Made UnityXR Editor Test dependent on UnityXR begin enabled

This commit is contained in:
Pascal Serrarens 2022-06-09 15:31:09 +02:00
parent 20db91147d
commit c8c2a855c2

View File

@ -6,6 +6,7 @@ namespace Passer.Humanoid {
public class HumanoidControlEditorTest { public class HumanoidControlEditorTest {
#if pUNITYXR
[Test] [Test]
[Category("Humanoid")] [Category("Humanoid")]
public void HumanoidControl_UnityXR() { public void HumanoidControl_UnityXR() {
@ -93,7 +94,6 @@ namespace Passer.Humanoid {
humanoid.unityXR.CheckTracker(humanoid); humanoid.unityXR.CheckTracker(humanoid);
Assert.IsTrue(handTarget.unityXR.sensorComponent == null); Assert.IsTrue(handTarget.unityXR.sensorComponent == null);
} }
#endif
} }
} }