Fix missing head target when initializing face

This commit is contained in:
Pascal Serrarens 2023-09-28 09:57:39 +02:00
parent eeb74e2491
commit c0256f8c9b

View File

@ -560,6 +560,7 @@ namespace Passer.Humanoid {
neck.RetrieveBones(humanoid);
head.RetrieveBones(humanoid);
#if hFACE
face.InitComponent();
face.RetrieveBones(this);
#endif
}
@ -799,9 +800,6 @@ namespace Passer.Humanoid {
if (humanoid == null)
return;
#if hFACE
face.InitComponent();
#endif
}
public override void StartTarget() {