Update accessibility
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1e616284c0
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@ -1327,7 +1327,7 @@ namespace Passer.Humanoid {
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#region Update
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#region Update
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protected void Update() {
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protected virtual void Update() {
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Controllers.Clear();
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Controllers.Clear();
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UpdatePose();
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UpdatePose();
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traditionalInput.UpdateGameController(gameController);
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traditionalInput.UpdateGameController(gameController);
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@ -1338,7 +1338,7 @@ namespace Passer.Humanoid {
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UpdatePoseEvent();
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UpdatePoseEvent();
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}
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}
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protected void FixedUpdate() {
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protected virtual void FixedUpdate() {
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DetermineCollision();
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DetermineCollision();
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CalculateMovement();
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CalculateMovement();
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CheckBodyPull();
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CheckBodyPull();
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@ -1352,7 +1352,7 @@ namespace Passer.Humanoid {
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}
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}
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protected void LateUpdate() {
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protected virtual void LateUpdate() {
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PostAnimationCorrection();
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PostAnimationCorrection();
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@ -2073,7 +2073,7 @@ namespace Passer.Humanoid {
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rightUpperLegCollider.center = new Vector3(0, -rightUpperLeg.length / 2, 0);
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rightUpperLegCollider.center = new Vector3(0, -rightUpperLeg.length / 2, 0);
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}
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}
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private void DetermineCollision() {
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protected void DetermineCollision() {
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if (proximitySpeed) {
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if (proximitySpeed) {
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//float angle = Vector3.Angle(hitNormal, targetVelocity);
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//float angle = Vector3.Angle(hitNormal, targetVelocity);
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collided = (triggerEntered && bodyCapsule.radius <= 0.25f);
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collided = (triggerEntered && bodyCapsule.radius <= 0.25f);
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