Removed old PlayerSelector scripts

This commit is contained in:
Pascal Serrarens 2022-01-14 15:38:31 +01:00
parent 3e60ee5d54
commit d5f4e23e94
5 changed files with 0 additions and 94 deletions

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/*
using UnityEngine;
using UnityEditor;
namespace Passer {
using Pawn;
[CustomEditor(typeof(PlayerSelector))]
public class PlayerSelector_Editor : Editor {
// Needs to be converted to [InitializeOnLoad] of zoiets
private void OnEnable() {
PlayerSelector playerSelector = (PlayerSelector)target;
PawnControl pawnControl = playerSelector.GetComponentInChildren<PawnControl>();
if (pawnControl != null)
return;
GameObject pawnPrefab;
if (playerSelector.playerType == PlayerSelector.PlayerType.Humanoid) {
pawnPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Humanoid/Prefabs/Humanoid.prefab");
if (pawnPrefab == null) {
Debug.LogError("Humanoid prefab is not found in Assets/Humanoid/Prefabs");
return;
}
} else
{
pawnPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/PawnControl/Prefabs/Pawn.prefab");
if (pawnPrefab == null) {
Debug.LogError("Pawn prefab is not found in Assets/PawnControl/Prefabs");
return;
}
}
GameObject pawn = Instantiate(pawnPrefab);
pawn.transform.SetParent(playerSelector.transform);
}
}
}
*/

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/*
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Passer {
public class PlayerSelector : MonoBehaviour {
#if pHUMANOID
public enum PlayerType {
Pawn,
Humanoid
}
public PlayerType playerType;
#endif
}
}
*/

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