Removed old PlayerSelector scripts
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guid: 6b230774f3cce134b96a54b6c30e0dd3
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folderAsset: yes
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timeCreated: 1571152233
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licenseType: Free
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/*
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using UnityEngine;
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using UnityEditor;
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namespace Passer {
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using Pawn;
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[CustomEditor(typeof(PlayerSelector))]
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public class PlayerSelector_Editor : Editor {
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// Needs to be converted to [InitializeOnLoad] of zoiets
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private void OnEnable() {
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PlayerSelector playerSelector = (PlayerSelector)target;
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PawnControl pawnControl = playerSelector.GetComponentInChildren<PawnControl>();
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if (pawnControl != null)
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return;
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GameObject pawnPrefab;
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if (playerSelector.playerType == PlayerSelector.PlayerType.Humanoid) {
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pawnPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Humanoid/Prefabs/Humanoid.prefab");
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if (pawnPrefab == null) {
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Debug.LogError("Humanoid prefab is not found in Assets/Humanoid/Prefabs");
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return;
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}
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} else
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{
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pawnPrefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/PawnControl/Prefabs/Pawn.prefab");
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if (pawnPrefab == null) {
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Debug.LogError("Pawn prefab is not found in Assets/PawnControl/Prefabs");
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return;
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}
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}
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GameObject pawn = Instantiate(pawnPrefab);
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pawn.transform.SetParent(playerSelector.transform);
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}
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}
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}
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*/
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fileFormatVersion: 2
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guid: a04e2abb673740e4091ff562d6278e30
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timeCreated: 1571152249
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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/*
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Passer {
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public class PlayerSelector : MonoBehaviour {
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#if pHUMANOID
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public enum PlayerType {
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Pawn,
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Humanoid
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}
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public PlayerType playerType;
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#endif
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}
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}
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*/
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fileFormatVersion: 2
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guid: 2fd30796adc441b4e9c9fcbbaf719b13
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timeCreated: 1571152224
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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