Pose sync is working

(tested host->client and client->host)
This commit is contained in:
Pascal Serrarens 2024-04-15 17:14:04 +02:00
parent 48f13ca4fa
commit 717ada8942
2 changed files with 2 additions and 4 deletions

View File

@ -69,6 +69,6 @@ MonoBehaviour:
_syncFingerSwing: 0 _syncFingerSwing: 0
_syncFace: 0 _syncFace: 0
_syncTracking: 0 _syncTracking: 0
_debug: 1 _debug: 0
_sendRate: 25 _sendRate: 25
_createLocalRemotes: 0 _createLocalRemotes: 0

View File

@ -265,8 +265,6 @@ namespace Passer.Humanoid {
if (humanoid.gameObject != null) if (humanoid.gameObject != null)
Destroy(humanoid.gameObject); Destroy(humanoid.gameObject);
} }
else
humanoid.nwId = 0;
} }
} }
@ -409,7 +407,7 @@ namespace Passer.Humanoid {
ReceiveHumanoidPoseRpc(data); ReceiveHumanoidPoseRpc(data);
} }
[Rpc(SendTo.NotServer)] [Rpc(SendTo.NotOwner)]
protected virtual void ReceiveHumanoidPoseRpc(byte[] data) { protected virtual void ReceiveHumanoidPoseRpc(byte[] data) {
this.ReceiveHumanoidPose(data); this.ReceiveHumanoidPose(data);
} }