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@ -341,8 +341,8 @@ namespace Passer.Humanoid {
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if (handSkeleton == null)
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return;
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Transform thisBoneTransform = handSkeleton.GetBone(finger, fingerBone);
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Transform nextBoneTransform = handSkeleton.GetBone(finger, fingerBone + 1);
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Transform thisBoneTransform = handSkeleton.GetBoneTransform(finger, fingerBone);
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Transform nextBoneTransform = handSkeleton.GetBoneTransform(finger, fingerBone + 1);
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if (thisBoneTransform == null || nextBoneTransform == null)
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return;
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@ -3,46 +3,60 @@ using UnityEngine;
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namespace Passer.Tracking {
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public class BodySkeleton : TrackerComponent {
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/// <summary>
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/// The representation of a tracked body
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/// </summary>
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/// The bone hierarchy will be created below this transform at runtime.
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public abstract class BodySkeleton : TrackerComponent {
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/// <summary>
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/// Determines whether the skeleton should be rendered
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/// </summary>
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public bool show = false;
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/// <summary>
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/// The list of tracked bones
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/// </summary>
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protected List<TrackedBone> bones;
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//protected static Material boneWhite;
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#region Start
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protected virtual void InitializeSkeleton() {
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/// <summary>
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/// This function is used to intialize the tracked bones.
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/// </summary>
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protected abstract void InitializeSkeleton();
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}
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// protected TrackedBone AddBone(string name, Transform parent) {
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// GameObject boneGO = new GameObject(name);
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// boneGO.transform.SetParent(parent, false);
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// protected TrackedBone AddBone(string name, Transform parent) {
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// GameObject boneGO = new GameObject(name);
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// boneGO.transform.SetParent(parent, false);
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// AddBoneRenderer(boneGO);
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// AddBoneRenderer(boneGO);
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// TrackedBone bone = new TrackedBone() {
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// transform = boneGO.transform
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// };
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// return bone;
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// }
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// TrackedBone bone = new TrackedBone() {
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// transform = boneGO.transform
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// };
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// return bone;
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// }
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// protected void AddBoneRenderer(GameObject boneGO) {
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// LineRenderer boneRenderer = boneGO.AddComponent<LineRenderer>();
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// boneRenderer.startWidth = 0.01F;
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// boneRenderer.endWidth = 0.01F;
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// boneRenderer.useWorldSpace = false;
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// boneRenderer.SetPosition(0, Vector3.zero);
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// boneRenderer.SetPosition(1, Vector3.zero);
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// boneRenderer.generateLightingData = true;
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// boneRenderer.material = boneWhite;
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// }
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// protected void AddBoneRenderer(GameObject boneGO) {
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// LineRenderer boneRenderer = boneGO.AddComponent<LineRenderer>();
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// boneRenderer.startWidth = 0.01F;
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// boneRenderer.endWidth = 0.01F;
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// boneRenderer.useWorldSpace = false;
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// boneRenderer.SetPosition(0, Vector3.zero);
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// boneRenderer.SetPosition(1, Vector3.zero);
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// boneRenderer.generateLightingData = true;
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// boneRenderer.material = boneWhite;
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// }
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#endregion
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#region Update
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/// <summary>
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/// Updates the rendering of the bones
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/// </summary>
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protected void UpdateSkeletonRender() {
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if (bones == null)
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return;
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@ -89,6 +103,11 @@ namespace Passer.Tracking {
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#endregion Update
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/// <summary>
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/// Gets the transform of the tracked bone
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/// </summary>
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/// <param name="boneId">The requested bone</param>
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/// <returns>The tracked bone transform or *null* if it does not exist</returns>
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public Transform GetBoneTransform(Humanoid.Tracking.Bone boneId) {
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TrackedBone trackedBone = GetBone(boneId);
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if (trackedBone == null)
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@ -96,6 +115,11 @@ namespace Passer.Tracking {
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return trackedBone.transform;
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}
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/// <summary>
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/// Gets the tracked bone
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/// </summary>
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/// <param name="boneId">The requested bone</param>
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/// <returns>The tracked bone or *null* if it does not exist</returns>
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public TrackedBone GetBone(Humanoid.Tracking.Bone boneId) {
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if (bones == null)
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return null;
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@ -5,14 +5,24 @@ namespace Passer.Tracking {
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using Passer.Humanoid.Tracking;
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/// <summary>
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/// Hand tracking skeleton
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/// The representation of a tracked hand
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/// </summary>
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/// The bone hierarchy will be created below this transform at runtime
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public class HandSkeleton : SensorComponent {
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/// <summary>
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/// True: this is a left hand. Fale: this is a right hand
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/// </summary>
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public bool isLeft;
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/// <summary>
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/// Determines whether this skeleton should be rendered
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/// </summary>
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public new bool show = false;
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/// <summary>
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/// The list of tracked bones
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/// </summary>
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protected List<TrackedBone> bones;
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//protected static Material boneWhite;
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@ -50,6 +60,9 @@ namespace Passer.Tracking {
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#region Start
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/// <summary>
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/// This function is used to initialize the tracked bones
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/// </summary>
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protected virtual void InitializeSkeleton() {
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bones = new List<TrackedBone>(new TrackedBone[(int)BoneId.Count]);
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@ -104,6 +117,9 @@ namespace Passer.Tracking {
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#region Update
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/// <summary>
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/// Updates the rendering of the bones
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/// </summary>
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protected void UpdateSkeletonRender() {
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if (bones == null)
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return;
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@ -158,7 +174,13 @@ namespace Passer.Tracking {
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return this.transform;
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}
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public virtual Transform GetBone(Finger finger, FingerBone fingerBone) {
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/// <summary>
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/// Gets the transform of the tracked bone
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/// </summary>
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/// <param name="finger">The requested finger</param>
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/// <param name="fingerBone">The requested bone in the finger</param>
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/// <returns>The tracked bon transform of *null* if it does not exist</returns>
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public virtual Transform GetBoneTransform(Finger finger, FingerBone fingerBone) {
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if (bones == null)
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return null;
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@ -190,12 +190,12 @@ namespace Passer.Humanoid {
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if (handSkeleton == null)
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return;
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Transform thisBoneTransform = handSkeleton.GetBone(finger, fingerBone);
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Transform thisBoneTransform = handSkeleton.GetBoneTransform(finger, fingerBone);
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if (thisBoneTransform == null) {
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Debug.Log(finger + " " + fingerBone + " " + thisBoneTransform);
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return;
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}
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Transform nextBoneTransform = handSkeleton.GetBone(finger, fingerBone + 1);
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Transform nextBoneTransform = handSkeleton.GetBoneTransform(finger, fingerBone + 1);
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if (thisBoneTransform == null || nextBoneTransform == null)
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return;
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@ -17,7 +17,7 @@
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/// * \ref UnityXRTracker "UnityXR"
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/// * \ref LeapTracker "Leap Motion"
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/// * \ref ViveTrackerDoc "Vive Tracker"
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/// * \ref PerceptionNeuronTracker "Perception Neuron"
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/// * \ref NeuronTracker "Perception Neuron"
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///
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/// Input
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/// -----
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