Update accessibility

This commit is contained in:
Pascal Serrarens 2023-04-05 12:50:35 +02:00
parent f19acc5133
commit c013cf0722

View File

@ -186,7 +186,7 @@ namespace Passer.Humanoid {
#region Force
protected Vector3 CalculateForce() {
protected virtual Vector3 CalculateForce() {
/*
//Vector3 locationDifference = handTarget.stretchlessTarget.position - handTarget.handRigidbody.position;
//Debug.DrawLine(handTarget.stretchlessTarget.position, handTarget.handRigidbody.position);
@ -204,7 +204,7 @@ namespace Passer.Humanoid {
return force;
}
public Vector3 CalculateForce(Vector3 position, Vector3 targetPosition, bool damping = false) {
public virtual Vector3 CalculateForce(Vector3 position, Vector3 targetPosition, bool damping = false) {
Vector3 force = (targetPosition - position) * handTarget.strength;
if (damping)
force += CalculateForceDamper();
@ -212,9 +212,9 @@ namespace Passer.Humanoid {
}
private const float damping = 12;
private float lastDistanceTime;
private Vector3 lastDistanceToTarget;
private Vector3 CalculateForceDamper() {
protected float lastDistanceTime;
protected Vector3 lastDistanceToTarget;
protected virtual Vector3 CalculateForceDamper() {
Vector3 distanceToTarget = handTarget.hand.bone.transform.position - handTarget.hand.target.transform.position;
float deltaTime = Time.fixedTime - lastDistanceTime;