Fix missing head target when initializing face
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@ -560,6 +560,7 @@ namespace Passer.Humanoid {
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neck.RetrieveBones(humanoid);
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head.RetrieveBones(humanoid);
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#if hFACE
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face.InitComponent();
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face.RetrieveBones(this);
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#endif
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}
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@ -799,9 +800,6 @@ namespace Passer.Humanoid {
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if (humanoid == null)
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return;
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#if hFACE
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face.InitComponent();
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#endif
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}
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public override void StartTarget() {
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