The networkstarter starts in host mode
This commit is contained in:
parent
fcffefc794
commit
8cf6002858
@ -1,9 +1,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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#if !UNITY_2019_1_OR_NEWER
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using UnityEngine.Networking;
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#endif
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namespace Passer.Humanoid {
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@ -28,6 +25,9 @@ namespace Passer.Humanoid {
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}
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public static void UpdateHumanoidPrefab(GameObject prefab, string prefabPath) {
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if (prefab == null)
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return;
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if (!Application.isPlaying) {
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Debug.Log("UpdateHumanoidPrefab " + Application.isFocused + " " + Application.isBatchMode + " " + Application.isEditor);
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if (Application.isFocused && !Application.isBatchMode && Application.isEditor) {
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 2d90d19d1758e7640a802a318b83849a
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guid: 1e00cb872f4ac3e4086b96d4e9ccdc7a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -1,33 +1,34 @@
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using UnityEngine;
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#if !UNITY_2019_1_OR_NEWER
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using UnityEngine.Networking;
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#endif
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using UnityEditor;
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namespace Passer.Humanoid {
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public class OnLoadHumanoidPlayerNetcode {
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public static void CheckHumanoidPlayer() {
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#if !UNITY_2019_1_OR_NEWER
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string prefabPath = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefabPath();
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GameObject playerPrefab = OnLoadHumanoidPlayer.GetHumanoidPlayerPrefab(prefabPath);
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#pragma warning disable 0618
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NetworkManager nwManager = Object.FindObjectOfType<NetworkManager>();
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#if hNW_UNET
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#if hNETCODE
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Unity.Netcode.NetworkManager nwManager = Object.FindObjectOfType<Unity.Netcode.NetworkManager>();
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if (nwManager == null) {
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NetworkingStarter nwStarter = Object.FindObjectOfType<NetworkingStarter>();
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if (nwStarter != null)
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nwManager = nwStarter.gameObject.AddComponent<NetworkManager>();
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nwManager = nwStarter.gameObject.AddComponent<Unity.Netcode.NetworkManager>();
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}
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if (nwManager != null && nwManager.playerPrefab == null)
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nwManager.playerPrefab = (GameObject)Resources.Load("HumanoidPlayer");
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Unity.Netcode.NetworkConfig nwConfig = nwManager.NetworkConfig;
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if (nwConfig.NetworkTransport == null) {
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Unity.Netcode.Transports.UTP.UnityTransport unityTransport = new();
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nwConfig.NetworkTransport = unityTransport;
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}
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if (nwConfig.PlayerPrefab == null)
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nwConfig.PlayerPrefab = (GameObject)Resources.Load("HumanoidPlayer");
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if (playerPrefab != null) {
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NetworkIdentity nwId = playerPrefab.GetComponent<NetworkIdentity>();
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Unity.Netcode.NetworkObject nwId = playerPrefab.GetComponent<Unity.Netcode.NetworkObject>();
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if (nwId == null)
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nwId = playerPrefab.AddComponent<NetworkIdentity>();
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nwId = playerPrefab.AddComponent<Unity.Netcode.NetworkObject>();
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}
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#else
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if (nwManager != null)
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@ -39,9 +40,7 @@ namespace Passer.Humanoid {
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Object.DestroyImmediate(nwId, true);
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}
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#endif
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#pragma warning restore 0618
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OnLoadHumanoidPlayer.UpdateHumanoidPrefab(playerPrefab, prefabPath);
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#endif
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}
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}
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}
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@ -1,5 +1,6 @@
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{
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"name": "PasserVR.HumanoidControl.Editor",
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"rootNamespace": "",
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"references": [
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"PasserVR.HumanoidControl",
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"Passer.Visitors.Editor",
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@ -8,7 +9,8 @@
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"PhotonVoice.PUN",
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"PhotonRealtime",
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"PhotonVoice.API",
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"SteamVR"
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"SteamVR",
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"Unity.Netcode.Runtime"
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],
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"includePlatforms": [
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"Editor"
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@ -17,7 +17,9 @@ namespace Passer.Humanoid {
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public virtual void OnEnable() {
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nwStarter = (NetworkingStarter)target;
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#if hUNET
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#if hNETCODE
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OnLoadHumanoidPlayerNetcode.CheckHumanoidPlayer();
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#elif hUNET
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OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer();
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#endif
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#if hPHOTON1 || hPHOTON2
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@ -34,7 +36,7 @@ namespace Passer.Humanoid {
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public override void OnInspectorGUI() {
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serializedObject.Update();
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#if !hNW_UNET && !hNW_PHOTON && !hNW_MIRROR && !hNW_BOLT
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#if !hNW_PHOTON && !hNETCODE
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EditorGUILayout.HelpBox("Networking Support is disabled. Check Preferences to enable it.", MessageType.Warning);
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#else
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@ -57,7 +59,10 @@ namespace Passer.Humanoid {
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private void Inspector() {
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autoStartProp = serializedObject.FindProperty("autoStart");
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autoStartProp.boolValue = EditorGUILayout.Toggle("Auto Start", autoStartProp.boolValue);
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#if hNW_UNET
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#if hNETCODE
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NetworkingPrefabInspector();
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ServerTypeInspector();
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#elif hNW_UNET
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NetworkingPrefabInspector();
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ServerTypeInspector();
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#elif hNW_PHOTON
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@ -82,11 +87,13 @@ namespace Passer.Humanoid {
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}
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private void ServerTypeInspector() {
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#if !hNETCODE
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SerializedProperty serverTypeProp = serializedObject.FindProperty("serverType");
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serverTypeProp.intValue = (int)(NetworkingStarter.ServerType)EditorGUILayout.EnumPopup("Server Type", (NetworkingStarter.ServerType)serverTypeProp.intValue);
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if ((NetworkingStarter.ServerType)serverTypeProp.intValue == NetworkingStarter.ServerType.CloudServer)
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CloudServerInspector();
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else
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#endif
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OwnServerInspector();
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}
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@ -100,6 +107,7 @@ namespace Passer.Humanoid {
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private void OwnServerInspector() {
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SerializedProperty serverIpAddressProp = serializedObject.FindProperty("serverIpAddress");
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SerializedProperty serverPortProp = serializedObject.FindProperty("serverPort");
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SerializedProperty useRoleFileProp = serializedObject.FindProperty("useRoleFile");
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SerializedProperty roleFileName = serializedObject.FindProperty("roleFileName");
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SerializedProperty roleProp = serializedObject.FindProperty("role");
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@ -109,7 +117,7 @@ namespace Passer.Humanoid {
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if (useRoleFileProp.boolValue) {
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roleFileName.stringValue = EditorGUILayout.TextField("Role File Name", roleFileName.stringValue);
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EditorGUI.indentLevel++;
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#if hNW_UNET || hMIRROR
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#if hNETCODE || hMIRROR
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serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue);
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#endif
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EditorGUILayout.BeginHorizontal();
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@ -124,19 +132,22 @@ namespace Passer.Humanoid {
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}
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else {
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roleProp.intValue = (int)(NetworkingStarter.Role)EditorGUILayout.EnumPopup("Role", (NetworkingStarter.Role)roleProp.intValue);
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#if hNW_UNET || hMIRROR
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#if hNETCODE || hMIRROR
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serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue);
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#endif
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}
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}
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#if hNW_UNET || hMIRROR
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#if hNETCODE || hMIRROR
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else
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serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue);
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#endif
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#if hMIRROR
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Mirror.NetworkManager nwManager = nwStarter.GetComponent<Mirror.NetworkManager>();
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NetworkManager nwManager = nwStarter.GetComponent<Mirror.NetworkManager>();
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nwManager.networkAddress = serverIpAddressProp.stringValue;
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#elif hNETCODE
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serverPortProp.intValue = EditorGUILayout.IntField("Server Port", serverPortProp.intValue);
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#endif
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}
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private void WriteToRoleFile(string roleFileName, string roleText, string ipAddress) {
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@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 4191195719973714}
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- component: {fileID: 114636771493283014}
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- component: {fileID: 1251152422678924623}
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m_Layer: 0
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m_Name: HumanoidPlayer
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m_TagString: Untagged
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@ -27,6 +28,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -43,4 +45,30 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: eb69cd2012a95b549a6c414c3619432c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_syncFingerSwing: 0
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_syncFace: 0
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_syncTracking: 0
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_debug: 3
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_sendRate: 25
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_createLocalRemotes: 0
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--- !u!114 &1251152422678924623
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1810220956971058}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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GlobalObjectIdHash: 2555736071
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InScenePlacedSourceGlobalObjectIdHash: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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@ -7,7 +7,7 @@ using Unity.Netcode.Components;
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namespace Passer.Humanoid {
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#pragma warning disable 0618
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[RequireComponent(typeof(NetworkObject))]
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[RequireComponent(typeof(Unity.Netcode.NetworkObject))]
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public partial class HumanoidPlayer : NetworkBehaviour, IHumanoidNetworking {
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// temporary (?) dummies
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@ -40,7 +40,7 @@ namespace Passer.Humanoid {
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// end temporary dummies
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public ulong nwId {
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get { return identity.objectIdentity; }
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get { return identity.NetworkObjectId; }
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}
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[SerializeField]
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@ -55,14 +55,14 @@ namespace Passer.Humanoid {
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public List<HumanoidControl> humanoids { get; set; }
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protected NetworkObject identity;
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protected Unity.Netcode.NetworkObject identity;
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public ulong GetObjectIdentity(GameObject obj) {
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NetworkObject identity = obj.GetComponent<NetworkObject>();
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Unity.Netcode.NetworkObject identity = obj.GetComponent<Unity.Netcode.NetworkObject>();
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if (identity == null)
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return 0;
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return identity.objectIdentity;
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return identity.NetworkObjectId;
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}
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public GameObject GetGameObject(ulong objIdentity) {
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@ -88,23 +88,23 @@ namespace Passer.Humanoid {
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public virtual void OnStartClient() {
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//name = name + " " + netId;
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//NetworkManager nwManager = FindObjectOfType<NetworkManager>();
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NetworkManager nwManager = FindObjectOfType<NetworkManager>();
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//short msgType = MsgType.Highest + 2;
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//nwManager.client.RegisterHandler(msgType, ClientProcessAvatarPose);
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// No idea how this works with Netcode
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//if (identity.isServer) {
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// IHumanoidNetworking[] nwHumanoids = FindObjectsOfType<HumanoidPlayer>();
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// foreach (IHumanoidNetworking nwHumanoid in nwHumanoids) {
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// foreach (HumanoidControl humanoid in nwHumanoid.humanoids) {
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// if (humanoid.isRemote)
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// continue;
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//No idea how this works with Netcode
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if (IsServer) {
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IHumanoidNetworking[] nwHumanoids = FindObjectsOfType<HumanoidPlayer>();
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foreach (IHumanoidNetworking nwHumanoid in nwHumanoids) {
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foreach (HumanoidControl humanoid in nwHumanoid.humanoids) {
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if (humanoid.isRemote)
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continue;
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// DebugLog("Server Instantiate " + humanoid.nwId + " " + humanoid.humanoidId);
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// ((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
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// }
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// }
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//}
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DebugLog("Server Instantiate " + humanoid.nwId + " " + humanoid.humanoidId);
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((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
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}
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}
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}
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}
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public virtual void OnStartServer() {
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@ -122,14 +122,14 @@ namespace Passer.Humanoid {
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humanoids = HumanoidNetworking.FindLocalHumanoids();
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log((int)identity.objectIdentity + ": Found " + humanoids.Count + " Humanoids");
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Debug.Log((int)identity.NetworkObjectId + ": Found " + humanoids.Count + " Humanoids");
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for (int i = 0; i < humanoids.Count; i++) {
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HumanoidControl humanoid = humanoids[i];
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if (humanoid.isRemote)
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continue;
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humanoid.nwId = identity.objectIdentity;
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humanoid.nwId = identity.NetworkObjectId;
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humanoid.humanoidNetworking = this;
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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@ -173,6 +173,9 @@ namespace Passer.Humanoid {
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public virtual void LateUpdate() {
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if (Time.time > lastSend + 1 / sendRate) {
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if (humanoids == null)
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return;
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foreach (HumanoidControl humanoid in humanoids) {
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if (!humanoid.isRemote) {
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UpdateHumanoidPose(humanoid);
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@ -190,7 +193,7 @@ namespace Passer.Humanoid {
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override public void OnDestroy() {
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log((int)identity.objectIdentity + ": Destroy Remote Humanoid");
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Debug.Log((int)identity.NetworkObjectId + ": Destroy Remote Humanoid");
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foreach (HumanoidControl humanoid in humanoids) {
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if (humanoid == null)
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@ -269,7 +272,7 @@ namespace Passer.Humanoid {
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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DebugLog("Received Instantiate Humanoid " + instantiateHumanoid.nwId + "/" + instantiateHumanoid.humanoidId);
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if (instantiateHumanoid.nwId != identity.objectIdentity) {
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if (instantiateHumanoid.nwId != identity.NetworkObjectId) {
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// Get the right HumanoidPlayer for this humanoid
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//NetworkInstanceId netId = new NetworkInstanceId((uint)instantiateHumanoid.nwId);
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//GameObject gameObject = ClientScene.FindLocalObject(netId);
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@ -560,15 +563,15 @@ namespace Passer.Humanoid {
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#region Debug
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public void DebugLog(string message) {
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Debug.Log(identity.objectIdentity + ": " + message);
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Debug.Log(identity.NetworkObjectId + ": " + message);
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}
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public void DebugWarning(string message) {
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Debug.LogWarning(identity.objectIdentity + ": " + message);
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Debug.LogWarning(identity.NetworkObjectId + ": " + message);
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}
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public void DebugError(string message) {
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Debug.LogError(identity.objectIdentity + ": " + message);
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Debug.LogError(identity.NetworkObjectId + ": " + message);
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}
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#endregion
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@ -1,20 +1,19 @@
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#if hNW_UNET && !UNITY_2019_1_OR_NEWER
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#pragma warning disable 0618
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using System.Collections;
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using System.Collections.Generic;
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#if hNETCODE
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.Networking.Match;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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namespace Passer {
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public class UnetStarter : INetworkingStarter {
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public class NetcodeStarter : INetworkingStarter {
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private string roomName;
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private int gameVersion;
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public ushort serverPort;
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bool matchCreated;
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private NetworkManager networkManager;
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private NetworkMatch networkMatch;
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//private NetworkMatch networkMatch;
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GameObject INetworkingStarter.GetHumanoidPrefab() {
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GameObject humanoidPrefab = Resources.Load<GameObject>("HumanoidPlayer");
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@ -22,42 +21,54 @@ namespace Passer {
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}
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void INetworkingStarter.StartHost(NetworkingStarter nwStarter) {
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Debug.Log("start Unet Host");
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Debug.Log("start Netcode Host");
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NetworkManager networkManager = nwStarter.GetComponent<NetworkManager>();
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if (networkManager == null) {
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Debug.LogError("Could not start host: NetworkManager is missing");
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return;
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}
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networkManager.StartHost();
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//networkManager.StartHost();
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NetworkManager.Singleton.StartHost();
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}
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void INetworkingStarter.StartClient(NetworkingStarter nwStarter) {
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Debug.Log("start Unet Client");
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NetworkManager networkManager = nwStarter.GetComponent<NetworkManager>();
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NetworkClient nwClient = networkManager.StartClient();
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nwClient.Connect(nwStarter.serverIpAddress, networkManager.networkPort);
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Debug.Log("start Netcode Client");
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//NetworkManager networkManager = nwStarter.GetComponent<NetworkManager>();
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//NetworkClient nwClient =
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NetworkManager.Singleton.StartClient();
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NetworkManager.Singleton.GetComponent<UnityTransport>().SetConnectionData(
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nwStarter.serverIpAddress,
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nwStarter.serverPort
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);
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}
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public static void StartClient(string serverIpAddress) {
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Debug.Log("start Unet Client");
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NetworkManager networkManager = Object.FindObjectOfType<NetworkManager>();
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NetworkClient nwClient = networkManager.StartClient();
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nwClient.Connect(serverIpAddress, networkManager.networkPort);
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public static void StartClient(string serverIpAddress, ushort serverPort) {
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Debug.Log("start Netcode Client");
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//NetworkManager networkManager = Object.FindObjectOfType<NetworkManager>();
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//NetworkClient nwClient =
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NetworkManager.Singleton.StartClient();
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NetworkManager.Singleton.GetComponent<UnityTransport>().SetConnectionData(
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serverIpAddress,
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serverPort
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);
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}
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|
||||
void INetworkingStarter.StartClient(NetworkingStarter networking, string _roomName, int _gameVersion) {
|
||||
roomName = _roomName;
|
||||
gameVersion = _gameVersion;
|
||||
|
||||
networkMatch = networking.gameObject.AddComponent<NetworkMatch>();
|
||||
networkManager = networking.GetComponent<NetworkManager>();
|
||||
//networkMatch = networking.gameObject.AddComponent<NetworkMatch>();
|
||||
//networkManager = networking.GetComponent<NetworkManager>();
|
||||
|
||||
networkMatch.ListMatches(0, 10, "", true, 0, gameVersion, OnMatchList);
|
||||
//networkMatch.ListMatches(0, 10, "", true, 0, gameVersion, OnMatchList);
|
||||
}
|
||||
|
||||
#region Events
|
||||
public void StopClient() {; }
|
||||
|
||||
#region Events
|
||||
/*
|
||||
public void OnMatchList(bool success, string extendedInfo, List<MatchInfoSnapshot> matches) {
|
||||
if (success && matches != null) {
|
||||
int foundRoom = -1;
|
||||
@ -108,7 +119,7 @@ namespace Passer {
|
||||
Debug.LogError("Join match failed " + extendedInfo);
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,8 @@
|
||||
"SteamVR",
|
||||
"Unity.XR.OpenVR",
|
||||
"Unity.Netcode.Runtime",
|
||||
"Unity.Netcode.Components"
|
||||
"Unity.Netcode.Components",
|
||||
"Unity.Networking.Transport"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using Unity.Netcode;
|
||||
|
||||
#if hNW_BOLT
|
||||
using UdpKit;
|
||||
#endif
|
||||
@ -26,6 +28,8 @@ namespace Passer {
|
||||
#endif
|
||||
#elif hNW_BOLT
|
||||
public class NetworkingStarter : Bolt.GlobalEventListener
|
||||
#elif hNETCODE
|
||||
public class NetworkingStarter : NetworkBehaviour
|
||||
#else
|
||||
public class NetworkingStarter : MonoBehaviour
|
||||
#endif
|
||||
@ -33,6 +37,8 @@ namespace Passer {
|
||||
public bool autoStart = true;
|
||||
#if hNW_UNET
|
||||
protected INetworkingStarter starter = new UnetStarter();
|
||||
#elif hNETCODE
|
||||
protected INetworkingStarter starter = new NetcodeStarter();
|
||||
#elif hNW_PHOTON
|
||||
protected INetworkingStarter starter = new PunStarter();
|
||||
#elif hNW_BOLT
|
||||
@ -47,6 +53,7 @@ namespace Passer {
|
||||
/// The IP address of the host
|
||||
/// </summary>
|
||||
public string serverIpAddress = "127.0.0.1";
|
||||
public ushort serverPort = 1234;
|
||||
/// <summary>
|
||||
/// The name of the environment shared by all the users
|
||||
/// </summary>
|
||||
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86153051f48cf8c488177d8f1b7aedaa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user