Update accessibility

This commit is contained in:
Pascal Serrarens 2023-03-22 14:22:22 +01:00
parent 1e616284c0
commit c4bd28c4e7

View File

@ -1327,7 +1327,7 @@ namespace Passer.Humanoid {
#region Update #region Update
protected void Update() { protected virtual void Update() {
Controllers.Clear(); Controllers.Clear();
UpdatePose(); UpdatePose();
traditionalInput.UpdateGameController(gameController); traditionalInput.UpdateGameController(gameController);
@ -1338,7 +1338,7 @@ namespace Passer.Humanoid {
UpdatePoseEvent(); UpdatePoseEvent();
} }
protected void FixedUpdate() { protected virtual void FixedUpdate() {
DetermineCollision(); DetermineCollision();
CalculateMovement(); CalculateMovement();
CheckBodyPull(); CheckBodyPull();
@ -1352,7 +1352,7 @@ namespace Passer.Humanoid {
} }
protected void LateUpdate() { protected virtual void LateUpdate() {
PostAnimationCorrection(); PostAnimationCorrection();
@ -2073,7 +2073,7 @@ namespace Passer.Humanoid {
rightUpperLegCollider.center = new Vector3(0, -rightUpperLeg.length / 2, 0); rightUpperLegCollider.center = new Vector3(0, -rightUpperLeg.length / 2, 0);
} }
private void DetermineCollision() { protected void DetermineCollision() {
if (proximitySpeed) { if (proximitySpeed) {
//float angle = Vector3.Angle(hitNormal, targetVelocity); //float angle = Vector3.Angle(hitNormal, targetVelocity);
collided = (triggerEntered && bodyCapsule.radius <= 0.25f); collided = (triggerEntered && bodyCapsule.radius <= 0.25f);