UNITY 6 compatibility improvements

This commit is contained in:
Pascal Serrarens 2024-11-28 12:36:48 +01:00
parent fd9bc37467
commit 9e7a685815
11 changed files with 87 additions and 12 deletions

View File

@ -32,7 +32,11 @@ namespace Passer.Humanoid {
inputModule = humanoid.GetComponent<InteractionModule>(); inputModule = humanoid.GetComponent<InteractionModule>();
if (inputModule == null) { if (inputModule == null) {
#if UNITY_6000_0_OR_NEWER
inputModule = Object.FindAnyObjectByType<InteractionModule>();
#else
inputModule = Object.FindObjectOfType<InteractionModule>(); inputModule = Object.FindObjectOfType<InteractionModule>();
#endif
if (inputModule == null) { if (inputModule == null) {
inputModule = humanoid.gameObject.AddComponent<InteractionModule>(); inputModule = humanoid.gameObject.AddComponent<InteractionModule>();
} }
@ -825,7 +829,11 @@ namespace Passer.Humanoid {
Rigidbody objRigidbody = RigidbodyDisabled.UnparentRigidbody(handPalm, grabbedObject.transform); Rigidbody objRigidbody = RigidbodyDisabled.UnparentRigidbody(handPalm, grabbedObject.transform);
if (objRigidbody != null && !objRigidbody.isKinematic) { if (objRigidbody != null && !objRigidbody.isKinematic) {
if (handRigidbody != null) { if (handRigidbody != null) {
#if UNITY_6000_0_OR_NEWER
objRigidbody.linearVelocity = handRigidbody.linearVelocity;
#else
objRigidbody.velocity = handRigidbody.velocity; objRigidbody.velocity = handRigidbody.velocity;
#endif
objRigidbody.angularVelocity = handRigidbody.angularVelocity; objRigidbody.angularVelocity = handRigidbody.angularVelocity;
} }
HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject); HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
@ -853,7 +861,11 @@ namespace Passer.Humanoid {
//grabbedRigidbody.centerOfMass = handTarget.storedCOM; //grabbedRigidbody.centerOfMass = handTarget.storedCOM;
if (grabbedRigidbody.isKinematic == false) { if (grabbedRigidbody.isKinematic == false) {
#if UNITY_6000_0_OR_NEWER
grabbedRigidbody.linearVelocity = handRigidbody.linearVelocity;
#else
grabbedRigidbody.velocity = handRigidbody.velocity; grabbedRigidbody.velocity = handRigidbody.velocity;
#endif
grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity; grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity;
} }

View File

@ -53,8 +53,13 @@ namespace Passer.Humanoid {
handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>(); handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
} }
handTarget.handRigidbody.mass = 1; handTarget.handRigidbody.mass = 1;
#if UNITY_2017_1_OR_NEWER
handTarget.handRigidbody.linearDamping = 0;
handTarget.handRigidbody.angularDamping = 10;
#else
handTarget.handRigidbody.drag = 0; handTarget.handRigidbody.drag = 0;
handTarget.handRigidbody.angularDrag = 10; handTarget.handRigidbody.angularDrag = 10;
#endif
handTarget.handRigidbody.useGravity = false; handTarget.handRigidbody.useGravity = false;
handTarget.handRigidbody.isKinematic = true; handTarget.handRigidbody.isKinematic = true;
handTarget.handRigidbody.interpolation = RigidbodyInterpolation.None; handTarget.handRigidbody.interpolation = RigidbodyInterpolation.None;

View File

@ -6,18 +6,19 @@ namespace Passer {
protected NetworkingStarter networkingStarter; protected NetworkingStarter networkingStarter;
protected UnityEngine.UI.Text textcomponent; protected UnityEngine.UI.Text textcomponent;
void Start() { protected void Start() {
#if UNITY_6000_0_OR_NEWER
networkingStarter = Object.FindAnyObjectByType<NetworkingStarter>();
#else
networkingStarter = FindObjectOfType<NetworkingStarter>(); networkingStarter = FindObjectOfType<NetworkingStarter>();
#endif
textcomponent = GetComponent<UnityEngine.UI.Text>(); textcomponent = GetComponent<UnityEngine.UI.Text>();
} }
void Update() { protected void Update() {
#if hNW_UNET || hNW_PHOTON #if hNW_UNET || hNW_PHOTON
if (networkingStarter == null) if (networkingStarter == null)
return; return;
//if (textcomponent != null)
// textcomponent.text = networkingStarter.networkingStatus.ToString();
#endif #endif
} }
} }

View File

@ -227,7 +227,11 @@ namespace Passer.Humanoid {
//Compensate for absolute rigidbody speed (specifically when on a moving platform) //Compensate for absolute rigidbody speed (specifically when on a moving platform)
if (handRigidbody != null) { if (handRigidbody != null) {
#if UNITY_6000_0_OR_NEWER
Vector3 residualVelocity = handRigidbody.linearVelocity - velocityTowardsTarget;
#else
Vector3 residualVelocity = handRigidbody.velocity - velocityTowardsTarget; Vector3 residualVelocity = handRigidbody.velocity - velocityTowardsTarget;
#endif
damper += residualVelocity * 10; damper += residualVelocity * 10;
} }
} }
@ -552,7 +556,11 @@ namespace Passer.Humanoid {
Vector3 velocityTarget = (positionDelta * velocityMagic) * Time.fixedDeltaTime; Vector3 velocityTarget = (positionDelta * velocityMagic) * Time.fixedDeltaTime;
if (float.IsNaN(velocityTarget.x) == false) if (float.IsNaN(velocityTarget.x) == false)
#if UNITY_6000_0_OR_NEWER
handRigidbody.linearVelocity = Vector3.MoveTowards(handRigidbody.linearVelocity, velocityTarget, MaxVelocityChange);
#else
handRigidbody.velocity = Vector3.MoveTowards(handRigidbody.velocity, velocityTarget, MaxVelocityChange); handRigidbody.velocity = Vector3.MoveTowards(handRigidbody.velocity, velocityTarget, MaxVelocityChange);
#endif
rotationDelta.ToAngleAxis(out angle, out axis); rotationDelta.ToAngleAxis(out angle, out axis);

View File

@ -15,8 +15,13 @@ namespace Passer {
public RigidbodyData(Rigidbody rb) { public RigidbodyData(Rigidbody rb) {
mass = rb.mass; mass = rb.mass;
#if UNITY_6000_0_OR_NEWER
drag = rb.linearDamping;
angularDrag = rb.angularDamping;
#else
drag = rb.drag; drag = rb.drag;
angularDrag = rb.angularDrag; angularDrag = rb.angularDrag;
#endif
useGravity = rb.useGravity; useGravity = rb.useGravity;
isKinematic = rb.isKinematic; isKinematic = rb.isKinematic;
interpolation = rb.interpolation; interpolation = rb.interpolation;
@ -28,8 +33,13 @@ namespace Passer {
public void CopyToRigidbody(Rigidbody rb) { public void CopyToRigidbody(Rigidbody rb) {
rb.mass = mass; rb.mass = mass;
#if UNITY_6000_0_OR_NEWER
rb.linearDamping = drag;
rb.angularDamping = angularDrag;
#else
rb.drag = drag; rb.drag = drag;
rb.angularDrag = angularDrag; rb.angularDrag = angularDrag;
#endif
rb.useGravity = useGravity; rb.useGravity = useGravity;
rb.isKinematic = isKinematic; rb.isKinematic = isKinematic;
rb.interpolation = interpolation; rb.interpolation = interpolation;

View File

@ -1163,7 +1163,11 @@ namespace Passer.Humanoid {
private HumanoidControl GetHumanoid() { private HumanoidControl GetHumanoid() {
// This does not work for prefabs // This does not work for prefabs
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>(); HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) { for (int i = 0; i < humanoids.Length; i++) {
if ((humanoids[i].leftHandTarget != null && humanoids[i].leftHandTarget.transform == this.transform) || if ((humanoids[i].leftHandTarget != null && humanoids[i].leftHandTarget.transform == this.transform) ||
@ -1195,8 +1199,13 @@ namespace Passer.Humanoid {
handRigidbody = hand.bone.transform.gameObject.AddComponent<Rigidbody>(); handRigidbody = hand.bone.transform.gameObject.AddComponent<Rigidbody>();
} }
handRigidbody.mass = 1; handRigidbody.mass = 1;
#if UNITY_6000_0_OR_NEWER
handRigidbody.linearDamping = 0;
handRigidbody.angularDamping = 10;
#else
handRigidbody.drag = 0; handRigidbody.drag = 0;
handRigidbody.angularDrag = 10; handRigidbody.angularDrag = 10;
#endif
handRigidbody.useGravity = false; handRigidbody.useGravity = false;
handRigidbody.isKinematic = true; handRigidbody.isKinematic = true;
handRigidbody.interpolation = RigidbodyInterpolation.None; handRigidbody.interpolation = RigidbodyInterpolation.None;

View File

@ -12,18 +12,18 @@ namespace Passer {
private Vector3 startPosition; private Vector3 startPosition;
private Quaternion startRotation; private Quaternion startRotation;
void Start() { protected void Start() {
startPosition = transform.position; startPosition = transform.position;
startRotation = transform.rotation; startRotation = transform.rotation;
} }
void Update() { protected void Update() {
if (groundCollider == null && transform.position.y < 0) { if (groundCollider == null && transform.position.y < 0) {
MoveToStart(); MoveToStart();
} }
} }
private void OnCollisionEnter(Collision collision) { protected void OnCollisionEnter(Collision collision) {
if (collision.collider == groundCollider) { if (collision.collider == groundCollider) {
MoveToStart(); MoveToStart();
} }
@ -34,7 +34,11 @@ namespace Passer {
if (thisRigidbody != null) { if (thisRigidbody != null) {
thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z)); thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z));
thisRigidbody.MoveRotation(startRotation); thisRigidbody.MoveRotation(startRotation);
#if UNITY_6000_0_OR_NEWER
thisRigidbody.linearVelocity = Vector3.zero;
#else
thisRigidbody.velocity = Vector3.zero; thisRigidbody.velocity = Vector3.zero;
#endif
thisRigidbody.angularVelocity = Vector3.zero; thisRigidbody.angularVelocity = Vector3.zero;
} }
} }

View File

@ -229,7 +229,11 @@ namespace Passer {
damper = -velocityTowardsTarget * damping; damper = -velocityTowardsTarget * damping;
//Compensate for absolute rigidbody speed (specifically when on a moving platform) //Compensate for absolute rigidbody speed (specifically when on a moving platform)
#if UNITY_6000_0_OR_NEWER
Vector3 residualVelocity = thisRigidbody.linearVelocity - velocityTowardsTarget;
#else
Vector3 residualVelocity = thisRigidbody.velocity - velocityTowardsTarget; Vector3 residualVelocity = thisRigidbody.velocity - velocityTowardsTarget;
#endif
damper += residualVelocity * 10; damper += residualVelocity * 10;
} }
lastDistanceToTarget = distanceToTarget; lastDistanceToTarget = distanceToTarget;

View File

@ -30,8 +30,13 @@ namespace Passer {
public void CopyFromRigidbody(Rigidbody rb) { public void CopyFromRigidbody(Rigidbody rb) {
mass = rb.mass; mass = rb.mass;
#if UNITY_6000_0_OR_NEWER
drag = rb.linearDamping;
angularDrag = rb.angularDamping;
#else
drag = rb.drag; drag = rb.drag;
angularDrag = rb.angularDrag; angularDrag = rb.angularDrag;
#endif
useGravity = rb.useGravity; useGravity = rb.useGravity;
isKinematic = rb.isKinematic; isKinematic = rb.isKinematic;
interpolation = rb.interpolation; interpolation = rb.interpolation;
@ -44,8 +49,13 @@ namespace Passer {
public void CopyToRigidbody(Rigidbody rb) { public void CopyToRigidbody(Rigidbody rb) {
rb.mass = mass; rb.mass = mass;
#if UNITY_6000_0_OR_NEWER
rb.linearDamping = drag;
rb.angularDamping = angularDrag;
#else
rb.drag = drag; rb.drag = drag;
rb.angularDrag = angularDrag; rb.angularDrag = angularDrag;
#endif
rb.useGravity = useGravity; rb.useGravity = useGravity;
rb.isKinematic = isKinematic; rb.isKinematic = isKinematic;
rb.interpolation = interpolation; rb.interpolation = interpolation;

View File

@ -46,13 +46,17 @@ namespace Passer.Humanoid {
} }
} }
private void Awake() { protected void Awake() {
#if UNITY_6000_0_OR_NEWER
HumanoidControl humanoid = Object.FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>(); HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
#endif
if (humanoid == null) if (humanoid == null)
return; return;
Vector3 humanoidXZ = new Vector3(humanoid.transform.position.x, 0, humanoid.transform.position.z); Vector3 humanoidXZ = new(humanoid.transform.position.x, 0, humanoid.transform.position.z);
Vector3 thisXZ = new Vector3(this.transform.position.x, 0, this.transform.position.z); Vector3 thisXZ = new(this.transform.position.x, 0, this.transform.position.z);
float distance = Vector3.Distance(humanoidXZ, thisXZ); float distance = Vector3.Distance(humanoidXZ, thisXZ);
if (distance < radius || isFree) if (distance < radius || isFree)
humanoid.transform.MoveTo(this.transform.position); humanoid.transform.MoveTo(this.transform.position);

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@ -224,7 +224,11 @@ namespace Passer {
protected virtual void Awake() { protected virtual void Awake() {
Transform rootTransform = this.transform.root; Transform rootTransform = this.transform.root;
#if UNITY_6000_0_OR_NEWER
interactionModule = FindAnyObjectByType<InteractionModule>();
#else
interactionModule = FindObjectOfType<InteractionModule>(); interactionModule = FindObjectOfType<InteractionModule>();
#endif
if (interactionModule == null) if (interactionModule == null)
interactionModule = CreateInteractionModule(); interactionModule = CreateInteractionModule();
EventSystem eventSystem = interactionModule.GetComponent<EventSystem>(); EventSystem eventSystem = interactionModule.GetComponent<EventSystem>();
@ -585,7 +589,11 @@ namespace Passer {
if (rayType != RayType.Gravity) if (rayType != RayType.Gravity)
return; return;
#if UNITY_6000_0_OR_NEWER
rigidbody.linearVelocity = transform.forward * speed;
#else
rigidbody.velocity = transform.forward * speed; rigidbody.velocity = transform.forward * speed;
#endif
} }
public void LaunchPrefab(GameObject prefab) { public void LaunchPrefab(GameObject prefab) {