Run NetworkObject checks before every build
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@ -1,5 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Build;
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#if UNITY_2021_2_OR_NEWER
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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using UnityEditor.SceneManagement;
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#else
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#else
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@ -9,7 +10,17 @@ using UnityEditor.Experimental.SceneManagement;
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namespace Passer {
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namespace Passer {
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[InitializeOnLoad]
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[InitializeOnLoad]
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public class NetworkObject_Check {
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public class NetworkObject_Check : IPreprocessBuildWithReport {
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public int callbackOrder => 0;
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public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report) {
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NetworkObject[] networkObjects = Object.FindObjectsOfType<NetworkObject>();
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foreach (NetworkObject networkObject in networkObjects)
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CheckForNetworkObject(networkObject.gameObject);
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}
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/// <summary>Check if this gameObject has the right network transform code</summary>
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/// <summary>Check if this gameObject has the right network transform code</summary>
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static NetworkObject_Check() {
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static NetworkObject_Check() {
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NetworkObject[] networkObjects = Object.FindObjectsOfType<NetworkObject>();
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NetworkObject[] networkObjects = Object.FindObjectsOfType<NetworkObject>();
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