Enabled Avatar Possessions
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				| @ -113,7 +113,7 @@ namespace Passer.Humanoid { | ||||
|         /// Try to add the GameObject to the Possessions of the Humanoid | ||||
|         /// </summary> | ||||
|         /// <param name="gameObject">The GameObject of the Possession to add</param> | ||||
|         /// This does nothing if the gamObject is not a Possession | ||||
|         /// This does nothing if the gamObject is not Possessable | ||||
|         public void TryAddToPossessions(GameObject gameObject) { | ||||
|             if (gameObject == null) | ||||
|                 return; | ||||
|  | ||||
							
								
								
									
										22
									
								
								Runtime/Visitors/Scripts/UI/HumanoidMenu.cs
									
									
									
									
									
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								Runtime/Visitors/Scripts/UI/HumanoidMenu.cs
									
									
									
									
									
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							| @ -0,0 +1,22 @@ | ||||
| using UnityEngine; | ||||
| 
 | ||||
| namespace Passer.Humanoid { | ||||
| 
 | ||||
|     public class HumanoidMenu : MonoBehaviour { | ||||
| 
 | ||||
|         public Canvas mainMenu; | ||||
| 
 | ||||
|         private void OnEnable() { | ||||
|             Canvas[] childCanvases = GetComponentsInChildren<Canvas>(); | ||||
|             foreach (Canvas childCanvas in childCanvases) { | ||||
|                 if (childCanvas == mainMenu) | ||||
|                     continue; | ||||
| 
 | ||||
|                 childCanvas.gameObject.SetActive(false); | ||||
|             } | ||||
| 
 | ||||
|             if (mainMenu != null) | ||||
|                 mainMenu.gameObject.SetActive(true); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Runtime/Visitors/Scripts/UI/HumanoidMenu.cs.meta
									
									
									
									
									
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								Runtime/Visitors/Scripts/UI/HumanoidMenu.cs.meta
									
									
									
									
									
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							| @ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: f15c1f33a6b326e4192b1c37038640cd | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
| @ -23,20 +23,27 @@ namespace Passer { | ||||
|             this.possession = possession; | ||||
|         } | ||||
| 
 | ||||
|         void OnEnable() { | ||||
|         public void RetrievePossession(VisitorPossessions.Possession possession) { | ||||
|             this.possession = possession; | ||||
|             RetrievePossession(); | ||||
|         } | ||||
| 
 | ||||
|         public void RetrievePossession() { | ||||
|             if (possession == null) | ||||
|                 return; | ||||
| 
 | ||||
|             humanoid = GetComponentInParent<HumanoidControl>(); | ||||
| 
 | ||||
|             if (possession.type == Possessable.Type.Avatar) { | ||||
|                 // make the humanoid change to the avatar directly? | ||||
|                 StartCoroutine(VisitorPossessions.RetrievePossessionAsync(possession, ChangeAvatar)); | ||||
|                 SiteNavigator.instance.StartCoroutine(VisitorPossessions.RetrievePossessionAsync(possession, ChangeAvatar)); | ||||
|             } | ||||
|             else { | ||||
| 
 | ||||
|                 nameUI.text = possession.name; | ||||
|                 countUI.text = ""; | ||||
| 
 | ||||
|                 StartCoroutine(VisitorPossessions.RetrievePossessionAsync(possession, AttachToSocket)); | ||||
|                 SiteNavigator.instance.StartCoroutine(VisitorPossessions.RetrievePossessionAsync(possession, AttachToSocket)); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| @ -56,8 +63,11 @@ namespace Passer { | ||||
| 
 | ||||
|         private void ChangeAvatar(GameObject avatarObj) { | ||||
|             humanoid.ChangeAvatar(avatarObj); | ||||
|             this.gameObject.SetActive(false); | ||||
|             pawnPossessionsUI.gameObject.SetActive(true); | ||||
|             //this.gameObject.SetActive(false); | ||||
|             //pawnPossessionsUI.gameObject.SetActive(false); | ||||
| 
 | ||||
|             Canvas canvas = GetComponentInParent<Canvas>(); | ||||
|             canvas.gameObject.SetActive(false); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -84,8 +84,8 @@ namespace Passer.Humanoid { | ||||
| 
 | ||||
|         private void ShowDetails(VisitorPossessions.Possession possession) { | ||||
|             canvas.gameObject.SetActive(false); | ||||
|             posessionDetailsUI.SetPossesion(possession); | ||||
|             posessionDetailsUI.gameObject.SetActive(true); | ||||
|             posessionDetailsUI.RetrievePossession(possession); | ||||
|         } | ||||
| 
 | ||||
|         private void DeletePossession(VisitorPossessions.Possession possession) { | ||||
|  | ||||
| @ -100,6 +100,10 @@ namespace Passer { | ||||
| 
 | ||||
|             // Default Possessions cannot be deleted | ||||
|             AddPossessions(defaultPossessions, false); | ||||
| 
 | ||||
|             Possessable possessableAvatar = humanoid.avatarRig.GetComponent<Possessable>(); | ||||
|             if (possessableAvatar != null) | ||||
|                 AddPossessions(new Possessable[] {possessableAvatar}, true);             | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| @ -196,9 +200,9 @@ namespace Passer { | ||||
|             Debug.Log("deleted"); | ||||
|         } | ||||
| 
 | ||||
|         private void RetrievePossession(Possession possession) { | ||||
|             StartCoroutine(RetrievePossessionAsync(possession)); | ||||
|         } | ||||
|         //private void RetrievePossession(Possession possession) { | ||||
|         //    StartCoroutine(RetrievePossessionAsync(possession)); | ||||
|         //} | ||||
| 
 | ||||
|         private static IEnumerator RetrievePossessionAsync(Possession possession) { | ||||
| #if UNITY_ANDROID | ||||
| @ -227,6 +231,16 @@ namespace Passer { | ||||
|         private static AssetBundle lastAssetBundle; | ||||
| 
 | ||||
|         public static IEnumerator RetrievePossessionAsync(Possession possession, System.Action<GameObject> callback) { | ||||
|             if (possession.siteLocation == "") { | ||||
|                 GameObject prefab = possession.scenePossession.gameObject; | ||||
|                 prefab.SetActive(true); | ||||
|                 callback(prefab); | ||||
|                 prefab.SetActive(false); | ||||
|                 yield return null; | ||||
| 
 | ||||
|             } else | ||||
|                 yield return RetrievePossessableAsync(possession.siteLocation, possession.assetPath, callback); | ||||
|             /* | ||||
|             GameObject prefab; | ||||
| 
 | ||||
|             if (possession.siteLocation == "") { | ||||
| @ -280,15 +294,26 @@ namespace Passer { | ||||
|                 } | ||||
|                 callback(prefab); | ||||
|             } | ||||
|             */ | ||||
|         } | ||||
| 
 | ||||
|         public static IEnumerator RetrievePossessableAsync(string possessableLocation, string possessablePath, System.Action<GameObject> callback) { | ||||
|             GameObject prefab; | ||||
| 
 | ||||
|             if (possessableLocation == "") { | ||||
|                 Debug.Log("Cannot retrieve Possessable: location is not set"); | ||||
|                 //yield return null; | ||||
|                 callback(null); | ||||
|                 CachedPossession foundPossession = cache.Find(entry => entry.siteLocation == possessableLocation); | ||||
|                 if (foundPossession == null) { | ||||
|                     Debug.Log("Cannot retrieve Possessable: location is not set"); | ||||
|                     callback(null); | ||||
|                 } else { | ||||
|                     Debug.Log("Load from cache: " + possessablePath); | ||||
|                     prefab = foundPossession.assetBundle.LoadAsset<GameObject>(possessablePath); | ||||
|                     if (prefab == null) { | ||||
|                         Debug.LogError("Could not load " + possessablePath); | ||||
|                         callback(null); | ||||
|                     } else | ||||
|                         callback(prefab); | ||||
|                 } | ||||
|             } | ||||
|             else { | ||||
|                 Debug.Log("Cache size: " + cache.Count); | ||||
| @ -345,7 +370,8 @@ namespace Passer { | ||||
|         } | ||||
| 
 | ||||
|         public static void UnloadPossession() { | ||||
|             lastAssetBundle.Unload(true); | ||||
|             if (lastAssetBundle != null) | ||||
|                 lastAssetBundle.Unload(true); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
										
											
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