Sending head thing pose updates
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@ -339,6 +339,14 @@ namespace Passer.Humanoid
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protected virtual void LateUpdate()
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protected virtual void LateUpdate()
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{
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{
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participant.Update((ulong)(Time.time * 1000));
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participant.Update((ulong)(Time.time * 1000));
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headThing.orientation = SwingTwist.FromQuaternion(humanoid.headTarget.transform.localRotation);
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if (headThing.orientationUpdated)
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{
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//headThing.owner.Send(new PoseMsg(headThing.owner.networkId, headThing));
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this.participant.remoteSite.Send(new PoseMsg(headThing.owner.networkId, headThing));
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headThing.orientationUpdated = false;
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}
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// foreach (Client client in Client.clients) {
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// foreach (Client client in Client.clients) {
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// if (client is HumanoidParticipant humanoidClient) {
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// if (client is HumanoidParticipant humanoidClient) {
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// while (humanoidClient.messageQueue.TryDequeue(out Passer.Control.IMessage msg))
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// while (humanoidClient.messageQueue.TryDequeue(out Passer.Control.IMessage msg))
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