GUILayout.Width(120));
if (GUILayout.Button("Show")) {
humanoid.oculus.CheckTracker(humanoid);
}
}
}
else
trackerProp.objectReferenceValue = (Oculus)EditorGUILayout.ObjectField("Tracker", trackerProp.objectReferenceValue, typeof(Oculus), true);
EditorGUI.indentLevel--;
}
#if UNITY_ANDROID && hOCHAND && !UNITY_2020_1_OR_NEWER
EditorGUI.indentLevel++;
deviceTypeProp.intValue = (int)(OculusHumanoidTracker.AndroidDeviceType)EditorGUILayout.EnumPopup("Device Type", (OculusHumanoidTracker.AndroidDeviceType)deviceTypeProp.intValue);
handTrackingProp.boolValue = EditorGUILayout.Toggle("Hand Tracking", handTrackingProp.boolValue);
#if UNITY_EDITOR_OSX
if (handTrackingProp.boolValue) {
EditorGUILayout.HelpBox(
"Hand tracking required at least OVR Plugin version 1.44 or higher\n" +
"Install the latetest version using the Oculus Integration package",
MessageType.Warning);
}
#else
if (handTrackingProp.boolValue && !(Humanoid.Tracking.OculusDevice.version >= minHandTrackingVersion)) {
EditorGUILayout.HelpBox(
"Hand tracking required at least OVR Plugin version 1.44 or higher\n" +
"Install the latetest version using the Oculus Integration package",
MessageType.Error);
}
#endif
EditorGUI.indentLevel--;
#endif
//}
//else
// enabledProp.boolValue = false;
#endif
}
protected virtual void CheckQuestManifest() {
string manifestPath = Application.dataPath + "/Plugins/Android/AndroidManifest.xml";
FileInfo fileInfo = new FileInfo(manifestPath);
fileInfo.Directory.Create();
bool manifestAvailable = File.Exists(manifestPath);
if (manifestAvailable)
return;
string humanoidPath = Configuration_Editor.FindHumanoidFolder();
string questManifestPath = Application.dataPath + humanoidPath + "Extensions/Oculus/QuestManifest.xml";
File.Copy(questManifestPath, manifestPath);
}
}
#endregion
#region Head
public class HeadTargetProps : HeadTarget_Editor.TargetProps {
private readonly SerializedProperty hmdProp;
SerializedProperty overrideOptitrackPositionProp;
public HeadTargetProps(SerializedObject serializedObject, HeadTarget headTarget)
: base(serializedObject, headTarget.oculus, headTarget, "oculus") {
hmdProp = serializedObject.FindProperty("oculus.hmd");
overrideOptitrackPositionProp = serializedObject.FindProperty("oculus.overrideOptitrackPosition");
}
public override void Inspector() {
if (!headTarget.humanoid.oculus.enabled)
return;
enabledProp.boolValue = HumanoidTarget_Editor.ControllerInspector(headTarget.oculus, headTarget);
headTarget.oculus.enabled = enabledProp.boolValue;
if (enabledProp.boolValue) {
EditorGUI.indentLevel++;
if (headTarget.oculus.hmd == null) {
// Hmd does not exist
using (new EditorGUILayout.HorizontalScope()) {
EditorGUILayout.LabelField("Hmd", GUILayout.Width(120));
if (GUILayout.Button("Show")) {
headTarget.oculus.CheckSensor(headTarget);
}
}
}
else
hmdProp.objectReferenceValue = (OculusHmd)EditorGUILayout.ObjectField("Hmd", hmdProp.objectReferenceValue, typeof(OculusHmd), true);
#if hOPTITRACK
if (headTarget.optitrack.enabled)
overrideOptitrackPositionProp.boolValue = EditorGUILayout.Toggle("Override OptiTrack Position", overrideOptitrackPositionProp.boolValue);
else
#endif
overrideOptitrackPositionProp.boolValue = true;
EditorGUI.indentLevel--;
}
else
headTarget.oculus.CheckSensor(headTarget);
}
}
#region HMD Component
[CustomEditor(typeof(OculusHmd))]
public class OculusHmdComponent_Editor : Editor {
OculusHmd sensorComponent;
private void OnEnable() {
sensorComponent = (OculusHmd)target;
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.EnumPopup("Status", sensorComponent.status);
EditorGUILayout.FloatField("Position Confidence", sensorComponent.positionConfidence);
EditorGUILayout.FloatField("Rotation Confidence", sensorComponent.rotationConfidence);
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
}
}
#endregion
#endregion
#region Hand
public class HandTargetProps : HandTarget_Editor.TargetProps {
#if UNITY_ANDROID && hOCHAND
SerializedProperty handTrackingProp;
SerializedProperty skeletonProp;
#endif
#if pUNITYXR
SerializedProperty controllerProp;
#endif
public HandTargetProps(SerializedObject serializedObject, HandTarget handTarget)
: base(serializedObject, handTarget.oculus, handTarget, "oculus") {
#if UNITY_ANDROID && hOCHAND
handTrackingProp = serializedObject.FindProperty("oculus.handTracking");
skeletonProp = serializedObject.FindProperty("oculus.handSkeleton");
#endif
#if pUNITYXR
controllerProp = serializedObject.FindProperty("oculus.unityXRController");
#endif
}
public override void Inspector() {
if (!handTarget.humanoid.oculus.enabled || !OculusSupported())
return;
#if !pUNITYXR
CheckControllerComponent(handTarget);
#if UNITY_ANDROID && hOCHAND
handTarget.oculus.CheckSensor(handTarget, handTarget.humanoid.oculus);
#endif
enabledProp.boolValue = HumanoidTarget_Editor.ControllerInspector(handTarget.oculus, handTarget);
handTarget.oculus.enabled = enabledProp.boolValue;
#if !pUNITYXR
handTarget.oculus.CheckSensorTransform();
#endif
if (!Application.isPlaying) {
handTarget.oculus.SetSensor2Target();
handTarget.oculus.ShowSensor(handTarget.humanoid.showRealObjects && handTarget.showRealObjects);
}
if (enabledProp.boolValue) {
EditorGUI.indentLevel++;
#if pUNITYXR
controllerProp.objectReferenceValue = (UnityXRController)EditorGUILayout.ObjectField("Controller", controllerProp.objectReferenceValue, typeof(UnityXRController), true);
#else
sensorTransformProp.objectReferenceValue = (Transform)EditorGUILayout.ObjectField("Tracker Transform", handTarget.oculus.sensorTransform, typeof(Transform), true);
#endif
#if UNITY_ANDROID && hOCHAND
if (handTarget.humanoid.oculus.handTracking) {
skeletonProp.objectReferenceValue = (OculusHandSkeleton)EditorGUILayout.ObjectField("Skeleton", skeletonProp.objectReferenceValue, typeof(OculusHandSkeleton), true);
}
#endif
EditorGUI.indentLevel--;
}
#endif
}
protected static void CheckControllerComponent(HandTarget handTarget) {
if (handTarget.oculus.sensorTransform == null)
return;
#if pUNITYXR
// UnityXRController controller = handTarget.oculus.sensorTransform.GetComponent<UnityXRController>();
// if (controller == null)
// controller = handTarget.oculus.sensorTransform.gameObject.AddComponent<UnityXRController>();
// controller.isLeft = handTarget.isLeft;
//#else
OculusController sensorComponent = handTarget.oculus.sensorTransform.GetComponent<OculusController>();
if (sensorComponent == null)
sensorComponent = handTarget.oculus.sensorTransform.gameObject.AddComponent<OculusController>();
sensorComponent.isLeft = handTarget.isLeft;
#endif
}
//#if hOCHAND
// protected static void CheckSkeletonComponent(HandTarget handTarget) {
// if (handTarget.oculus.handSkeleton == null) {
// handTarget.oculus.handSkeleton = handTarget.oculus.FindHandSkeleton(handTarget.isLeft);
// if (handTarget.oculus.handSkeleton == null)
// handTarget.oculus.handSkeleton = handTarget.oculus.CreateHandSkeleton(handTarget.isLeft, handTarget.showRealObjects);
// }
// }
//#endif
}
#region Controller Component
[CustomEditor(typeof(OculusController))]
public class OculusControllerComponent_Editor : Editor {
OculusController controllerComponent;
private void OnEnable() {
controllerComponent = (OculusController)target;
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.EnumPopup("Status", controllerComponent.status);
EditorGUILayout.FloatField("Position Confidence", controllerComponent.positionConfidence);
EditorGUILayout.FloatField("Rotation Confidence", controllerComponent.rotationConfidence);
EditorGUILayout.Space();
EditorGUILayout.Toggle("Is Left", controllerComponent.isLeft);
EditorGUILayout.Vector3Field("Joystick", controllerComponent.primaryAxis);
EditorGUILayout.Slider("Index Trigger", controllerComponent.trigger1, -1, 1);
EditorGUILayout.Slider("Hand Trigger", controllerComponent.trigger2, -1, 1);
if (controllerComponent.isLeft) {
EditorGUILayout.Slider("Button X", controllerComponent.button1, -1, 1);
EditorGUILayout.Slider("Button Y", controllerComponent.button2, -1, 1);
}
else {
EditorGUILayout.Slider("Button A", controllerComponent.button1, -1, 1);
EditorGUILayout.Slider("Button B", controllerComponent.button2, -1, 1);
}
EditorGUILayout.Slider("Thumbrest", controllerComponent.button3, -1, 1);
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();
}
}
#endregion
#endregion
#region Object Target
private static SerializedProperty objectEnabledProp;
private static SerializedProperty objectSensorTransformProp;
private static SerializedProperty objectSensor2TargetPositionProp;
private static SerializedProperty objectSensor2TargetRotationProp;
public static void InitObject(SerializedObject serializedObject, ObjectTarget objectTarget) {
objectEnabledProp = serializedObject.FindProperty("oculusController.enabled");
objectSensorTransformProp = serializedObject.FindProperty("oculusController.sensorTransform");
objectSensor2TargetPositionProp = serializedObject.FindProperty("oculusController.sensor2TargetPosition");
objectSensor2TargetRotationProp = serializedObject.FindProperty("oculusController.sensor2TargetRotation");
objectTarget.oculus.Init(objectTarget);
}
private enum LeftRight {
Left,
Right
}
public static void ObjectInspector(OculusController controller) {
objectEnabledProp.boolValue = Target_Editor.ControllerInspector(controller);
controller.CheckSensorTransform();
if (objectEnabledProp.boolValue) {
EditorGUI.indentLevel++;
LeftRight leftRight = controller.isLeft ? LeftRight.Left : LeftRight.Right;
leftRight = (LeftRight)EditorGUILayout.EnumPopup("Tracker Id", leftRight);
controller.isLeft = leftRight == LeftRight.Left;
objectSensorTransformProp.objectReferenceValue = (Transform)EditorGUILayout.ObjectField("Tracker Transform", controller.sensorTransform, typeof(Transform), true);
EditorGUI.indentLevel--;
}
}
public static void SetSensor2Target(OculusController controller) {
controller.SetSensor2Target();
objectSensor2TargetRotationProp.quaternionValue = controller.sensor2TargetRotation;
objectSensor2TargetPositionProp.vector3Value = controller.sensor2TargetPosition;
}
#endregion
#endif
public static bool OculusSupported() {
#if pUNITYXR
return true;
#else
string[] supportedDevices = XRSettings.supportedDevices;
foreach (string supportedDevice in supportedDevices) {
if (supportedDevice == "Oculus")
return true;
}
return false;
#endif
}
}
#if !hOCULUS
[InitializeOnLoad]
public class OculusCleanup {
// Cleanup Oculus devices when Oculus is disabled in the preferences
static OculusCleanup() {
OculusHmd[] hmds = Object.FindObjectsOfType<OculusHmd>();
foreach (OculusHmd hmd in hmds)
Object.DestroyImmediate(hmd.gameObject, true);
OculusController[] controllers = Object.FindObjectsOfType<OculusController>();
foreach (OculusController controller in controllers)
Object.DestroyImmediate(controller.gameObject, true);
}
}
#endif
}
*/

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@ -54,8 +54,8 @@ namespace Passer.Humanoid {
protected void OculusHandTrackingInspector() { protected void OculusHandTrackingInspector() {
#if hOCHAND #if hOCHAND
GUIContent labelText = new GUIContent( GUIContent labelText = new GUIContent(
"Oculus Hand Tracking", "Quest Hand Tracking",
"Enables hand tracking on the Oculus Quest" "Enables hand tracking on the Meta Quest"
); );
oculusHandTrackingProp.boolValue = EditorGUILayout.ToggleLeft(labelText, oculusHandTrackingProp.boolValue); oculusHandTrackingProp.boolValue = EditorGUILayout.ToggleLeft(labelText, oculusHandTrackingProp.boolValue);
#endif #endif
@ -71,7 +71,9 @@ namespace Passer.Humanoid {
return; return;
string humanoidPath = Configuration_Editor.FindHumanoidFolder(); string humanoidPath = Configuration_Editor.FindHumanoidFolder();
string questManifestPath = Application.dataPath + humanoidPath + "Extensions/Oculus/QuestManifest.xml"; string questManifestPath = Application.dataPath.Substring(0, Application.dataPath.Length - 6) + // remove /Assets
humanoidPath + "Extensions/Oculus/QuestManifest.xml";
Debug.Log(questManifestPath);
File.Copy(questManifestPath, manifestPath); File.Copy(questManifestPath, manifestPath);
} }
catch (System.Exception _) { catch (System.Exception _) {

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@ -377,24 +377,11 @@ namespace Passer {
#region Animations #region Animations
private SerializedProperty animatorParamForwardProp; private void InitAnimations(HumanoidControl humanoid) { }
private SerializedProperty animatorParamSidewardProp;
private SerializedProperty animatorParamRotationProp;
private SerializedProperty animatorParamHeightProp;
private void InitAnimations(HumanoidControl humanoid) {
animatorParamForwardProp = serializedObject.FindProperty("animatorParameterForwardIndex");
animatorParamSidewardProp = serializedObject.FindProperty("animatorParameterSidewardIndex");
animatorParamRotationProp = serializedObject.FindProperty("animatorParameterRotationIndex");
animatorParamHeightProp = serializedObject.FindProperty("animatorParameterHeightIndex");
}
bool showAnimatorParameters = false; bool showAnimatorParameters = false;
private void AnimatorInspector(HumanoidControl humanoid) { private void AnimatorInspector(HumanoidControl humanoid) {
AnimatorControllerInspector(humanoid); AnimatorControllerInspector(humanoid);
AnimatorParametersInspector(humanoid);
} }
private void AnimatorControllerInspector(HumanoidControl humanoid) { private void AnimatorControllerInspector(HumanoidControl humanoid) {
@ -423,44 +410,6 @@ namespace Passer {
EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal();
} }
private void AnimatorParametersInspector(HumanoidControl humanoid) {
if (showAnimatorParameters && humanoid.animatorEnabled && humanoid.targetsRig.runtimeAnimatorController != null) {
if (animatorParameterNames == null)
animatorParameterNames = GetAnimatorParameters(humanoid);
EditorGUI.indentLevel++;
GUIContent forwardSpeedText = new GUIContent(
"Forward Speed",
"Animator parameter controlling the forward motion animation"
);
animatorParamForwardProp.intValue = SetAnimatorInput(forwardSpeedText, animatorParamForwardProp.intValue, ref humanoid.animatorParameterForward);
GUIContent sidewardSpeedText = new GUIContent(
"Sideward Speed",
"Animator parameter controlling the sideward motion animation"
);
animatorParamSidewardProp.intValue = SetAnimatorInput(sidewardSpeedText, animatorParamSidewardProp.intValue, ref humanoid.animatorParameterSideward);
GUIContent turnSpeedText = new GUIContent(
"Turn Speed",
"Animator parameter controlling the rotation animation"
);
animatorParamRotationProp.intValue = SetAnimatorInput(turnSpeedText, animatorParamRotationProp.intValue, ref humanoid.animatorParameterRotation);
GUIContent headHeightText = new GUIContent(
"Head Height",
"Animation parameter controlling the squatting animation"
);
animatorParamHeightProp.intValue = SetAnimatorInput(headHeightText, animatorParamHeightProp.intValue, ref humanoid.animatorParameterHeight);
EditorGUI.indentLevel--;
}
else
showAnimatorParameters = false;
}
protected GUIContent[] animatorParameterNames; protected GUIContent[] animatorParameterNames;
public GUIContent[] GetAnimatorParameters(HumanoidControl humanoid) { public GUIContent[] GetAnimatorParameters(HumanoidControl humanoid) {
if (humanoid == null || humanoid.targetsRig.runtimeAnimatorController == null) if (humanoid == null || humanoid.targetsRig.runtimeAnimatorController == null)

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@ -9,57 +9,6 @@
/// when setting the Runtime Animator Controller parameter which is standard /// when setting the Runtime Animator Controller parameter which is standard
/// [Unity Animator Controller](https://docs.unity3d.com/Manual/class-AnimatorController.html). /// [Unity Animator Controller](https://docs.unity3d.com/Manual/class-AnimatorController.html).
/// ///
/// Humanoid Control can control the animator controller using a number of float Animation
/// Parameters. These can be set in the Params section and refer to the
/// [Animation Parameters](https://docs.unity3d.com/Manual/AnimationParameters.html)
/// of the Animator Controller.
///
/// float Forward Speed | The forward/backward speed. Negative is backward walking. Unit is units(meters) per second.
/// float Sideward Speed | The left/right speed. Negative is left strafing. Unit is units(meters) per second
/// float Turn Speed | The turning speed around the Y axis. Negative is turning left. Unit is full rotations (360 degrees) per second.
/// float Head Height | The head height relative to the standing position. Negative is crouching. Positive is reaching up. Unit is meters.
///
/// Please note the unit of the parameters. Great care should be paid to this when creating the animations,
/// because it is not possible to use root motion (see below).
/// If the animation root speed does not match the required units of speed,
/// you can adjust them using the Speed parameter of the Animation State (see
/// [Unity3d Animation States](https://docs.unity3d.com/Manual/class-State.html)).
/// For example, when the turning animation is set up such that it takes 4 seconds for a full rotation,
/// the Speed parameter should be set to 0.25.
///
/// Root Motion
/// ===========
/// or the animations to work well they should not contain root motion.
/// This is because we need to be able to move the character from the VR headset,
/// not from the animation, or players will get motion sickness.
///
/// To get the right behaviour, ensure that the following options are checked on the imported animations:
///
/// Loop Time -> Loop Pose
/// Root Transform Rotation -> Bake Into PoseRoot Transform Position(Y) -> Bake Into Pose
/// Root Transform Position(XZ) -> Bake Into Pose
///
/// Animation Restrictions
/// ======================
/// The animations are controlled by the Animation Parameters which are derived from the head movements.
/// In order to match the movements of the player, the animations should be set in a specific way.
///
/// - The animation being player when Forward Speed = 1 should ensure
/// that the head speed is exactly 1 unit(meter) per second.
/// If the head speed in the animation is different you may see feet slipping
/// over the ground because the animation is played too fast or too slow.
/// - The Forward Speed should only have effect on the forward/backward (Z-axis) speed of the avatar.
/// If this is not ensured, the animations will be wrong.
/// For example when the head moves to the left when forward speed = 1, the sideward speed will also be activated,
/// resulting in unwanted animations.
/// - The same is true for the Sideward Speed and Turn Speed,
/// but then limited to the sideward (X-axis) motion and rotation along the Y axis.
/// - The Head height is used to change the vertical position of the avatar.
/// A value of -0.3 can result in a crouching with even lower values resulting in a crawling position.
/// Positive values like 0.1 can result in a reaching position when the avatar stands on his toes.
/// - As with the other parameters, the Head Height parameter should only have effect
/// on the Y position of the head.All other movements must be avoided in this animation.
///
/// Targets /// Targets
/// ======= /// =======
/// When the Animation option is enabled on the Humanoid Control script, /// When the Animation option is enabled on the Humanoid Control script,

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@ -44,7 +44,6 @@ namespace Passer.Humanoid {
Animator targetAnimator = hipsTarget.humanoid.targetsRig; Animator targetAnimator = hipsTarget.humanoid.targetsRig;
// Don't use procedural if the animator controller plays an animation clip // Don't use procedural if the animator controller plays an animation clip
if (targetAnimator.runtimeAnimatorController != null && if (targetAnimator.runtimeAnimatorController != null &&
hipsTarget.humanoid.animatorParameterForward == null &&
targetAnimator.GetCurrentAnimatorClipInfoCount(0) > 0) targetAnimator.GetCurrentAnimatorClipInfoCount(0) > 0)
return; return;

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@ -292,15 +292,16 @@ namespace Passer.Tracking {
} }
public static bool GetSkeleton(bool isLeft, out Skeleton skeleton) { public static bool GetSkeleton(bool isLeft, out Skeleton skeleton) {
return GetSkeleton(isLeft ? SkeletonType.HandLeft : SkeletonType.HandRight, out skeleton); SkeletonType skeletonType = isLeft ? SkeletonType.HandLeft : SkeletonType.HandRight;
}
public static bool GetSkeleton(SkeletonType skeletonType, out Skeleton skeleton) {
#if OVRPLUGIN_UNSUPPORTED_PLATFORM #if OVRPLUGIN_UNSUPPORTED_PLATFORM
skeleton = default(Skeleton); skeleton = default(Skeleton);
return false; return false;
#else #else
if (_version >= OVRP_1_44_0.version) { if (_version >= OVRP_1_44_0.version) {
return OVRP_1_44_0.ovrp_GetSkeleton(skeletonType, out skeleton) == Result.Success; Result r = OVRP_1_44_0.ovrp_GetSkeleton(skeletonType, out skeleton);
if (r == Result.Failure_NotYetImplemented)
UnityEngine.Debug.LogWarning("OVR Plugin is too old for hand tracking, please update.");
return (r == Result.Success);
} }
else { else {
skeleton = default(Skeleton); skeleton = default(Skeleton);

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@ -1,29 +1,35 @@
namespace Passer.Humanoid { namespace Passer.Humanoid {
/// \page OculusDoc Meta/Oculus /// \page QuestDoc Meta Quest
/// ///
/// Oculus Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component. /// Meta Rift and Quest are supported using the \ref UnityXRTracker "UnityXR" component.
/// This pages gives additional specific information for using the Oculus devices /// This pages gives additional specific information for using the Meta devices
/// ///
/// Unity XR Plugin /// Unity XR Plugin
/// =============== /// ===============
/// Oculus devices can be used with both the Oculus and OpenXR plugin for Unity XR. /// Meta devices can be used with both the Oculus and OpenXR plugin for Unity XR.
/// However, it should be mentioned that hand tracking with the Oculus Quest is only /// However, it should be mentioned that hand tracking with the Meta Quest is only
/// supported using the Oculus plugin. /// supported using the Oculus plugin.
/// ///
/// Hand Tracking (Plus & Pro) /// Hand Tracking
/// ========================== /// =============
/// For hand tracking, make sure the Unity XR plugin is set to Oculus. ///
/// For hand tracking, make sure the Unity XR plugin is set to *Oculus*.
/// Hand tracking is currently not supported for OpenXR. /// Hand tracking is currently not supported for OpenXR.
///
/// Also, OVR plugin _version 1.75.0 or higher_ is required for hand tracking.
/// The latest OVR plugin version can be installed by importing the latest
/// Oculus Integration package from the Asset Store.
///
/// When the platform is Android, an additional option will appear in the inspector /// When the platform is Android, an additional option will appear in the inspector
/// \image html OculusHandTracking.png /// \image html OculusHandTracking.png
/// \image rtf OculusHandTracking.png /// \image rtf OculusHandTracking.png
/// ///
/// Please make sure that for hand tracking, Use Hands is enabled in the /// Please make sure that for hand tracking, Use Hands is enabled in the
/// Settings of the Oculus Quest itself or hand tracking will not work. /// Settings of the Meta Quest itself or hand tracking will not work.
/// ///
/// Controller Buttons /// Controller Buttons
/// ================== /// ==================
/// The buttons of the Oculus controller can be accessed using ControllerInput. /// The buttons of the controller can be accessed using ControllerInput.
/// The buttons are mapped as follows: /// The buttons are mapped as follows:
/// ///
/// Left Controller /// Left Controller

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@ -384,7 +384,7 @@ namespace Passer.Humanoid {
if (humanoidNetworking != null) { if (humanoidNetworking != null) {
if (remoteAvatar != null) { if (remoteAvatar != null) {
Possessable avatarPossessable = remoteAvatar.GetComponent<Possessable>(); Possessable avatarPossessable = remoteAvatar.GetComponent<Possessable>();
if (avatarPossessable == null) if (avatarPossessable == null)
humanoidNetworking.ChangeAvatar(this, fpAvatarPrefab.name); humanoidNetworking.ChangeAvatar(this, fpAvatarPrefab.name);
else else
@ -1330,7 +1330,6 @@ namespace Passer.Humanoid {
UpdateTargetsAndMovements(); UpdateTargetsAndMovements();
CalculateVelocityAcceleration(); CalculateVelocityAcceleration();
UpdateAnimation();
UpdatePoseEvent(); UpdatePoseEvent();
} }
@ -2178,7 +2177,7 @@ namespace Passer.Humanoid {
float leftFootBoneDistance = leftFootTarget.foot.bone.transform.position.y - leftFootTarget.foot.target.transform.position.y; float leftFootBoneDistance = leftFootTarget.foot.bone.transform.position.y - leftFootTarget.foot.target.transform.position.y;
float rightFootBoneDistance = rightFootTarget.foot.bone.transform.position.y - rightFootTarget.foot.target.transform.position.y; float rightFootBoneDistance = rightFootTarget.foot.bone.transform.position.y - rightFootTarget.foot.target.transform.position.y;
if (leftFootBoneDistance > 0.02F && rightFootBoneDistance > 0.02F) if (leftFootBoneDistance > 0.02F && rightFootBoneDistance > 0.02F)
AdjustTrackingHeight(-0.01F); AdjustTrackingHeight(-0.01F);
} }
} }
@ -2336,35 +2335,6 @@ namespace Passer.Humanoid {
} }
#region Animation #region Animation
public string animatorParameterForward;
public string animatorParameterSideward;
public string animatorParameterRotation;
public string animatorParameterHeight;
// needed for the Editor
public int animatorParameterForwardIndex;
public int animatorParameterSidewardIndex;
public int animatorParameterRotationIndex;
public int animatorParameterHeightIndex;
private void UpdateAnimation() {
if (targetsRig.runtimeAnimatorController != null) {
if (animatorParameterForward != null && animatorParameterForward != "") {
targetsRig.SetFloat(animatorParameterForward, velocity.z);
}
if (animatorParameterSideward != null && animatorParameterSideward != "") {
targetsRig.SetFloat(animatorParameterSideward, velocity.x);
}
if (animatorParameterRotation != null && animatorParameterRotation != "") {
targetsRig.SetFloat(animatorParameterRotation, turningVelocity);
}
if (animatorParameterHeight != null && animatorParameterHeight != "") {
float relativeHeadHeight = headTarget.neck.target.transform.position.y - avatarNeckHeight;
targetsRig.SetFloat(animatorParameterHeight, relativeHeadHeight);
}
}
}
private void PostAnimationCorrection() { private void PostAnimationCorrection() {

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@ -13,7 +13,7 @@
/// Devices /// Devices
/// ------- /// -------
/// * \ref UnityXRTracker "UnityXR" /// * \ref UnityXRTracker "UnityXR"
/// * \ref OculusDoc "Oculus" /// * \ref QuestDoc "Meta Rift/Quest"
/// ///
/// Input /// Input
/// ----- /// -----

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 66c74601d6531f8479851bbff7409ea9
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,6 +1,6 @@
{ {
"name": "com.passervr.humanoidcontrol_free", "name": "com.passervr.humanoidcontrol_free",
"version": "4.1.3-beta", "version": "4.2.0-beta",
"displayName": "Humanoid Control 4 Free", "displayName": "Humanoid Control 4 Free",
"description": "Humanoid Control is the next generation of human character control. It will provide you with an effortless setup for having animated characters in your environments.", "description": "Humanoid Control is the next generation of human character control. It will provide you with an effortless setup for having animated characters in your environments.",
"unity": "2019.4", "unity": "2019.4",
@ -25,11 +25,6 @@
"displayName": "Grocery Store Demo", "displayName": "Grocery Store Demo",
"description": "The old Grocery Store demo from previous versions", "description": "The old Grocery Store demo from previous versions",
"path": "Samples~/GroceryStore" "path": "Samples~/GroceryStore"
},
{
"displayName": "Visitors & Sites",
"description": "Example Visitors and Sites for browsing the internet",
"path": "Samples~/VisitorsAndSites"
} }
] ]
} }