Pose sync is working, but grabbing fails (see https://discord.com/channels/1176121669895589899/1219195189743194164/1230803953109827655)
This commit is contained in:
parent
54fb579556
commit
76fe0a60f4
@ -47,20 +47,6 @@ namespace Passer.Humanoid {
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[CustomEditor(typeof(HumanoidPlayer))]
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public class HumanoidPlayer_Editor : HumanoidNetworking_Editor {
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#if hNW_UNET
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public override void OnInspectorGUI() {
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serializedObject.Update();
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SendRateInspector();
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DebugLevelInspector();
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SmoothingInspector();
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SyncFingerSwingInspector();
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CreateLocalRemotesInspector();
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SyncTrackingInspector();
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serializedObject.ApplyModifiedProperties();
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}
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#endif
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public static Stack<GameObject> prefabsToSave = new Stack<GameObject>();
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public static Stack<string> prefabPaths = new Stack<string>();
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@ -19,7 +19,7 @@ namespace Passer.Humanoid {
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Unity.Netcode.NetworkConfig nwConfig = nwManager.NetworkConfig;
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if (nwConfig.NetworkTransport == null) {
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Unity.Netcode.Transports.UTP.UnityTransport unityTransport = new();
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Unity.Netcode.Transports.UTP.UnityTransport unityTransport = nwManager.gameObject.AddComponent<Unity.Netcode.Transports.UTP.UnityTransport>();
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nwConfig.NetworkTransport = unityTransport;
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}
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if (nwConfig.PlayerPrefab == null)
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@ -10,7 +10,8 @@
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"PhotonRealtime",
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"PhotonVoice.API",
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"SteamVR",
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"Unity.Netcode.Runtime"
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"Unity.Netcode.Runtime",
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"Unity.Netcode.Components"
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],
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"includePlatforms": [
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"Editor"
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@ -20,7 +20,7 @@ namespace Passer {
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public static void CheckForNetworkTransform(GameObject gameObject) {
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CheckNetworkTransformNone(gameObject);
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CheckNetworkTransformUnet(gameObject);
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CheckNetworkTransformNetcode(gameObject);
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CheckNetworkTransformPun(gameObject);
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CheckNetworkTransformBolt(gameObject);
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CheckNetworkTransformMirror(gameObject);
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@ -29,8 +29,8 @@ namespace Passer {
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#region None
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protected static void CheckNetworkTransformNone(GameObject gameObject) {
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#if !hNW_UNET && !hNW_PHOTON && !hNW_MIRROR
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CleanupNetworkTransformUnet(gameObject);
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#if !hNW_NETCODE && !hNW_PHOTON && !hNW_MIRROR
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CleanupNetworkTransformNetcode(gameObject);
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CleanupNetworkTransformPun(gameObject);
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CleanupNetworkTransformMirror(gameObject);
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#endif
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@ -38,40 +38,37 @@ namespace Passer {
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#endregion
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#region Unet
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#region Netcode
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protected static void CheckNetworkTransformUnet(GameObject gameObject) {
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#if hNW_UNET && !UNITY_2019_1_OR_NEWER
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#pragma warning disable 0618
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UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent<UnityEngine.Networking.NetworkIdentity>();
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protected static void CheckNetworkTransformNetcode(GameObject gameObject) {
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#if hNETCODE
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Unity.Netcode.NetworkObject networkIdentity = gameObject.GetComponent<Unity.Netcode.NetworkObject>();
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if (networkIdentity == null)
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networkIdentity = gameObject.AddComponent<UnityEngine.Networking.NetworkIdentity>();
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networkIdentity = gameObject.AddComponent<Unity.Netcode.NetworkObject>();
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UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent<UnityEngine.Networking.NetworkTransform>();
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Unity.Netcode.Components.NetworkTransform networkTransform = gameObject.GetComponent<Unity.Netcode.Components.NetworkTransform>();
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if (networkTransform == null)
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networkTransform = gameObject.AddComponent<UnityEngine.Networking.NetworkTransform>();
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networkTransform = gameObject.AddComponent<Unity.Netcode.Components.NetworkTransform>();
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CleanupNetworkTransformPun(gameObject);
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CleanupNetworkTransformMirror(gameObject);
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#pragma warning restore 0618
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#endif
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}
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protected static void CleanupNetworkTransformUnet(GameObject gameObject) {
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#if !UNITY_2019_1_OR_NEWER
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#pragma warning disable 0618
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UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent<UnityEngine.Networking.NetworkTransform>();
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protected static void CleanupNetworkTransformNetcode(GameObject gameObject) {
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#if !hNETCODE
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Unity.Netcode.Components.NetworkTransform networkTransform = gameObject.GetComponent<Unity.Netcode.Components.NetworkTransform>();
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if (networkTransform != null)
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DestroyComponent(networkTransform);
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UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent<UnityEngine.Networking.NetworkIdentity>();
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Unity.Netcode.NetworkObject networkIdentity = gameObject.GetComponent<Unity.Netcode.NetworkObject>();
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if (networkIdentity != null)
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DestroyComponent(networkIdentity);
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#pragma warning restore 0618
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#endif
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}
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#endregion
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#endregion Netcode
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#region Photon PUN
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@ -92,7 +89,7 @@ namespace Passer {
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photonView.ObservedComponents.Add(transformView);
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}
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CleanupNetworkTransformUnet(gameObject);
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CleanupNetworkTransformNetcode(gameObject);
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CleanupNetworkTransformMirror(gameObject);
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#elif hPHOTON2
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Photon.Pun.PhotonView photonView = gameObject.GetComponent<Photon.Pun.PhotonView>();
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@ -111,7 +108,7 @@ namespace Passer {
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photonView.ObservedComponents.Add(transformView);
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}
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CleanupNetworkTransformUnet(gameObject);
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CleanupNetworkTransformNetcode(gameObject);
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CleanupNetworkTransformMirror(gameObject);
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#endif
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#endif
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@ -143,7 +140,7 @@ namespace Passer {
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protected static void CheckNetworkTransformBolt(GameObject gameObject) {
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#if hNW_BOLT && hBOLT
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CleanupNetworkTransformUnet(gameObject);
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CleanupNetworkTransformNetcode(gameObject);
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CleanupNetworkTransformPun(gameObject);
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CleanupNetworkTransformMirror(gameObject);
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#endif
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@ -163,7 +160,7 @@ namespace Passer {
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if (networkTransform == null)
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networkTransform = gameObject.AddComponent<Mirror.NetworkTransform>();
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CleanupNetworkTransformUnet(gameObject);
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CleanupNetworkTransformNetcode(gameObject);
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CleanupNetworkTransformPun(gameObject);
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#endif
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}
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@ -87,12 +87,14 @@ namespace Passer.Humanoid {
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}
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private void ServerTypeInspector() {
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#if !hNETCODE
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SerializedProperty serverTypeProp = serializedObject.FindProperty("serverType");
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#if !hNETCODE
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serverTypeProp.intValue = (int)(NetworkingStarter.ServerType)EditorGUILayout.EnumPopup("Server Type", (NetworkingStarter.ServerType)serverTypeProp.intValue);
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if ((NetworkingStarter.ServerType)serverTypeProp.intValue == NetworkingStarter.ServerType.CloudServer)
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CloudServerInspector();
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else
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#else
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serverTypeProp.intValue = (int)NetworkingStarter.ServerType.OwnServer;
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#endif
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OwnServerInspector();
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}
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@ -69,6 +69,7 @@ MonoBehaviour:
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_syncFingerSwing: 0
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_syncFace: 0
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_syncTracking: 0
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_debug: 0
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_debug: 1
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_sendRate: 25
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_createLocalRemotes: 0
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_createLocalRemotes: 1
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_localRemotePosition: {x: 0, y: 0, z: 1}
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@ -1739,7 +1739,7 @@ namespace Passer.Humanoid {
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}
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public static void DisableNetworkSync(GameObject obj) {
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#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR
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#if hNETCODE || hNW_PHOTON || hNW_BOLT || hNW_MIRROR
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HumanoidPlayer.DisableNetworkSync(obj);
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#endif
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}
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@ -92,7 +92,7 @@ namespace Passer.Humanoid {
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get { return _createLocalRemotes; }
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set { _createLocalRemotes = value; }
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}
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protected Vector3 _localRemotePosition = new(0, 0, -1);
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public Vector3 _localRemotePosition = new(0, 0, -1);
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public Vector3 localRemotePosition { get { return _localRemotePosition; } }
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@ -373,7 +373,7 @@ namespace Passer.Humanoid {
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ReceiveDestroyHumanoidRpc(data);
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}
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[Rpc(SendTo.NotServer)]
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[Rpc(SendTo.NotOwner)]
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private void ReceiveDestroyHumanoidRpc(byte[] data) {
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this.ReceiveDestroy(data);
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}
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@ -423,7 +423,7 @@ namespace Passer.Humanoid {
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ulong objIdentity = GetObjectIdentity(obj);
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if (objIdentity == 0) {
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if (debug <= HumanoidNetworking.DebugLevel.Error)
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Debug.LogError("Grabbed object " + obj + " does not have a network identity");
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Debug.LogError("Grabbed object " + obj + " does not have a NetworkObject");
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return;
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}
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@ -483,7 +483,7 @@ namespace Passer.Humanoid {
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ReceiveChangeAvatarRpc(data);
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}
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[Rpc(SendTo.NotServer)]
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[Rpc(SendTo.NotOwner)]
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protected virtual void ReceiveChangeAvatarRpc(byte[] data) {
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this.ReceiveChangeAvatar(data);
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}
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@ -529,6 +529,9 @@ namespace Passer.Humanoid {
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if (networkTransform != null) {
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networkTransform.enabled = true;
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}
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if (obj.TryGetComponent(out Unity.Netcode.NetworkObject networkObject))
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networkObject.enabled = true;
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//obj.AddComponent<Unity.Netcode.NetworkObject>();
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}
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public static void DisableNetworkSync(GameObject obj) {
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@ -536,6 +539,9 @@ namespace Passer.Humanoid {
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if (networkTransform != null) {
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networkTransform.enabled = false;
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}
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if (obj.TryGetComponent(out Unity.Netcode.NetworkObject networkObject))
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//DestroyImmediate(networkObject, true);
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networkObject.enabled = false;
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}
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#endregion Network Sync
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@ -6,15 +6,8 @@ using Unity.Netcode.Transports.UTP;
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namespace Passer {
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public class NetcodeStarter : INetworkingStarter {
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private string roomName;
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private int gameVersion;
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public ushort serverPort;
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bool matchCreated;
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private NetworkManager networkManager;
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//private NetworkMatch networkMatch;
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GameObject INetworkingStarter.GetHumanoidPrefab() {
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GameObject humanoidPrefab = Resources.Load<GameObject>("HumanoidPlayer");
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return humanoidPrefab;
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@ -28,100 +21,32 @@ namespace Passer {
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return;
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}
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//networkManager.StartHost();
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NetworkManager.Singleton.StartHost();
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}
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void INetworkingStarter.StartClient(NetworkingStarter nwStarter) {
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Debug.Log("start Netcode Client");
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//NetworkManager networkManager = nwStarter.GetComponent<NetworkManager>();
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NetworkManager.Singleton.GetComponent<UnityTransport>().SetConnectionData(
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nwStarter.serverIpAddress,
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nwStarter.serverPort
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);
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//NetworkClient nwClient =
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NetworkManager.Singleton.StartClient();
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}
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public static void StartClient(string serverIpAddress, ushort serverPort) {
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Debug.Log("start Netcode Client");
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//NetworkManager networkManager = Object.FindObjectOfType<NetworkManager>();
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//NetworkClient nwClient =
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NetworkManager.Singleton.StartClient();
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NetworkManager.Singleton.GetComponent<UnityTransport>().SetConnectionData(
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serverIpAddress,
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serverPort
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);
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}
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void INetworkingStarter.StartClient(NetworkingStarter networking, string _roomName, int _gameVersion) {
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roomName = _roomName;
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gameVersion = _gameVersion;
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//networkMatch = networking.gameObject.AddComponent<NetworkMatch>();
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//networkManager = networking.GetComponent<NetworkManager>();
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//networkMatch.ListMatches(0, 10, "", true, 0, gameVersion, OnMatchList);
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}
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public void StopClient() {; }
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#region Events
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/*
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public void OnMatchList(bool success, string extendedInfo, List<MatchInfoSnapshot> matches) {
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if (success && matches != null) {
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int foundRoom = -1;
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for (int i = 0; i < matches.Count; i++) {
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if (matches[i].name == roomName)
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foundRoom = i;
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}
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if (foundRoom == -1) {
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networkMatch.CreateMatch(roomName, 1000, true, "", "", "", 0, gameVersion, OnMatchCreated);
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}
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else {
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networkMatch.JoinMatch(matches[foundRoom].networkId, "", "", "", 0, 0, OnMatchJoined);
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}
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}
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else if (!success) {
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Debug.LogError("List match failed: " + extendedInfo);
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}
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}
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public void OnMatchCreated(bool success, string extendedInfo, MatchInfo matchInfo) {
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if (success) {
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matchCreated = true;
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networkManager.StartHost(matchInfo);
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}
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else {
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Debug.LogError("Create match failed: " + extendedInfo);
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}
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}
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//bool joined;
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public void OnMatchJoined(bool success, string extendedInfo, MatchInfo matchInfo) {
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if (success) {
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if (matchCreated) {
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Debug.LogWarning("Match already set up, aborting...");
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return;
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}
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//joined = true;
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NetworkClient nwClient = networkManager.StartClient(matchInfo);
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#if UNITY_WSA_10_0 && !UNITY_EDITOR
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//nwClient.Connect(matchInfo); not supported on WSA...
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#else
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nwClient.Connect(matchInfo);
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#endif
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}
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else {
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Debug.LogError("Join match failed " + extendedInfo);
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}
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}
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*/
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#endregion
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}
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}
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#pragma warning restore 0618
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#endif
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@ -208,9 +208,10 @@ namespace Passer.Humanoid {
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if (thisRigidbody != null)
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MassRedistribution(thisRigidbody, objRigidbody);
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HumanoidNetworking.DisableNetworkSync(attachedTransform.gameObject);
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RigidbodyDisabled.ParentRigidbody(this.transform, objRigidbody);
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HumanoidNetworking.DisableNetworkSync(attachedTransform.gameObject);
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if (!handTarget.humanoid.isRemote) {
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//Debug.Log("Take Ownership");
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HumanoidNetworking.TakeOwnership(attachedTransform.gameObject);
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@ -25,7 +25,6 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7892756138826494427}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -33,6 +32,7 @@ Transform:
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m_Children:
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- {fileID: 973431165103374093}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!54 &7892756138826494428
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Rigidbody:
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@ -41,21 +41,10 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7892756138826494427}
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serializedVersion: 4
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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@ -74,7 +63,6 @@ HingeJoint:
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m_Axis: {x: 0, y: 1, z: 0}
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m_AutoConfigureConnectedAnchor: 1
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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serializedVersion: 2
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m_UseSpring: 1
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m_Spring:
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spring: 1
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@ -86,8 +74,6 @@ HingeJoint:
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force: 0
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freeSpin: 0
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m_UseLimits: 1
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m_ExtendedLimits: 0
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m_UseAcceleration: 0
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m_Limits:
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min: 0
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max: 90
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@ -105,7 +91,6 @@ PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 7892756138826494426}
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m_Modifications:
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- target: {fileID: 100000, guid: 1dfbc40e43d24cf48b6be677c0d37af3, type: 3}
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@ -157,12 +142,6 @@ PrefabInstance:
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 100008, guid: 1dfbc40e43d24cf48b6be677c0d37af3, type: 3}
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insertIndex: -1
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addedObject: {fileID: 3866825236529853122}
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m_SourcePrefab: {fileID: 100100000, guid: 1dfbc40e43d24cf48b6be677c0d37af3, type: 3}
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--- !u!1 &973431165102875429 stripped
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GameObject:
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@ -177,18 +156,10 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 973431165102875429}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
|
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serializedVersion: 3
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m_Size: {x: 1.3, y: 2.9, z: 0.03}
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serializedVersion: 2
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m_Size: {x: 1.3, y: 2.9, z: 0.04}
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m_Center: {x: -0.6417, y: 1.4585041, z: -0.015}
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--- !u!4 &973431165103374093 stripped
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Transform:
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@ -31,7 +31,6 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1637081267702634}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -40,6 +39,7 @@ Transform:
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--- !u!54 &54046747442775926
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Rigidbody:
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@ -48,21 +48,10 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1637081267702634}
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serializedVersion: 2
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_ImplicitTensor: 1
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@ -185,19 +174,11 @@ BoxCollider:
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m_GameObject: {fileID: 1637081267702634}
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--- !u!65 &65239915906408070
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -206,18 +187,10 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1637081267702634}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Size: {x: 0.1799081, y: 0.04, z: 0.04}
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m_Center: {x: 0, y: 0, z: 0.1}
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--- !u!136 &136455234883199966
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CapsuleCollider:
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m_GameObject: {fileID: 1637081267702634}
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@ -315,13 +279,13 @@ Transform:
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--- !u!114 &3673428933149702084
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@ -548,7 +512,6 @@ PrefabInstance:
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- target: {fileID: 100008, guid: d2b6307262acf2143b2c42bd655c4e4f, type: 3}
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@ -600,9 +563,6 @@ PrefabInstance:
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--- !u!4 &1327642859812167675 stripped
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Transform:
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|
Loading…
x
Reference in New Issue
Block a user