Made UnityXR Editor Test dependent on UnityXR begin enabled
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@ -6,6 +6,7 @@ namespace Passer.Humanoid {
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public class HumanoidControlEditorTest {
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#if pUNITYXR
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[Test]
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[Category("Humanoid")]
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public void HumanoidControl_UnityXR() {
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@ -93,7 +94,6 @@ namespace Passer.Humanoid {
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humanoid.unityXR.CheckTracker(humanoid);
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Assert.IsTrue(handTarget.unityXR.sensorComponent == null);
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}
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#endif
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}
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}
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