Fixed missing components

This commit is contained in:
Pascal Serrarens 2024-01-16 12:23:18 +01:00
parent 8b199b9c78
commit f1a4ced59d
11 changed files with 1023 additions and 10400 deletions

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@ -1,9 +0,0 @@
using UnityEngine;
namespace Passer.Humanoid {
#if !hPUNVOICE2
public partial class HumanoidPlayerPunVoice : MonoBehaviour {
}
#endif
}

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@ -6,7 +6,7 @@ using Photon.Pun;
namespace Passer.Humanoid {
#if !hPUNVOICE2
public partial class HumanoidPlayerPunVoice : MonoBehaviour {
public class HumanoidPlayerPunVoice : MonoBehaviour {
#else
public class HumanoidPlayerPunVoice : MonoBehaviourPunCallbacks {
#endif

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@ -4,9 +4,10 @@ using UnityEngine.TestTools;
#if pHUMANOID4
using NUnit.Framework;
using Passer;
using Passer.Humanoid;
public class SocketTest : IPrebuildSetup {
namespace Passer {
public class SocketTest : IPrebuildSetup {
public static string testScene = "Sockets";
@ -16,7 +17,7 @@ public class SocketTest : IPrebuildSetup {
"Assets/_TestCases/[Test]" + testScene + ".unity");
}
#region Static Socket
#region Static Socket
[Test]
[Category("Socket")]
public void StaticSocket_RigidbodyHandle() {
@ -40,7 +41,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Joint joint = handle.GetComponent<Joint>();
@ -55,9 +56,9 @@ public class SocketTest : IPrebuildSetup {
// Socket should not have moved
distance = Vector3.Distance(socketPosition, socket.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -66,7 +67,7 @@ public class SocketTest : IPrebuildSetup {
// Handle should still be at socket position
distance = Vector3.Distance(socket.transform.position, handle.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
}
catch (Exception e) {
@ -94,7 +95,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.IsTrue(socket.attachedTransform == null);
@ -105,9 +106,9 @@ public class SocketTest : IPrebuildSetup {
// Socket should not have moved
distance = Vector3.Distance(socket.transform.position, socketPosition);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -117,7 +118,7 @@ public class SocketTest : IPrebuildSetup {
// Socket should not have moved
Assert.Less(Vector3.Distance(socket.transform.position, socketPosition), 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -148,7 +149,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.IsTrue(socket.attachedTransform != null);
@ -158,9 +159,9 @@ public class SocketTest : IPrebuildSetup {
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
// Socket should not have moved
Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -168,7 +169,7 @@ public class SocketTest : IPrebuildSetup {
// Handle should still be at socket position
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -178,9 +179,9 @@ public class SocketTest : IPrebuildSetup {
throw (e);
}
}
#endregion
#endregion
#region Rigidbody Socket
#region Rigidbody Socket
[Test]
[Category("Socket")]
public void RigidbodySocket_RigidbodyHandle() {
@ -200,7 +201,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.AreEqual(socket.attachedTransform, handle.transform);
@ -212,9 +213,9 @@ public class SocketTest : IPrebuildSetup {
// Socket should not have moved
distance = Vector3.Distance(socketPosition, socket.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -223,7 +224,7 @@ public class SocketTest : IPrebuildSetup {
// Handle should be at socket position
distance = Vector3.Distance(socket.transform.position, handle.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -253,7 +254,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Joint joint = socket.GetComponent<Joint>();
@ -267,9 +268,9 @@ public class SocketTest : IPrebuildSetup {
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
// Handle should not have moved
Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -280,7 +281,7 @@ public class SocketTest : IPrebuildSetup {
// Socket should still be at handle position
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -310,7 +311,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.AreEqual(socket.attachedTransform, handle.transform);
@ -321,9 +322,9 @@ public class SocketTest : IPrebuildSetup {
// Handle should not have moved
Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null, "Socket still is attached to transform");
@ -331,7 +332,7 @@ public class SocketTest : IPrebuildSetup {
// Socket should be at handle position
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -341,9 +342,9 @@ public class SocketTest : IPrebuildSetup {
throw (e);
}
}
#endregion
#endregion
#region Kinematic Socket
#region Kinematic Socket
[Test]
[Category("Socket")]
public void KinematicSocket_RigidbodyHandle() {
@ -364,7 +365,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.AreEqual(socket.attachedTransform, handle.transform);
@ -376,9 +377,9 @@ public class SocketTest : IPrebuildSetup {
// Socket should not have moved
distance = Vector3.Distance(socketPosition, socket.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
@ -387,7 +388,7 @@ public class SocketTest : IPrebuildSetup {
// Handle should still be at socket position
distance = Vector3.Distance(socket.transform.position, handle.transform.position);
Assert.Less(distance, 0.0001F);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -419,7 +420,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.AreEqual(socket.attachedTransform, handle.transform);
@ -429,14 +430,14 @@ public class SocketTest : IPrebuildSetup {
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
// Handle should not have moved
Assert.Less(Vector3.Distance(handlePosition, handle.transform.position), 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
Assert.AreEqual(socket.transform.parent, socketParent);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -468,7 +469,7 @@ public class SocketTest : IPrebuildSetup {
Vector3 socketPosition = socket.transform.position;
Vector3 handlePosition = handle.transform.position;
#region Attach
#region Attach
socket.Attach(handle.transform, false);
Assert.IsTrue(socket.attachedTransform != null);
@ -478,14 +479,14 @@ public class SocketTest : IPrebuildSetup {
Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F);
// Socket should not have moved
Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F);
#endregion
#endregion
#region Release
#region Release
socket.Release();
Assert.IsTrue(socket.attachedTransform == null);
Assert.AreEqual(handle.transform.parent, handleParent);
#endregion
#endregion
socket.transform.localPosition = Vector3.zero;
handle.transform.localPosition = Vector3.zero;
@ -495,7 +496,7 @@ public class SocketTest : IPrebuildSetup {
throw (e);
}
}
#endregion
#endregion
}
}
#endif

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