Fix typo bug
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@ -488,7 +488,7 @@ namespace Passer.Humanoid {
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}
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}
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// update the target rig from the current head target
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// update the target rig from the current head target
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humanoid.CopyTargetToRig();
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humanoid.CopyTargetsToRig();
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// update the avatar bones from the target rig
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// update the avatar bones from the target rig
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humanoid.UpdateMovements();
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humanoid.UpdateMovements();
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// match the target rig with the new avatar pose
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// match the target rig with the new avatar pose
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