Fix Quest both hands get tracking state when only one is being tracked
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@ -86,7 +86,7 @@ namespace Passer.Tracking {
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}
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if (OculusDevice.GetHandState(OculusDevice.Step.Render, isLeft ? OculusDevice.Hand.HandLeft : OculusDevice.Hand.HandRight, ref handState)) {
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if (handState.Status == 0) {
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if ((handState.Status & OculusDevice.HandStatus.HandTracked) == 0) {
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status = Tracker.Status.Present;
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DisableRenderer();
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return;
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