Destroyer.ApplicationQuit stops Play in EditorMode now
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@ -27,7 +27,11 @@ namespace Passer {
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/// Exit the application
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/// </summary>
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public void ApplicationQuit() {
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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}
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