Merge branch 'main' of https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free
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commit
f1ef79a103
@ -86,7 +86,7 @@ namespace Passer.Tracking {
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}
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if (OculusDevice.GetHandState(OculusDevice.Step.Render, isLeft ? OculusDevice.Hand.HandLeft : OculusDevice.Hand.HandRight, ref handState)) {
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if (handState.Status == 0) {
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if ((handState.Status & OculusDevice.HandStatus.HandTracked) == 0) {
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status = Tracker.Status.Present;
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DisableRenderer();
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return;
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@ -112,7 +112,7 @@ namespace Passer {
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// This is not working, because Unity may set this to the wrong object autonomously
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//touchedObject = data.pointerCurrentRaycast.gameObject;
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//if (touchedObject == null) {// object is a 3D object, as we do not use Physicsraycaster, use the focusObject
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touchedObject = focusObject;
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touchedObject = focusObject;
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//}
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DebugLog("Touch " + touchedObject);
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@ -121,8 +121,10 @@ namespace Passer {
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focusing = true;
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return;
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}
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else
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ProcessFocus();
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if (!clicking) { // first activation
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touchedObject = data.pointerCurrentRaycast.gameObject;
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if (touchedObject == null) // object is a 3D object, as we do not use Physicsraycaster, use the focusObject
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@ -528,18 +530,15 @@ namespace Passer {
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if (Camera.main == null || pointer.type != PointerType.Touch)
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return;
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//if (eventSystem == null)
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// eventSystem = Object.FindObjectOfType<EventSystem>();
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//if (eventSystem == null)
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// return;
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pointer.data.position = Camera.main.WorldToScreenPoint(pointer.pointerTransform.position);
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float distanceToPointer = Vector3.Distance(Camera.main.transform.position, pointer.pointerTransform.position);
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System.Collections.Generic.List<RaycastResult> m_RaycastResultCache = new System.Collections.Generic.List<RaycastResult>();
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eventSystem.RaycastAll(pointer.data, m_RaycastResultCache);
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RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache);
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RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache, distanceToPointer);
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m_RaycastResultCache.Clear();
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if (raycastResult.gameObject != null) {
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if (pointer.type == PointerType.Touch) {
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float distance = DistanceTipToTransform(pointer.pointerTransform, raycastResult.gameObject.transform);
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@ -559,9 +558,12 @@ namespace Passer {
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}
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}
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private new RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults) {
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private RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults, float pointerDistance) {
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foreach (RaycastResult result in raycastResults) {
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if (result.isValid && result.worldPosition != Vector3.zero) {
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float resultDistance = Vector3.Distance(Camera.main.transform.position, result.worldPosition);
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if (result.isValid &&
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result.worldPosition != Vector3.zero &&
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Mathf.Abs(resultDistance - pointerDistance) < 0.02F) {
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return result;
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}
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}
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@ -580,7 +582,6 @@ namespace Passer {
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}
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private float DistanceTipToTransform(Transform fingerTip, Transform transform) {
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//Debug.DrawLine(fingerTip.position, transform.position);
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return (-transform.InverseTransformPoint(fingerTip.position).z * transform.lossyScale.z) - 0.01F;
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}
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}
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