Test scene loading check for assets or package location
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@ -1,4 +1,4 @@
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#if UNITY_EDITOR
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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@ -11,8 +11,9 @@ namespace Passer.Humanoid {
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[UnitySetUp]
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public IEnumerator Setup() {
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//UnityEngine.SceneManagement.SceneManager.LoadScene("[Test]GrabbingHumanoid");
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//UnityEngine.SceneManagement.SceneManager.LoadScene("Passer/Humanoid/Demo/Environments/ObjectTable_env", LoadSceneMode.Additive);
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if (File.Exists(Application.dataPath + "HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity"))
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single));
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else
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Grabbing/Scenes/[Test]GrabbingHumanoid.unity", new LoadSceneParameters(LoadSceneMode.Single));
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yield return new WaitForSeconds(0.1F);
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@ -346,4 +347,3 @@ namespace Passer.Humanoid {
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}
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}
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#endif
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.IO;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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@ -10,6 +11,9 @@ namespace Passer.Humanoid {
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public class Sites_Test {
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[UnitySetUp]
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public IEnumerator Setup() {
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if (File.Exists(Application.dataPath + "Assets/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity"))
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
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else
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UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single));
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yield return new WaitForSeconds(0.1F);
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}
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