UNITY 6 compatibility improvements
This commit is contained in:
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fd9bc37467
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@ -52,7 +52,11 @@ namespace Passer.Tracking {
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if (_hmd != null)
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return _hmd;
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#if UNITY_6000_0_OR_NEWER
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_hmd = FindAnyObjectByType<UnityXRHmd>();
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#else
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_hmd = FindObjectOfType<UnityXRHmd>();
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#endif
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return _hmd;
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}
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}
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@ -32,7 +32,11 @@ namespace Passer.Humanoid {
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inputModule = humanoid.GetComponent<InteractionModule>();
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if (inputModule == null) {
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#if UNITY_6000_0_OR_NEWER
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inputModule = Object.FindAnyObjectByType<InteractionModule>();
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#else
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inputModule = Object.FindObjectOfType<InteractionModule>();
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#endif
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if (inputModule == null) {
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inputModule = humanoid.gameObject.AddComponent<InteractionModule>();
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}
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@ -825,7 +829,11 @@ namespace Passer.Humanoid {
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Rigidbody objRigidbody = RigidbodyDisabled.UnparentRigidbody(handPalm, grabbedObject.transform);
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if (objRigidbody != null && !objRigidbody.isKinematic) {
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if (handRigidbody != null) {
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#if UNITY_6000_0_OR_NEWER
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objRigidbody.linearVelocity = handRigidbody.linearVelocity;
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#else
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objRigidbody.velocity = handRigidbody.velocity;
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#endif
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objRigidbody.angularVelocity = handRigidbody.angularVelocity;
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}
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HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
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@ -853,7 +861,11 @@ namespace Passer.Humanoid {
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//grabbedRigidbody.centerOfMass = handTarget.storedCOM;
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if (grabbedRigidbody.isKinematic == false) {
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#if UNITY_6000_0_OR_NEWER
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grabbedRigidbody.linearVelocity = handRigidbody.linearVelocity;
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#else
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grabbedRigidbody.velocity = handRigidbody.velocity;
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#endif
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grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity;
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}
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@ -53,8 +53,13 @@ namespace Passer.Humanoid {
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handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
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}
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handTarget.handRigidbody.mass = 1;
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#if UNITY_2017_1_OR_NEWER
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handTarget.handRigidbody.linearDamping = 0;
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handTarget.handRigidbody.angularDamping = 10;
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#else
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handTarget.handRigidbody.drag = 0;
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handTarget.handRigidbody.angularDrag = 10;
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#endif
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handTarget.handRigidbody.useGravity = false;
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handTarget.handRigidbody.isKinematic = true;
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handTarget.handRigidbody.interpolation = RigidbodyInterpolation.None;
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@ -1718,7 +1718,11 @@ namespace Passer.Humanoid {
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public static List<HumanoidControl> FindLocalHumanoids() {
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List<HumanoidControl> humanoidList = new List<HumanoidControl>();
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < foundHumanoids.Length; i++) {
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if (!foundHumanoids[i].isRemote) {
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humanoidList.Add(foundHumanoids[i]);
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@ -1728,7 +1732,11 @@ namespace Passer.Humanoid {
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}
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public static IHumanoidNetworking GetLocalHumanoidNetworking() {
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#if UNITY_6000_0_OR_NEWER
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HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsByType<HumanoidPlayer>(FindObjectsSortMode.None);
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#else
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HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsOfType<HumanoidPlayer>();
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#endif
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foreach (IHumanoidNetworking humanoidNetworking in humanoidNetworkings) {
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if (humanoidNetworking.isLocal)
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return humanoidNetworking;
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@ -6,18 +6,19 @@ namespace Passer {
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protected NetworkingStarter networkingStarter;
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protected UnityEngine.UI.Text textcomponent;
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void Start() {
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protected void Start() {
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#if UNITY_6000_0_OR_NEWER
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networkingStarter = Object.FindAnyObjectByType<NetworkingStarter>();
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#else
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networkingStarter = FindObjectOfType<NetworkingStarter>();
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#endif
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textcomponent = GetComponent<UnityEngine.UI.Text>();
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}
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void Update() {
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protected void Update() {
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#if hNW_UNET || hNW_PHOTON
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if (networkingStarter == null)
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return;
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//if (textcomponent != null)
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// textcomponent.text = networkingStarter.networkingStatus.ToString();
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#endif
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}
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}
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@ -227,7 +227,11 @@ namespace Passer.Humanoid {
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//Compensate for absolute rigidbody speed (specifically when on a moving platform)
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if (handRigidbody != null) {
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#if UNITY_6000_0_OR_NEWER
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Vector3 residualVelocity = handRigidbody.linearVelocity - velocityTowardsTarget;
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#else
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Vector3 residualVelocity = handRigidbody.velocity - velocityTowardsTarget;
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#endif
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damper += residualVelocity * 10;
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}
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}
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@ -552,7 +556,11 @@ namespace Passer.Humanoid {
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Vector3 velocityTarget = (positionDelta * velocityMagic) * Time.fixedDeltaTime;
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if (float.IsNaN(velocityTarget.x) == false)
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#if UNITY_6000_0_OR_NEWER
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handRigidbody.linearVelocity = Vector3.MoveTowards(handRigidbody.linearVelocity, velocityTarget, MaxVelocityChange);
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#else
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handRigidbody.velocity = Vector3.MoveTowards(handRigidbody.velocity, velocityTarget, MaxVelocityChange);
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#endif
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rotationDelta.ToAngleAxis(out angle, out axis);
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@ -15,8 +15,13 @@ namespace Passer {
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public RigidbodyData(Rigidbody rb) {
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mass = rb.mass;
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#if UNITY_6000_0_OR_NEWER
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drag = rb.linearDamping;
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angularDrag = rb.angularDamping;
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#else
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drag = rb.drag;
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angularDrag = rb.angularDrag;
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#endif
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useGravity = rb.useGravity;
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isKinematic = rb.isKinematic;
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interpolation = rb.interpolation;
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@ -28,8 +33,13 @@ namespace Passer {
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public void CopyToRigidbody(Rigidbody rb) {
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rb.mass = mass;
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#if UNITY_6000_0_OR_NEWER
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rb.linearDamping = drag;
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rb.angularDamping = angularDrag;
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#else
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rb.drag = drag;
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rb.angularDrag = angularDrag;
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#endif
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rb.useGravity = useGravity;
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rb.isKinematic = isKinematic;
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rb.interpolation = interpolation;
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@ -649,7 +649,11 @@ namespace Passer.Humanoid {
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private HumanoidControl GetHumanoid() {
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// This does not work for prefabs
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < humanoids.Length; i++) {
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if ((humanoids[i].leftFootTarget != null && humanoids[i].leftFootTarget.transform == this.transform) ||
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@ -1163,7 +1163,11 @@ namespace Passer.Humanoid {
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private HumanoidControl GetHumanoid() {
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// This does not work for prefabs
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < humanoids.Length; i++) {
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if ((humanoids[i].leftHandTarget != null && humanoids[i].leftHandTarget.transform == this.transform) ||
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@ -1195,8 +1199,13 @@ namespace Passer.Humanoid {
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handRigidbody = hand.bone.transform.gameObject.AddComponent<Rigidbody>();
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}
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handRigidbody.mass = 1;
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#if UNITY_6000_0_OR_NEWER
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handRigidbody.linearDamping = 0;
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handRigidbody.angularDamping = 10;
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#else
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handRigidbody.drag = 0;
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handRigidbody.angularDrag = 10;
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#endif
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handRigidbody.useGravity = false;
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handRigidbody.isKinematic = true;
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handRigidbody.interpolation = RigidbodyInterpolation.None;
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@ -750,7 +750,11 @@ namespace Passer.Humanoid {
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private HumanoidControl GetHumanoid() {
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// This does not work for prefabs
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < humanoids.Length; i++) {
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if (humanoids[i].headTarget != null && humanoids[i].headTarget.transform == this.transform)
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@ -1218,15 +1222,6 @@ namespace Passer.Humanoid {
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}
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}
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public void DisableVR() {
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UnityEngine.XR.XRSettings.LoadDeviceByName("None");
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}
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public void EnableVR() {
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// Just oculus for now
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UnityEngine.XR.XRSettings.LoadDeviceByName("Oculus");
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}
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#endregion
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}
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}
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@ -461,7 +461,11 @@ namespace Passer.Humanoid {
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private HumanoidControl GetHumanoid() {
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// This does not work for prefabs
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < humanoids.Length; i++) {
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if (humanoids[i].hipsTarget != null && humanoids[i].hipsTarget.transform == this.transform)
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@ -51,7 +51,11 @@ namespace Passer {
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/// </summary>
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/// <returns>The found humanoid, null if no local humanoid has been found</returns>
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protected HumanoidControl FindHumanoid() {
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < humanoids.Length; i++) {
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if (humanoids[i].isRemote == false)
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return humanoids[i];
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@ -12,18 +12,18 @@ namespace Passer {
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private Vector3 startPosition;
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private Quaternion startRotation;
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void Start() {
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protected void Start() {
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startPosition = transform.position;
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startRotation = transform.rotation;
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}
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void Update() {
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protected void Update() {
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if (groundCollider == null && transform.position.y < 0) {
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MoveToStart();
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}
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}
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private void OnCollisionEnter(Collision collision) {
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protected void OnCollisionEnter(Collision collision) {
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if (collision.collider == groundCollider) {
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MoveToStart();
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}
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@ -34,7 +34,11 @@ namespace Passer {
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if (thisRigidbody != null) {
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thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z));
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thisRigidbody.MoveRotation(startRotation);
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#if UNITY_6000_0_OR_NEWER
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thisRigidbody.linearVelocity = Vector3.zero;
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#else
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thisRigidbody.velocity = Vector3.zero;
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#endif
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thisRigidbody.angularVelocity = Vector3.zero;
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}
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}
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@ -1,6 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Passer.Humanoid {
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@ -9,7 +7,11 @@ namespace Passer.Humanoid {
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protected HandTarget handTarget;
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protected void Start() {
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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if (humanoids.Length != 1)
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return;
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@ -29,7 +29,11 @@ namespace Passer.Humanoid {
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private void Awake() {
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HumanoidControl humanoidInScene = GetComponentInParent<HumanoidControl>();
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if (humanoidInScene == null) {
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
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#endif
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foreach (HumanoidControl humanoid in humanoids) {
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if (humanoid.isRemote == false)
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this.humanoid = humanoid;
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@ -21,7 +21,11 @@ namespace Passer {
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}
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private void OnSceneLoad(Scene scene, LoadSceneMode mode) {
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#if UNITY_6000_0_OR_NEWER
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Canvas[] canvases = FindObjectsByType<Canvas>(FindObjectsSortMode.None);
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#else
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Canvas[] canvases = FindObjectsOfType<Canvas>();
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#endif
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foreach (Canvas canvas in canvases)
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canvas.worldCamera = Camera.main;
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}
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@ -43,7 +43,11 @@ namespace Passer {
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#if UNITY_EDITOR
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UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
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#else
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HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
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#endif
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if (humanoid == null) {
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string visitorScenePath = HumanoidPreferences.visitorSceneName;
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if (!string.IsNullOrEmpty(visitorScenePath)) {
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@ -57,17 +61,29 @@ namespace Passer {
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private void OnSceneLoad(Scene _, LoadSceneMode _1) {
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#if UNITY_EDITOR
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#if UNITY_6000_0_OR_NEWER
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SiteNavigator[] siteNavigators = FindObjectsByType<SiteNavigator>(FindObjectsSortMode.None);
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#else
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SiteNavigator[] siteNavigators = FindObjectsOfType<SiteNavigator>();
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#endif
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foreach (SiteNavigator siteNavigator in siteNavigators) {
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siteNavigator.startScene = null;
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siteNavigator.startSite = null;
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}
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
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#else
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HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
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#endif
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if (pawn == null)
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return;
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#if UNITY_6000_0_OR_NEWER
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HumanoidSpawnPoint[] spawnPoints = FindObjectsByType<HumanoidSpawnPoint>(FindObjectsSortMode.None);
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#else
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HumanoidSpawnPoint[] spawnPoints = FindObjectsOfType<HumanoidSpawnPoint>();
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#endif
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foreach (HumanoidSpawnPoint spawnPoint in spawnPoints) {
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if (spawnPoint.isFree)
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pawn.transform.position = spawnPoint.transform.position;
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@ -16,7 +16,11 @@ namespace Passer {
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UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
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#else
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HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
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#endif
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if (pawn == null) {
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UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
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}
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@ -26,7 +30,11 @@ namespace Passer {
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private void OnSceneLoad(UnityEngine.SceneManagement.Scene _, LoadSceneMode _1) {
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#if UNITY_EDITOR
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#if UNITY_6000_0_OR_NEWER
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SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
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#else
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SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
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#endif
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if (siteNavigator != null) {
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siteNavigator.startScene = thisSceneName;
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}
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@ -229,7 +229,11 @@ namespace Passer {
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damper = -velocityTowardsTarget * damping;
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//Compensate for absolute rigidbody speed (specifically when on a moving platform)
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#if UNITY_6000_0_OR_NEWER
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Vector3 residualVelocity = thisRigidbody.linearVelocity - velocityTowardsTarget;
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#else
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Vector3 residualVelocity = thisRigidbody.velocity - velocityTowardsTarget;
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#endif
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damper += residualVelocity * 10;
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}
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lastDistanceToTarget = distanceToTarget;
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@ -30,8 +30,13 @@ namespace Passer {
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public void CopyFromRigidbody(Rigidbody rb) {
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mass = rb.mass;
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#if UNITY_6000_0_OR_NEWER
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drag = rb.linearDamping;
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angularDrag = rb.angularDamping;
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#else
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drag = rb.drag;
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angularDrag = rb.angularDrag;
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#endif
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useGravity = rb.useGravity;
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isKinematic = rb.isKinematic;
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interpolation = rb.interpolation;
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@ -44,8 +49,13 @@ namespace Passer {
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public void CopyToRigidbody(Rigidbody rb) {
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rb.mass = mass;
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#if UNITY_6000_0_OR_NEWER
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rb.linearDamping = drag;
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rb.angularDamping = angularDrag;
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#else
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rb.drag = drag;
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rb.angularDrag = angularDrag;
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#endif
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rb.useGravity = useGravity;
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rb.isKinematic = isKinematic;
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rb.interpolation = interpolation;
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@ -46,13 +46,17 @@ namespace Passer.Humanoid {
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}
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}
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private void Awake() {
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protected void Awake() {
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#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = Object.FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
return;
|
||||
|
||||
Vector3 humanoidXZ = new Vector3(humanoid.transform.position.x, 0, humanoid.transform.position.z);
|
||||
Vector3 thisXZ = new Vector3(this.transform.position.x, 0, this.transform.position.z);
|
||||
Vector3 humanoidXZ = new(humanoid.transform.position.x, 0, humanoid.transform.position.z);
|
||||
Vector3 thisXZ = new(this.transform.position.x, 0, this.transform.position.z);
|
||||
float distance = Vector3.Distance(humanoidXZ, thisXZ);
|
||||
if (distance < radius || isFree)
|
||||
humanoid.transform.MoveTo(this.transform.position);
|
||||
|
@ -256,7 +256,11 @@ namespace Passer {
|
||||
if (pointers == null)
|
||||
pointers = new InteractionPointer[maxInteractions]; // 0 = left index, 1 = right index, 2 = head, 3 = controller
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
EventSystem eventSystem = FindAnyObjectByType<EventSystem>();
|
||||
#else
|
||||
EventSystem eventSystem = GameObject.FindObjectOfType<EventSystem>();
|
||||
#endif
|
||||
if (eventSystem == null)
|
||||
eventSystem = humanoid.gameObject.AddComponent<EventSystem>();
|
||||
|
||||
|
@ -224,7 +224,11 @@ namespace Passer {
|
||||
protected virtual void Awake() {
|
||||
Transform rootTransform = this.transform.root;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
interactionModule = FindAnyObjectByType<InteractionModule>();
|
||||
#else
|
||||
interactionModule = FindObjectOfType<InteractionModule>();
|
||||
#endif
|
||||
if (interactionModule == null)
|
||||
interactionModule = CreateInteractionModule();
|
||||
EventSystem eventSystem = interactionModule.GetComponent<EventSystem>();
|
||||
@ -585,7 +589,11 @@ namespace Passer {
|
||||
if (rayType != RayType.Gravity)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rigidbody.linearVelocity = transform.forward * speed;
|
||||
#else
|
||||
rigidbody.velocity = transform.forward * speed;
|
||||
#endif
|
||||
}
|
||||
|
||||
public void LaunchPrefab(GameObject prefab) {
|
||||
|
@ -694,7 +694,11 @@ namespace Passer {
|
||||
Humanoid.HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
|
||||
|
||||
if (thisRigidbody != null) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
objRigidbody.linearVelocity = thisRigidbody.linearVelocity;
|
||||
#else
|
||||
objRigidbody.velocity = thisRigidbody.velocity;
|
||||
#endif
|
||||
objRigidbody.angularVelocity = thisRigidbody.angularVelocity;
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,11 @@ namespace Passer {
|
||||
if (spawnPoints != null && spawnPoints.Length > 0)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
spawnPoints = FindObjectsByType<SpawnPoint>(FindObjectsSortMode.None);
|
||||
#else
|
||||
spawnPoints = FindObjectsOfType<SpawnPoint>();
|
||||
#endif
|
||||
if (spawnPoints.Length == 0) {
|
||||
SpawnPoint thisSpawnPoint = this.gameObject.AddComponent<SpawnPoint>();
|
||||
spawnPoints = new SpawnPoint[] { thisSpawnPoint };
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Passer {
|
||||
@ -18,7 +16,7 @@ namespace Passer {
|
||||
this.site = site;
|
||||
}
|
||||
|
||||
private void OnEnable() {
|
||||
protected void OnEnable() {
|
||||
if (site == null)
|
||||
return;
|
||||
|
||||
@ -28,7 +26,11 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private void GoToSite() {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null) {
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
return;
|
||||
|
@ -150,7 +150,11 @@ namespace Passer {
|
||||
}
|
||||
|
||||
protected void ShowSite(VisitorSites.Site site, int position) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null)
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
|
||||
@ -233,7 +237,11 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private void GoToSite(VisitorSites.Site site) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null) {
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
return;
|
||||
|
@ -406,7 +406,11 @@ namespace Passer {
|
||||
if (avatarIndex < 0 || avatarIndex > avatars.Count)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
return;
|
||||
|
||||
@ -420,7 +424,11 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private static IEnumerator RetrieveAvatarAsync(Possession possession) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
yield break;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user