Ported HUmanoidPlayerNetcode (untested)
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace Passer.Humanoid {
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#pragma warning disable 0618
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#if hNW_UNET || hNW_MIRROR || hNW_PHOTON || hNW_BOLT
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#if hNW_UNET || hNW_MIRROR || hNW_PHOTON || hNW_BOLT || hNETCODE
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public partial class HumanoidPlayer {
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[SerializeField]
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@ -1,69 +1,113 @@
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#if hNETCODE
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using Unity.Netcode;
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using Unity.Netcode.Components;
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namespace Passer.Humanoid {
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#if hNW_UNET
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#pragma warning disable 0618
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[RequireComponent(typeof(NetworkIdentity))]
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public partial class HumanoidPlayer : PawnUnet, IHumanoidNetworking {
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[RequireComponent(typeof(NetworkObject))]
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public partial class HumanoidPlayer : NetworkBehaviour, IHumanoidNetworking {
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// temporary (?) dummies
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public void Send(bool b) { }
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public void Send(byte b) { }
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public void Send(int x) { }
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public void Send(float f) { }
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public void Send(Vector3 v) { }
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public void Send(Quaternion q) { }
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public bool ReceiveBool() {
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return false;
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}
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public byte ReceiveByte() {
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return 0;
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}
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public int ReceiveInt() {
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return 0;
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}
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public float ReceiveFloat() {
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return 0;
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}
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public Vector3 ReceiveVector3() {
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return Vector3.zero;
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}
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public Quaternion ReceiveQuaternion() {
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return Quaternion.identity;
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}
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// end temporary dummies
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public ulong nwId {
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get { return netId.Value; }
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get { return identity.objectIdentity; }
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}
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[SerializeField]
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protected float _sendRate = 25;
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public float sendRate {
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get { return _sendRate; }
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}
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public HumanoidNetworking.Smoothing smoothing => HumanoidNetworking.Smoothing.None;
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public bool isLocal { get; set; }
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public List<HumanoidControl> humanoids { get; set; }
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protected NetworkIdentity identity;
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protected NetworkObject identity;
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public ulong GetObjectIdentity(GameObject obj) {
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NetworkIdentity identity = obj.GetComponent<NetworkIdentity>();
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NetworkObject identity = obj.GetComponent<NetworkObject>();
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if (identity == null)
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return 0;
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return identity.netId.Value;
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return identity.objectIdentity;
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}
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public GameObject GetGameObject(ulong objIdentity) {
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NetworkInstanceId netId = new NetworkInstanceId((uint)objIdentity);
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GameObject gameObject = ClientScene.FindLocalObject(netId);
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Unity.Netcode.NetworkObject nwObject = GetNetworkObject(objIdentity);
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if (nwObject == null)
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return null;
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GameObject gameObject = nwObject.gameObject;
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return gameObject;
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}
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#region Init
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float lastSend;
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override public void Awake() {
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DontDestroyOnLoad(this);
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identity = GetComponent<NetworkIdentity>();
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humanoids = new List<HumanoidControl>();
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lastSend = Time.time;
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[SerializeField]
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protected bool _createLocalRemotes = false;
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public bool createLocalRemotes {
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get { return _createLocalRemotes; }
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set { _createLocalRemotes = value; }
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}
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public override void OnStartClient() {
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name = name + " " + netId;
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#region Init
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public virtual void OnStartClient() {
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//name = name + " " + netId;
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//NetworkManager nwManager = FindObjectOfType<NetworkManager>();
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//short msgType = MsgType.Highest + 2;
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//nwManager.client.RegisterHandler(msgType, ClientProcessAvatarPose);
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if (identity.isServer) {
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IHumanoidNetworking[] nwHumanoids = FindObjectsOfType<HumanoidPlayer>();
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foreach (IHumanoidNetworking nwHumanoid in nwHumanoids) {
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foreach (HumanoidControl humanoid in nwHumanoid.humanoids) {
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if (humanoid.isRemote)
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continue;
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// No idea how this works with Netcode
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//if (identity.isServer) {
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// IHumanoidNetworking[] nwHumanoids = FindObjectsOfType<HumanoidPlayer>();
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// foreach (IHumanoidNetworking nwHumanoid in nwHumanoids) {
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// foreach (HumanoidControl humanoid in nwHumanoid.humanoids) {
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// if (humanoid.isRemote)
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// continue;
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DebugLog("Server Instantiate " + humanoid.nwId + " " + humanoid.humanoidId);
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((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
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}
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}
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}
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// DebugLog("Server Instantiate " + humanoid.nwId + " " + humanoid.humanoidId);
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// ((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
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// }
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// }
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//}
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}
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public override void OnStartServer() {
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public virtual void OnStartServer() {
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//short msgType = MsgType.Highest + 1;
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//NetworkServer.RegisterHandler(msgType, ForwardAvatarPose);
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}
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@ -72,23 +116,23 @@ namespace Passer.Humanoid {
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#region Start
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public override void OnStartLocalPlayer() {
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public virtual void OnStartLocalPlayer() {
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isLocal = true;
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name = "HumanoidPlayer(Local)";
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humanoids = HumanoidNetworking.FindLocalHumanoids();
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if (debug <= PawnNetworking.DebugLevel.Info)
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Debug.Log((int)netId.Value + ": Found " + humanoids.Count + " Humanoids");
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log((int)identity.objectIdentity + ": Found " + humanoids.Count + " Humanoids");
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for (int i = 0; i < humanoids.Count; i++) {
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HumanoidControl humanoid = humanoids[i];
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if (humanoid.isRemote)
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continue;
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humanoid.nwId = netId.Value;
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humanoid.nwId = identity.objectIdentity;
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humanoid.humanoidNetworking = this;
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if (debug <= PawnNetworking.DebugLevel.Info)
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log(humanoid.nwId + ": Send Start Humanoid " + humanoid.humanoidId);
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((IHumanoidNetworking)this).InstantiateHumanoid(humanoid);
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@ -120,14 +164,14 @@ namespace Passer.Humanoid {
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}
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protected virtual void Update() {
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if (smoothing == PawnNetworking.Smoothing.Interpolation ||
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smoothing == PawnNetworking.Smoothing.Extrapolation) {
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if (smoothing == HumanoidNetworking.Smoothing.Interpolation ||
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smoothing == HumanoidNetworking.Smoothing.Extrapolation) {
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HumanoidNetworking.SmoothUpdate(humanoids);
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}
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}
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public override void LateUpdate() {
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public virtual void LateUpdate() {
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if (Time.time > lastSend + 1 / sendRate) {
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foreach (HumanoidControl humanoid in humanoids) {
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if (!humanoid.isRemote) {
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@ -145,8 +189,8 @@ namespace Passer.Humanoid {
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#region Stop
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override public void OnDestroy() {
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if (debug <= PawnNetworking.DebugLevel.Info)
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Debug.Log((int)netId.Value + ": Destroy Remote Humanoid");
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log((int)identity.objectIdentity + ": Destroy Remote Humanoid");
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foreach (HumanoidControl humanoid in humanoids) {
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if (humanoid == null)
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@ -160,74 +204,77 @@ namespace Passer.Humanoid {
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humanoid.nwId = 0;
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}
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}
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#endregion
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protected virtual void SendToServer(NetworkIdentity identity, HumanoidNetworking.IMessage msg) {
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byte[] data = msg.Serialize();
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#endregion Stop
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short msgType = MsgType.Highest + 1;
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writer = new NetworkWriter();
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writer.StartMessage(msgType);
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writer.WriteBytesAndSize(data, data.Length);
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writer.FinishMessage();
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identity.connectionToServer.SendWriter(writer, Channels.DefaultUnreliable);
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}
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//protected virtual void SendToServer(NetworkObject identity, HumanoidNetworking.IMessage msg) {
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// byte[] data = msg.Serialize();
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protected virtual void SendToClients(byte[] data) {
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short msgType = MsgType.Highest + 2;
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NetworkWriter sWriter = new NetworkWriter();
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// short msgType = MsgType.Highest + 1;
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// writer = new NetworkWriter();
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// writer.StartMessage(msgType);
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// writer.WriteBytesAndSize(data, data.Length);
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// writer.FinishMessage();
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// identity.connectionToServer.SendWriter(writer, Channels.DefaultUnreliable);
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//}
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sWriter.StartMessage(msgType);
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sWriter.WriteBytesAndSize(data, data.Length);
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sWriter.FinishMessage();
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//protected virtual void SendToClients(byte[] data) {
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// short msgType = MsgType.Highest + 2;
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// NetworkWriter sWriter = new NetworkWriter();
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NetworkServer.SendWriterToReady(null, sWriter, Channels.DefaultUnreliable);
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}
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// sWriter.StartMessage(msgType);
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// sWriter.WriteBytesAndSize(data, data.Length);
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// sWriter.FinishMessage();
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// NetworkServer.SendWriterToReady(null, sWriter, Channels.DefaultUnreliable);
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//}
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#region Instantiate Humanoid
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void IHumanoidNetworking.InstantiateHumanoid(HumanoidControl humanoid) {
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if (debug <= PawnNetworking.DebugLevel.Info)
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DebugLog("Instantiate Humanoid " + humanoid.nwId + "/" + humanoid.humanoidId);
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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DebugLog("Send Instantiate Humanoid " + humanoid.humanoidId);
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HumanoidNetworking.InstantiateHumanoid instantiateHumanoid = new HumanoidNetworking.InstantiateHumanoid(humanoid);
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byte[] data = instantiateHumanoid.Serialize();
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if (createLocalRemotes)
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this.Receive(instantiateHumanoid);
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CmdForwardInstantiateHumanoid(data);
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byte[] data = instantiateHumanoid.Serialize();
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ForwardInstantiateHumanoidRpc(data);
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}
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protected HumanoidNetworking.InstantiateHumanoid instantiatedHumanoid;
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[Command] // @ server
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protected virtual void CmdForwardInstantiateHumanoid(byte[] data) {
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[Rpc(SendTo.Server)] // @ server
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protected virtual void ForwardInstantiateHumanoidRpc(byte[] data) {
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instantiatedHumanoid = new HumanoidNetworking.InstantiateHumanoid(data);
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HumanoidPlayer[] nwHumanoids = FindObjectsOfType<HumanoidPlayer>();
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HumanoidPlayer[] nwHumanoids = UnityEngine.Object.FindObjectsOfType<HumanoidPlayer>();
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foreach (HumanoidPlayer nwHumanoid in nwHumanoids)
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nwHumanoid.ServerSendInstantiateHumanoid();
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}
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protected virtual void ServerSendInstantiateHumanoid() {
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if (debug <= PawnNetworking.DebugLevel.Info) {
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if (debug <= HumanoidNetworking.DebugLevel.Info) {
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DebugLog("Server Send InstantiateHumanoid: " + instantiatedHumanoid.nwId + "/" + instantiatedHumanoid.humanoidId);
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}
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byte[] data = instantiatedHumanoid.Serialize();
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RpcReceiveInitiateHumanoid(data);
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ReceiveInitiateHumanoidRpc(data);
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}
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[ClientRpc] // @ remote client
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protected virtual void RpcReceiveInitiateHumanoid(byte[] data) {
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[Rpc(SendTo.NotServer)] // @ remote client
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protected virtual void ReceiveInitiateHumanoidRpc(byte[] data) {
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HumanoidNetworking.InstantiateHumanoid instantiateHumanoid = new HumanoidNetworking.InstantiateHumanoid(data);
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if (debug <= PawnNetworking.DebugLevel.Info)
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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DebugLog("Received Instantiate Humanoid " + instantiateHumanoid.nwId + "/" + instantiateHumanoid.humanoidId);
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if (instantiateHumanoid.nwId != identity.netId.Value) {
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if (instantiateHumanoid.nwId != identity.objectIdentity) {
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// Get the right HumanoidPlayer for this humanoid
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NetworkInstanceId netId = new NetworkInstanceId((uint)instantiateHumanoid.nwId);
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GameObject gameObject = ClientScene.FindLocalObject(netId);
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//NetworkInstanceId netId = new NetworkInstanceId((uint)instantiateHumanoid.nwId);
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//GameObject gameObject = ClientScene.FindLocalObject(netId);
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Unity.Netcode.NetworkObject nwObject = GetNetworkObject(instantiatedHumanoid.nwId);
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GameObject gameObject = nwObject.gameObject;
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HumanoidPlayer humanoidPlayer = gameObject.GetComponent<HumanoidPlayer>();
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if (humanoidPlayer != null)
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humanoidPlayer.ReceiveInstantiate(data);
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@ -238,7 +285,7 @@ namespace Passer.Humanoid {
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this.ReceiveInstantiate(data);
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}
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#endregion
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#endregion Instantiate Humanoid
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#region Destroy Humanoid
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@ -246,56 +293,59 @@ namespace Passer.Humanoid {
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if (humanoid == null)
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return;
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if (debug <= PawnNetworking.DebugLevel.Info)
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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DebugLog("Destroy Humanoid " + humanoid.humanoidId);
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HumanoidNetworking.DestroyHumanoid destroyHumanoid = new HumanoidNetworking.DestroyHumanoid(humanoid);
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byte[] data = destroyHumanoid.Serialize();
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CmdForwardDestroyHumanoid(data);
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ForwardDestroyHumanoidRpc(data);
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}
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[Command] // @ server
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private void CmdForwardDestroyHumanoid(byte[] data) {
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if (debug <= PawnNetworking.DebugLevel.Debug)
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[Rpc(SendTo.Server)] // @ server
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private void ForwardDestroyHumanoidRpc(byte[] data) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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DebugLog("Forward DestroyHumanoid");
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RpcReceiveDestroyHumanoid(data);
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ReceiveDestroyHumanoidRpc(data);
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}
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[ClientRpc]
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private void RpcReceiveDestroyHumanoid(byte[] data) {
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[Rpc(SendTo.NotServer)]
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private void ReceiveDestroyHumanoidRpc(byte[] data) {
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this.ReceiveDestroy(data);
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}
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#endregion
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#endregion Destroy Humanoid
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#region Pose
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public HumanoidNetworking.HumanoidPose lastHumanoidPose { get; set; }
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public void UpdateHumanoidPose(HumanoidControl humanoid) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug)
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DebugLog("Send Pose Humanoid " + humanoid.humanoidId + " nwId: " + humanoid.nwId);
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HumanoidNetworking.HumanoidPose humanoidPose =
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new HumanoidNetworking.HumanoidPose(humanoid, Time.time, syncFingerSwing, syncFace);
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if (debug <= PawnNetworking.DebugLevel.Debug)
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DebugLog("Send Humanoid Pose " + humanoid.nwId + "/" + humanoid.humanoidId);
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if (createLocalRemotes)
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this.Receive(humanoidPose);
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byte[] data = humanoidPose.Serialize();
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CmdForwardHumanoidPose(data);
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ForwardHumanoidPoseRpc(data);
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}
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[Command]
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protected virtual void CmdForwardHumanoidPose(byte[] data) {
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if (debug <= PawnNetworking.DebugLevel.Debug) {
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[Rpc(SendTo.Server)]
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protected virtual void ForwardHumanoidPoseRpc(byte[] data) {
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if (debug <= HumanoidNetworking.DebugLevel.Debug) {
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HumanoidNetworking.HumanoidPose humanoidPose = new HumanoidNetworking.HumanoidPose(data);
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DebugLog("Forward HumanoidPose " + humanoidPose.nwId + "/" + humanoidPose.humanoidId);
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}
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RpcReceiveHumanoidPose(data);
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ReceiveHumanoidPoseRpc(data);
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}
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[ClientRpc]
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protected virtual void RpcReceiveHumanoidPose(byte[] data) {
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[Rpc(SendTo.NotServer)]
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protected virtual void ReceiveHumanoidPoseRpc(byte[] data) {
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this.ReceiveHumanoidPose(data);
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}
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@ -304,28 +354,28 @@ namespace Passer.Humanoid {
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#region Grab
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void IHumanoidNetworking.Grab(HandTarget handTarget, GameObject obj, bool rangeCheck, HandTarget.GrabType grabType) {
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if (debug <= PawnNetworking.DebugLevel.Info)
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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Debug.Log(handTarget.humanoid.nwId + ": Grab " + obj);
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ulong objIdentity = GetObjectIdentity(obj);
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if (objIdentity == 0) {
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if (debug <= PawnNetworking.DebugLevel.Error)
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if (debug <= HumanoidNetworking.DebugLevel.Error)
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Debug.LogError("Grabbed object " + obj + " does not have a network identity");
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return;
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}
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HumanoidNetworking.Grab grab = new HumanoidNetworking.Grab(handTarget, objIdentity, rangeCheck, grabType);
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byte[] data = grab.Serialize();
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CmdForwardGrab(data);
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ForwardGrabRpc(data);
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}
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[Command]
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protected virtual void CmdForwardGrab(byte[] data) {
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RpcReceiveGrab(data);
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[Rpc(SendTo.Server)]
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protected virtual void ForwardGrabRpc(byte[] data) {
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ReceiveGrabRpc(data);
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}
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[ClientRpc]
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protected virtual void RpcReceiveGrab(byte[] data) {
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[Rpc(SendTo.NotServer)]
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protected virtual void ReceiveGrabRpc(byte[] data) {
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this.ReceiveGrab(data);
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}
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@ -334,21 +384,21 @@ namespace Passer.Humanoid {
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#region Let Go
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void IHumanoidNetworking.LetGo(HandTarget handTarget) {
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if (debug <= PawnNetworking.DebugLevel.Info)
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if (debug <= HumanoidNetworking.DebugLevel.Info)
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DebugLog("LetGo");
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HumanoidNetworking.LetGo letGo = new HumanoidNetworking.LetGo(handTarget);
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byte[] data = letGo.Serialize();
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CmdForwardLetGo(data);
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ForwardLetGoRpc(data);
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}
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[Command]
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protected virtual void CmdForwardLetGo(byte[] data) {
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RpcReceiveLetGo(data);
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[Rpc(SendTo.Server)]
|
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protected virtual void ForwardLetGoRpc(byte[] data) {
|
||||
ReceiveLetGoRpc(data);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
protected virtual void RpcReceiveLetGo(byte[] data) {
|
||||
[Rpc(SendTo.NotServer)]
|
||||
protected virtual void ReceiveLetGoRpc(byte[] data) {
|
||||
this.ReceiveLetGo(data);
|
||||
}
|
||||
|
||||
@ -356,22 +406,22 @@ namespace Passer.Humanoid {
|
||||
|
||||
#region ChangeAvatar
|
||||
|
||||
void IHumanoidNetworking.ChangeAvatar(HumanoidControl humanoid, string avatarPrefabName) {
|
||||
if (debug <= PawnNetworking.DebugLevel.Info)
|
||||
void IHumanoidNetworking.ChangeAvatar(HumanoidControl humanoid, string avatarPrefabName, string possessionLocation) {
|
||||
if (debug <= HumanoidNetworking.DebugLevel.Info)
|
||||
DebugLog("Change Avatar: " + avatarPrefabName);
|
||||
|
||||
HumanoidNetworking.ChangeAvatar changeAvatar = new HumanoidNetworking.ChangeAvatar(humanoid, avatarPrefabName);
|
||||
HumanoidNetworking.ChangeAvatar changeAvatar = new HumanoidNetworking.ChangeAvatar(humanoid, avatarPrefabName, possessionLocation);
|
||||
byte[] data = changeAvatar.Serialize();
|
||||
CmdForwardChangeAvatar(data);
|
||||
ForwardChangeAvatarRpc(data);
|
||||
}
|
||||
|
||||
[Command]
|
||||
protected virtual void CmdForwardChangeAvatar(byte[] data) {
|
||||
RpcReceiveChangeAvatar(data);
|
||||
[Rpc(SendTo.Server)]
|
||||
protected virtual void ForwardChangeAvatarRpc(byte[] data) {
|
||||
ReceiveChangeAvatarRpc(data);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
protected virtual void RpcReceiveChangeAvatar(byte[] data) {
|
||||
[Rpc(SendTo.NotServer)]
|
||||
protected virtual void ReceiveChangeAvatarRpc(byte[] data) {
|
||||
this.ReceiveChangeAvatar(data);
|
||||
}
|
||||
|
||||
@ -386,16 +436,16 @@ namespace Passer.Humanoid {
|
||||
|
||||
HumanoidNetworking.SyncTrackingSpace syncTracking = new HumanoidNetworking.SyncTrackingSpace(humanoid, trackingTransform.position, trackingTransform.rotation);
|
||||
byte[] data = syncTracking.Serialize();
|
||||
CmdForwardSyncTracking(data);
|
||||
ForwardSyncTrackingRpc(data);
|
||||
}
|
||||
|
||||
[Command]
|
||||
protected virtual void CmdForwardSyncTracking(byte[] data) {
|
||||
RpcReceiveSyncTracking(data);
|
||||
[Rpc(SendTo.Server)]
|
||||
protected virtual void ForwardSyncTrackingRpc(byte[] data) {
|
||||
ReceiveSyncTrackingRpc(data);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
protected virtual void RpcReceiveSyncTracking(byte[] data) {
|
||||
[Rpc(SendTo.NotServer)]
|
||||
protected virtual void ReceiveSyncTrackingRpc(byte[] data) {
|
||||
this.ReceiveSyncTrackingSpace(data);
|
||||
}
|
||||
|
||||
@ -425,7 +475,7 @@ namespace Passer.Humanoid {
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion Network Sync
|
||||
|
||||
#region Network Object
|
||||
|
||||
@ -447,38 +497,38 @@ namespace Passer.Humanoid {
|
||||
|
||||
#region Void Event
|
||||
|
||||
public void RPC(FunctionCall functionCall) {
|
||||
CmdRPCVoid(functionCall.targetGameObject, functionCall.methodName);
|
||||
}
|
||||
//public void RPC(FunctionCall functionCall) {
|
||||
// RPCVoidServerRpc(functionCall.targetGameObject, functionCall.methodName);
|
||||
//}
|
||||
|
||||
[Command] // @ server
|
||||
public void CmdRPCVoid(GameObject target, string methodName) {
|
||||
RpcRPCVoid(target, methodName);
|
||||
}
|
||||
//[Rpc(SendTo.Server)] // @ server
|
||||
//public void RPCVoidServerRpc(GameObject target, string methodName) {
|
||||
// RPCVoidRpc(target, methodName);
|
||||
//}
|
||||
|
||||
[ClientRpc] // @ remote client
|
||||
public void RpcRPCVoid(GameObject targetGameObject, string methodName) {
|
||||
Debug.Log("RPC: " + methodName);
|
||||
FunctionCall.Execute(targetGameObject, methodName);
|
||||
}
|
||||
//[Rpc(SendTo.NotServer)] // @ remote client
|
||||
//public void RPCVoidRpc(GameObject targetGameObject, string methodName) {
|
||||
// Debug.Log("RPC: " + methodName);
|
||||
// FunctionCall.Execute(targetGameObject, methodName);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Bool Event
|
||||
|
||||
public void RPC(FunctionCall functionCall, bool value) {
|
||||
CmdRPCBool(functionCall.targetGameObject, functionCall.methodName, value);
|
||||
}
|
||||
//public void RPC(FunctionCall functionCall, bool value) {
|
||||
// RPCBoolServerRpc(functionCall.targetGameObject, functionCall.methodName, value);
|
||||
//}
|
||||
|
||||
[Command] // @ server
|
||||
public void CmdRPCBool(GameObject target, string methodName, bool value) {
|
||||
RpcRPCBool(target, methodName, value);
|
||||
}
|
||||
//[Rpc(SendTo.Server)] // @ server
|
||||
//public void RPCBoolServerRpc(GameObject target, string methodName, bool value) {
|
||||
// RPCBoolRpc(target, methodName, value);
|
||||
//}
|
||||
|
||||
[ClientRpc] // @ remote client
|
||||
public void RpcRPCBool(GameObject target, string methodName, bool value) {
|
||||
FunctionCall.Execute(target, methodName, value);
|
||||
}
|
||||
//[Rpc(SendTo.NotServer)] // @ remote client
|
||||
//public void RPCBoolRpc(GameObject target, string methodName, bool value) {
|
||||
// FunctionCall.Execute(target, methodName, value);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -504,20 +554,21 @@ namespace Passer.Humanoid {
|
||||
//}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#endregion Network Object
|
||||
|
||||
#region Debug
|
||||
|
||||
public void DebugLog(string s) {
|
||||
Debug.Log(netId + ": " + s);
|
||||
public void DebugLog(string message) {
|
||||
Debug.Log(identity.objectIdentity + ": " + message);
|
||||
}
|
||||
|
||||
public void DebugWarning(string s) {
|
||||
Debug.LogWarning(netId + ": " + s);
|
||||
public void DebugWarning(string message) {
|
||||
Debug.LogWarning(identity.objectIdentity + ": " + message);
|
||||
}
|
||||
|
||||
public void DebugError(string s) {
|
||||
Debug.LogError(netId + ": " + s);
|
||||
public void DebugError(string message) {
|
||||
Debug.LogError(identity.objectIdentity + ": " + message);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -525,4 +576,4 @@ namespace Passer.Humanoid {
|
||||
#pragma warning restore 0618
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
{
|
||||
"name": "PasserVR.HumanoidControl",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEditor.SpatialTracking",
|
||||
"UnityEngine.SpatialTracking",
|
||||
@ -11,9 +12,11 @@
|
||||
"PhotonVoice.API",
|
||||
"LeapMotion",
|
||||
"LeapMotion.LeapCSharp",
|
||||
"Ultraleap.Tracking.Core",
|
||||
"Ultraleap.Tracking.Core",
|
||||
"SteamVR",
|
||||
"Unity.XR.OpenVR"
|
||||
"Unity.XR.OpenVR",
|
||||
"Unity.Netcode.Runtime",
|
||||
"Unity.Netcode.Components"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
Loading…
x
Reference in New Issue
Block a user