Make test scene loading not depending on build settings
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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools;
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@ -9,16 +8,15 @@ using NUnit.Framework;
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namespace Passer.Humanoid {
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namespace Passer.Humanoid {
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public class Sites_Test {
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public class Sites_Test {
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public void Setup() {
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[UnitySetUp]
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UnityEngine.SceneManagement.SceneManager.LoadScene("HumanoidControl/Runtime/Visitors/HumanoidVisitor Desktop");
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public IEnumerator Setup() {
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Scene x = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
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yield return new WaitForSeconds(0.1F);
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}
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}
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[UnityTest]
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[UnityTest]
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[Category("Sites")]
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[Category("Sites")]
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public IEnumerator VisitShootingRange() {
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public IEnumerator VisitShootingRange() {
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Setup();
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yield return new WaitForSeconds(1);
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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Assert.IsFalse(humanoid == null);
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@ -48,9 +46,6 @@ namespace Passer.Humanoid {
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[UnityTest]
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[UnityTest]
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[Category("Sites")]
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[Category("Sites")]
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public IEnumerator VisitSocialSpace() {
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public IEnumerator VisitSocialSpace() {
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Setup();
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yield return new WaitForSeconds(1);
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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Assert.IsFalse(humanoid == null);
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@ -80,9 +75,6 @@ namespace Passer.Humanoid {
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[UnityTest]
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[UnityTest]
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[Category("Sites")]
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[Category("Sites")]
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public IEnumerator VisitAvatarShop() {
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public IEnumerator VisitAvatarShop() {
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Setup();
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yield return new WaitForSeconds(1);
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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Assert.IsFalse(humanoid == null);
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@ -113,9 +105,6 @@ namespace Passer.Humanoid {
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[UnityTest]
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[UnityTest]
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[Category("Sites")]
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[Category("Sites")]
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public IEnumerator VisitGroceryStore() {
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public IEnumerator VisitGroceryStore() {
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Setup();
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yield return new WaitForSeconds(1);
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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Assert.IsFalse(humanoid == null);
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@ -145,9 +134,6 @@ namespace Passer.Humanoid {
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[UnityTest]
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[UnityTest]
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[Category("Sites")]
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[Category("Sites")]
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public IEnumerator VisitTour() {
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public IEnumerator VisitTour() {
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Setup();
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yield return new WaitForSeconds(1);
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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HumanoidControl humanoid = Object.FindObjectOfType<HumanoidControl>();
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Assert.IsFalse(humanoid == null);
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Assert.IsFalse(humanoid == null);
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10863
Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity
Normal file
10863
Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: a4835864fc49f2d4db65d3a6e0324450
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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