Compare commits
No commits in common. "main" and "4.3.1" have entirely different histories.
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,5 +1,4 @@
|
||||
Samples
|
||||
Samples.meta
|
||||
package.json
|
||||
package.json.meta
|
||||
Samples~.meta
|
||||
package.json.meta
|
10
README.md
10
README.md
@ -4,21 +4,21 @@ You can import the Humanoid Control Free package in Unity directly with the Pack
|
||||
|
||||
See [Unity: Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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||||
|
||||
Use the link from 'Clone with HTTP' (for example: https://git.passer.life/HumanoidControl/HumanoidControl_Free.git)
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||||
Use the link from 'Clone with HTTP' (for example: https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free.git)
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||||
In this way you can always retrieve the latest version by pressing the `Update` button in the Package Manager.
|
||||
|
||||
Optionally, you can use a tag to retrieve a specific version. For example:https://git.passer.life/HumanoidControl/HumanoidControl_Free.git#4.1.0.
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||||
Optionally, you can use a tag to retrieve a specific version. For example:http://gitlab.passervr.com/passer/unity/humanoidcontrol4_free.git#4.1.0.
|
||||
This will give you a stable version which does not change. Updating can be done by retrieving the package with a link to a new release.
|
||||
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||||
ChangeLog and Releases
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======================
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||||
All releases with UnityPackages and links for the Unity Package Manager: [Tags page](https://git.passer.life/HumanoidControl/HumanoidControl_Free/tags).
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||||
All releases with UnityPackages and links for the Unity Package Manager: [Releases](https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free/-/releases).
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||||
|
||||
An RSS/Atom feed with all releases can be found on the [Tags page](https://git.passer.life/HumanoidControl/HumanoidControl_Free/tags). Click on the _RSS Feed_ icon in the top-right corner to retrieve the feed.
|
||||
An RSS/Atom feed with all releases can be found on the [Tags page](http://gitlab.passervr.com/passer/unity/humanoidcontrol4_free/-/tags). Click on the _Tags feed_ icon in the top-right corner to retrieve the feed.
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||||
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Documentation
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=============
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For the latest version of the documentation, see [PasserVR HumanoidControl Documentation](https://docs.humanoidcontrol.com/)
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For the latest version of the documentation, see [PasserVR HumanoidControl Documentation](https://passervr.com/apis/HumanoidControl/Unity/index.html)
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Video
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=====
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@ -86,7 +86,7 @@ namespace Passer.Tracking {
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}
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if (OculusDevice.GetHandState(OculusDevice.Step.Render, isLeft ? OculusDevice.Hand.HandLeft : OculusDevice.Hand.HandRight, ref handState)) {
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if ((handState.Status & OculusDevice.HandStatus.HandTracked) == 0) {
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if (handState.Status == 0) {
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status = Tracker.Status.Present;
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DisableRenderer();
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return;
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|
@ -52,11 +52,7 @@ namespace Passer.Tracking {
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if (_hmd != null)
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return _hmd;
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#if UNITY_6000_0_OR_NEWER
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_hmd = FindAnyObjectByType<UnityXRHmd>();
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#else
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_hmd = FindObjectOfType<UnityXRHmd>();
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#endif
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return _hmd;
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}
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}
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@ -139,7 +135,7 @@ namespace Passer.Tracking {
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Object.DestroyImmediate(plane.gameObject);
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}
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#endregion Hmd
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#endregion Hmd
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#region Controller
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@ -242,7 +238,7 @@ namespace Passer.Tracking {
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#endregion
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#endregion Manage
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#endregion Manage
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#region Init
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|
@ -32,11 +32,7 @@ namespace Passer.Humanoid {
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inputModule = humanoid.GetComponent<InteractionModule>();
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if (inputModule == null) {
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#if UNITY_6000_0_OR_NEWER
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inputModule = Object.FindAnyObjectByType<InteractionModule>();
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#else
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inputModule = Object.FindObjectOfType<InteractionModule>();
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#endif
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if (inputModule == null) {
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inputModule = humanoid.gameObject.AddComponent<InteractionModule>();
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}
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@ -829,11 +825,7 @@ namespace Passer.Humanoid {
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Rigidbody objRigidbody = RigidbodyDisabled.UnparentRigidbody(handPalm, grabbedObject.transform);
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if (objRigidbody != null && !objRigidbody.isKinematic) {
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if (handRigidbody != null) {
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#if UNITY_6000_0_OR_NEWER
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objRigidbody.linearVelocity = handRigidbody.linearVelocity;
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#else
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objRigidbody.velocity = handRigidbody.velocity;
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#endif
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objRigidbody.angularVelocity = handRigidbody.angularVelocity;
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}
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HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
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@ -861,11 +853,7 @@ namespace Passer.Humanoid {
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//grabbedRigidbody.centerOfMass = handTarget.storedCOM;
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if (grabbedRigidbody.isKinematic == false) {
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#if UNITY_6000_0_OR_NEWER
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grabbedRigidbody.linearVelocity = handRigidbody.linearVelocity;
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#else
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grabbedRigidbody.velocity = handRigidbody.velocity;
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#endif
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grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity;
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}
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@ -53,13 +53,8 @@ namespace Passer.Humanoid {
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handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
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}
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handTarget.handRigidbody.mass = 1;
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#if UNITY_6000_0_OR_NEWER
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handTarget.handRigidbody.linearDamping = 0;
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handTarget.handRigidbody.angularDamping = 10;
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#else
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handTarget.handRigidbody.drag = 0;
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handTarget.handRigidbody.angularDrag = 10;
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#endif
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handTarget.handRigidbody.useGravity = false;
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handTarget.handRigidbody.isKinematic = true;
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handTarget.handRigidbody.interpolation = RigidbodyInterpolation.None;
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|
@ -1718,11 +1718,7 @@ namespace Passer.Humanoid {
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public static List<HumanoidControl> FindLocalHumanoids() {
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List<HumanoidControl> humanoidList = new List<HumanoidControl>();
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#if UNITY_6000_0_OR_NEWER
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HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
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#else
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HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsOfType<HumanoidControl>();
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#endif
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for (int i = 0; i < foundHumanoids.Length; i++) {
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if (!foundHumanoids[i].isRemote) {
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humanoidList.Add(foundHumanoids[i]);
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@ -1732,11 +1728,7 @@ namespace Passer.Humanoid {
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}
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public static IHumanoidNetworking GetLocalHumanoidNetworking() {
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#if UNITY_6000_0_OR_NEWER
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HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsByType<HumanoidPlayer>(FindObjectsSortMode.None);
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#else
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HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsOfType<HumanoidPlayer>();
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#endif
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foreach (IHumanoidNetworking humanoidNetworking in humanoidNetworkings) {
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if (humanoidNetworking.isLocal)
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return humanoidNetworking;
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||||
|
@ -6,19 +6,18 @@ namespace Passer {
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||||
protected NetworkingStarter networkingStarter;
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protected UnityEngine.UI.Text textcomponent;
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||||
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protected void Start() {
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#if UNITY_6000_0_OR_NEWER
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||||
networkingStarter = Object.FindAnyObjectByType<NetworkingStarter>();
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#else
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||||
void Start() {
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networkingStarter = FindObjectOfType<NetworkingStarter>();
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||||
#endif
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textcomponent = GetComponent<UnityEngine.UI.Text>();
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||||
}
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||||
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||||
protected void Update() {
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void Update() {
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||||
#if hNW_UNET || hNW_PHOTON
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if (networkingStarter == null)
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return;
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||||
//if (textcomponent != null)
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// textcomponent.text = networkingStarter.networkingStatus.ToString();
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||||
#endif
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||||
}
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}
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||||
|
@ -227,11 +227,7 @@ namespace Passer.Humanoid {
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||||
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||||
//Compensate for absolute rigidbody speed (specifically when on a moving platform)
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if (handRigidbody != null) {
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#if UNITY_6000_0_OR_NEWER
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||||
Vector3 residualVelocity = handRigidbody.linearVelocity - velocityTowardsTarget;
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||||
#else
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||||
Vector3 residualVelocity = handRigidbody.velocity - velocityTowardsTarget;
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||||
#endif
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damper += residualVelocity * 10;
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||||
}
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||||
}
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@ -556,11 +552,7 @@ namespace Passer.Humanoid {
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||||
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||||
Vector3 velocityTarget = (positionDelta * velocityMagic) * Time.fixedDeltaTime;
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if (float.IsNaN(velocityTarget.x) == false)
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#if UNITY_6000_0_OR_NEWER
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||||
handRigidbody.linearVelocity = Vector3.MoveTowards(handRigidbody.linearVelocity, velocityTarget, MaxVelocityChange);
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||||
#else
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handRigidbody.velocity = Vector3.MoveTowards(handRigidbody.velocity, velocityTarget, MaxVelocityChange);
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||||
#endif
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rotationDelta.ToAngleAxis(out angle, out axis);
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||||
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||||
|
@ -15,13 +15,8 @@ namespace Passer {
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||||
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||||
public RigidbodyData(Rigidbody rb) {
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mass = rb.mass;
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||||
#if UNITY_6000_0_OR_NEWER
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||||
drag = rb.linearDamping;
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||||
angularDrag = rb.angularDamping;
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||||
#else
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||||
drag = rb.drag;
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||||
angularDrag = rb.angularDrag;
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||||
#endif
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||||
useGravity = rb.useGravity;
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||||
isKinematic = rb.isKinematic;
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interpolation = rb.interpolation;
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@ -33,13 +28,8 @@ namespace Passer {
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||||
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||||
public void CopyToRigidbody(Rigidbody rb) {
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||||
rb.mass = mass;
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||||
#if UNITY_6000_0_OR_NEWER
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||||
rb.linearDamping = drag;
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||||
rb.angularDamping = angularDrag;
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||||
#else
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||||
rb.drag = drag;
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||||
rb.angularDrag = angularDrag;
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||||
#endif
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||||
rb.useGravity = useGravity;
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||||
rb.isKinematic = isKinematic;
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||||
rb.interpolation = interpolation;
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||||
|
@ -5,6 +5,7 @@ PrefabInstance:
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||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 100010, guid: 0ef46fdec482c674c8bd176e0b18d448, type: 3}
|
||||
@ -59,9 +60,8 @@ PrefabInstance:
|
||||
propertyPath: m_ConstrainProportionsScale
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2300000, guid: 0ef46fdec482c674c8bd176e0b18d448, type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 0ef46fdec482c674c8bd176e0b18d448, type: 3}
|
||||
|
@ -649,11 +649,7 @@ namespace Passer.Humanoid {
|
||||
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||||
private HumanoidControl GetHumanoid() {
|
||||
// This does not work for prefabs
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||||
#if UNITY_6000_0_OR_NEWER
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||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
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||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < humanoids.Length; i++) {
|
||||
if ((humanoids[i].leftFootTarget != null && humanoids[i].leftFootTarget.transform == this.transform) ||
|
||||
@ -833,7 +829,7 @@ namespace Passer.Humanoid {
|
||||
toes.MatchTargetToAvatar();
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Update
|
||||
|
||||
|
@ -1163,11 +1163,7 @@ namespace Passer.Humanoid {
|
||||
|
||||
private HumanoidControl GetHumanoid() {
|
||||
// This does not work for prefabs
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < humanoids.Length; i++) {
|
||||
if ((humanoids[i].leftHandTarget != null && humanoids[i].leftHandTarget.transform == this.transform) ||
|
||||
@ -1199,13 +1195,8 @@ namespace Passer.Humanoid {
|
||||
handRigidbody = hand.bone.transform.gameObject.AddComponent<Rigidbody>();
|
||||
}
|
||||
handRigidbody.mass = 1;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
handRigidbody.linearDamping = 0;
|
||||
handRigidbody.angularDamping = 10;
|
||||
#else
|
||||
handRigidbody.drag = 0;
|
||||
handRigidbody.angularDrag = 10;
|
||||
#endif
|
||||
handRigidbody.useGravity = false;
|
||||
handRigidbody.isKinematic = true;
|
||||
handRigidbody.interpolation = RigidbodyInterpolation.None;
|
||||
|
@ -750,11 +750,7 @@ namespace Passer.Humanoid {
|
||||
|
||||
private HumanoidControl GetHumanoid() {
|
||||
// This does not work for prefabs
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < humanoids.Length; i++) {
|
||||
if (humanoids[i].headTarget != null && humanoids[i].headTarget.transform == this.transform)
|
||||
@ -880,7 +876,7 @@ namespace Passer.Humanoid {
|
||||
#endif
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Update
|
||||
|
||||
@ -1222,6 +1218,15 @@ namespace Passer.Humanoid {
|
||||
}
|
||||
}
|
||||
|
||||
public void DisableVR() {
|
||||
UnityEngine.XR.XRSettings.LoadDeviceByName("None");
|
||||
}
|
||||
|
||||
public void EnableVR() {
|
||||
// Just oculus for now
|
||||
UnityEngine.XR.XRSettings.LoadDeviceByName("Oculus");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -461,11 +461,7 @@ namespace Passer.Humanoid {
|
||||
|
||||
private HumanoidControl GetHumanoid() {
|
||||
// This does not work for prefabs
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < humanoids.Length; i++) {
|
||||
if (humanoids[i].hipsTarget != null && humanoids[i].hipsTarget.transform == this.transform)
|
||||
@ -619,7 +615,7 @@ namespace Passer.Humanoid {
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Update
|
||||
|
||||
|
@ -51,11 +51,7 @@ namespace Passer {
|
||||
/// </summary>
|
||||
/// <returns>The found humanoid, null if no local humanoid has been found</returns>
|
||||
protected HumanoidControl FindHumanoid() {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
for (int i = 0; i < humanoids.Length; i++) {
|
||||
if (humanoids[i].isRemote == false)
|
||||
return humanoids[i];
|
||||
|
@ -12,18 +12,18 @@ namespace Passer {
|
||||
private Vector3 startPosition;
|
||||
private Quaternion startRotation;
|
||||
|
||||
protected void Start() {
|
||||
void Start() {
|
||||
startPosition = transform.position;
|
||||
startRotation = transform.rotation;
|
||||
}
|
||||
|
||||
protected void Update() {
|
||||
void Update() {
|
||||
if (groundCollider == null && transform.position.y < 0) {
|
||||
MoveToStart();
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnCollisionEnter(Collision collision) {
|
||||
private void OnCollisionEnter(Collision collision) {
|
||||
if (collision.collider == groundCollider) {
|
||||
MoveToStart();
|
||||
}
|
||||
@ -34,11 +34,7 @@ namespace Passer {
|
||||
if (thisRigidbody != null) {
|
||||
thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z));
|
||||
thisRigidbody.MoveRotation(startRotation);
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
thisRigidbody.linearVelocity = Vector3.zero;
|
||||
#else
|
||||
thisRigidbody.velocity = Vector3.zero;
|
||||
#endif
|
||||
thisRigidbody.angularVelocity = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Passer.Humanoid {
|
||||
|
||||
@ -7,12 +9,8 @@ namespace Passer.Humanoid {
|
||||
protected HandTarget handTarget;
|
||||
|
||||
protected void Start() {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoids.Length != 1)
|
||||
if (humanoids.Length != 1)
|
||||
return;
|
||||
|
||||
handTarget = isLeft ? humanoids[0].leftHandTarget : humanoids[0].rightHandTarget;
|
||||
|
@ -29,11 +29,7 @@ namespace Passer.Humanoid {
|
||||
private void Awake() {
|
||||
HumanoidControl humanoidInScene = GetComponentInParent<HumanoidControl>();
|
||||
if (humanoidInScene == null) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
|
||||
#endif
|
||||
foreach (HumanoidControl humanoid in humanoids) {
|
||||
if (humanoid.isRemote == false)
|
||||
this.humanoid = humanoid;
|
||||
@ -201,7 +197,7 @@ namespace Passer.Humanoid {
|
||||
SiteNavigator siteNavigator = humanoid.GetComponentInChildren<SiteNavigator>();
|
||||
siteNavigator.GoBack();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
@ -21,11 +21,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private void OnSceneLoad(Scene scene, LoadSceneMode mode) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
Canvas[] canvases = FindObjectsByType<Canvas>(FindObjectsSortMode.None);
|
||||
#else
|
||||
Canvas[] canvases = FindObjectsOfType<Canvas>();
|
||||
#endif
|
||||
foreach (Canvas canvas in canvases)
|
||||
canvas.worldCamera = Camera.main;
|
||||
}
|
||||
|
@ -43,11 +43,7 @@ namespace Passer {
|
||||
#if UNITY_EDITOR
|
||||
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null) {
|
||||
string visitorScenePath = HumanoidPreferences.visitorSceneName;
|
||||
if (!string.IsNullOrEmpty(visitorScenePath)) {
|
||||
@ -61,29 +57,17 @@ namespace Passer {
|
||||
|
||||
private void OnSceneLoad(Scene _, LoadSceneMode _1) {
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator[] siteNavigators = FindObjectsByType<SiteNavigator>(FindObjectsSortMode.None);
|
||||
#else
|
||||
SiteNavigator[] siteNavigators = FindObjectsOfType<SiteNavigator>();
|
||||
#endif
|
||||
foreach (SiteNavigator siteNavigator in siteNavigators) {
|
||||
siteNavigator.startScene = null;
|
||||
siteNavigator.startSite = null;
|
||||
}
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (pawn == null)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidSpawnPoint[] spawnPoints = FindObjectsByType<HumanoidSpawnPoint>(FindObjectsSortMode.None);
|
||||
#else
|
||||
HumanoidSpawnPoint[] spawnPoints = FindObjectsOfType<HumanoidSpawnPoint>();
|
||||
#endif
|
||||
foreach (HumanoidSpawnPoint spawnPoint in spawnPoints) {
|
||||
if (spawnPoint.isFree)
|
||||
pawn.transform.position = spawnPoint.transform.position;
|
||||
|
@ -16,12 +16,8 @@ namespace Passer {
|
||||
|
||||
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (pawn == null) {
|
||||
if (pawn == null) {
|
||||
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
@ -30,12 +26,8 @@ namespace Passer {
|
||||
|
||||
private void OnSceneLoad(UnityEngine.SceneManagement.Scene _, LoadSceneMode _1) {
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator != null) {
|
||||
if (siteNavigator != null) {
|
||||
siteNavigator.startScene = thisSceneName;
|
||||
}
|
||||
#endif
|
||||
|
@ -229,11 +229,7 @@ namespace Passer {
|
||||
damper = -velocityTowardsTarget * damping;
|
||||
|
||||
//Compensate for absolute rigidbody speed (specifically when on a moving platform)
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
Vector3 residualVelocity = thisRigidbody.linearVelocity - velocityTowardsTarget;
|
||||
#else
|
||||
Vector3 residualVelocity = thisRigidbody.velocity - velocityTowardsTarget;
|
||||
#endif
|
||||
damper += residualVelocity * 10;
|
||||
}
|
||||
lastDistanceToTarget = distanceToTarget;
|
||||
|
@ -30,13 +30,8 @@ namespace Passer {
|
||||
|
||||
public void CopyFromRigidbody(Rigidbody rb) {
|
||||
mass = rb.mass;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
drag = rb.linearDamping;
|
||||
angularDrag = rb.angularDamping;
|
||||
#else
|
||||
drag = rb.drag;
|
||||
angularDrag = rb.angularDrag;
|
||||
#endif
|
||||
useGravity = rb.useGravity;
|
||||
isKinematic = rb.isKinematic;
|
||||
interpolation = rb.interpolation;
|
||||
@ -49,13 +44,8 @@ namespace Passer {
|
||||
|
||||
public void CopyToRigidbody(Rigidbody rb) {
|
||||
rb.mass = mass;
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rb.linearDamping = drag;
|
||||
rb.angularDamping = angularDrag;
|
||||
#else
|
||||
rb.drag = drag;
|
||||
rb.angularDrag = angularDrag;
|
||||
#endif
|
||||
rb.useGravity = useGravity;
|
||||
rb.isKinematic = isKinematic;
|
||||
rb.interpolation = interpolation;
|
||||
|
@ -46,17 +46,13 @@ namespace Passer.Humanoid {
|
||||
}
|
||||
}
|
||||
|
||||
protected void Awake() {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = Object.FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
private void Awake() {
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
return;
|
||||
|
||||
Vector3 humanoidXZ = new(humanoid.transform.position.x, 0, humanoid.transform.position.z);
|
||||
Vector3 thisXZ = new(this.transform.position.x, 0, this.transform.position.z);
|
||||
Vector3 humanoidXZ = new Vector3(humanoid.transform.position.x, 0, humanoid.transform.position.z);
|
||||
Vector3 thisXZ = new Vector3(this.transform.position.x, 0, this.transform.position.z);
|
||||
float distance = Vector3.Distance(humanoidXZ, thisXZ);
|
||||
if (distance < radius || isFree)
|
||||
humanoid.transform.MoveTo(this.transform.position);
|
||||
@ -107,6 +103,6 @@ namespace Passer.Humanoid {
|
||||
Gizmos.DrawLine(pos, lastPos);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace Passer {
|
||||
// This is not working, because Unity may set this to the wrong object autonomously
|
||||
//touchedObject = data.pointerCurrentRaycast.gameObject;
|
||||
//if (touchedObject == null) {// object is a 3D object, as we do not use Physicsraycaster, use the focusObject
|
||||
touchedObject = focusObject;
|
||||
touchedObject = focusObject;
|
||||
//}
|
||||
DebugLog("Touch " + touchedObject);
|
||||
|
||||
@ -121,10 +121,8 @@ namespace Passer {
|
||||
|
||||
focusing = true;
|
||||
return;
|
||||
}
|
||||
else
|
||||
ProcessFocus();
|
||||
|
||||
}
|
||||
if (!clicking) { // first activation
|
||||
touchedObject = data.pointerCurrentRaycast.gameObject;
|
||||
if (touchedObject == null) // object is a 3D object, as we do not use Physicsraycaster, use the focusObject
|
||||
@ -256,11 +254,7 @@ namespace Passer {
|
||||
if (pointers == null)
|
||||
pointers = new InteractionPointer[maxInteractions]; // 0 = left index, 1 = right index, 2 = head, 3 = controller
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
EventSystem eventSystem = FindAnyObjectByType<EventSystem>();
|
||||
#else
|
||||
EventSystem eventSystem = GameObject.FindObjectOfType<EventSystem>();
|
||||
#endif
|
||||
if (eventSystem == null)
|
||||
eventSystem = humanoid.gameObject.AddComponent<EventSystem>();
|
||||
|
||||
@ -350,7 +344,7 @@ namespace Passer {
|
||||
|
||||
pointer.ProcessTouch();
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public Vector3 GetFocusPoint(int inputDeviceID) {
|
||||
return pointers[inputDeviceID].focusPosition;
|
||||
@ -534,15 +528,18 @@ namespace Passer {
|
||||
if (Camera.main == null || pointer.type != PointerType.Touch)
|
||||
return;
|
||||
|
||||
//if (eventSystem == null)
|
||||
// eventSystem = Object.FindObjectOfType<EventSystem>();
|
||||
//if (eventSystem == null)
|
||||
// return;
|
||||
|
||||
pointer.data.position = Camera.main.WorldToScreenPoint(pointer.pointerTransform.position);
|
||||
float distanceToPointer = Vector3.Distance(Camera.main.transform.position, pointer.pointerTransform.position);
|
||||
|
||||
System.Collections.Generic.List<RaycastResult> m_RaycastResultCache = new System.Collections.Generic.List<RaycastResult>();
|
||||
eventSystem.RaycastAll(pointer.data, m_RaycastResultCache);
|
||||
RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache, distanceToPointer);
|
||||
RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache);
|
||||
m_RaycastResultCache.Clear();
|
||||
|
||||
|
||||
if (raycastResult.gameObject != null) {
|
||||
if (pointer.type == PointerType.Touch) {
|
||||
float distance = DistanceTipToTransform(pointer.pointerTransform, raycastResult.gameObject.transform);
|
||||
@ -562,12 +559,9 @@ namespace Passer {
|
||||
}
|
||||
}
|
||||
|
||||
private RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults, float pointerDistance) {
|
||||
private new RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults) {
|
||||
foreach (RaycastResult result in raycastResults) {
|
||||
float resultDistance = Vector3.Distance(Camera.main.transform.position, result.worldPosition);
|
||||
if (result.isValid &&
|
||||
result.worldPosition != Vector3.zero &&
|
||||
Mathf.Abs(resultDistance - pointerDistance) < 0.02F) {
|
||||
if (result.isValid && result.worldPosition != Vector3.zero) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -586,6 +580,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private float DistanceTipToTransform(Transform fingerTip, Transform transform) {
|
||||
//Debug.DrawLine(fingerTip.position, transform.position);
|
||||
return (-transform.InverseTransformPoint(fingerTip.position).z * transform.lossyScale.z) - 0.01F;
|
||||
}
|
||||
}
|
||||
|
@ -224,11 +224,7 @@ namespace Passer {
|
||||
protected virtual void Awake() {
|
||||
Transform rootTransform = this.transform.root;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
interactionModule = FindAnyObjectByType<InteractionModule>();
|
||||
#else
|
||||
interactionModule = FindObjectOfType<InteractionModule>();
|
||||
#endif
|
||||
if (interactionModule == null)
|
||||
interactionModule = CreateInteractionModule();
|
||||
EventSystem eventSystem = interactionModule.GetComponent<EventSystem>();
|
||||
@ -589,11 +585,7 @@ namespace Passer {
|
||||
if (rayType != RayType.Gravity)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
rigidbody.linearVelocity = transform.forward * speed;
|
||||
#else
|
||||
rigidbody.velocity = transform.forward * speed;
|
||||
#endif
|
||||
}
|
||||
|
||||
public void LaunchPrefab(GameObject prefab) {
|
||||
|
@ -694,11 +694,7 @@ namespace Passer {
|
||||
Humanoid.HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
|
||||
|
||||
if (thisRigidbody != null) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
objRigidbody.linearVelocity = thisRigidbody.linearVelocity;
|
||||
#else
|
||||
objRigidbody.velocity = thisRigidbody.velocity;
|
||||
#endif
|
||||
objRigidbody.angularVelocity = thisRigidbody.angularVelocity;
|
||||
}
|
||||
|
||||
@ -765,7 +761,7 @@ namespace Passer {
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Rigidbody
|
||||
#endregion Rigidbody
|
||||
|
||||
#region Static Object
|
||||
|
||||
@ -811,7 +807,7 @@ namespace Passer {
|
||||
|
||||
#endregion Static Object
|
||||
|
||||
#endregion Release
|
||||
#endregion Release
|
||||
|
||||
#region Start
|
||||
|
||||
|
@ -54,11 +54,7 @@ namespace Passer {
|
||||
if (spawnPoints != null && spawnPoints.Length > 0)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
spawnPoints = FindObjectsByType<SpawnPoint>(FindObjectsSortMode.None);
|
||||
#else
|
||||
spawnPoints = FindObjectsOfType<SpawnPoint>();
|
||||
#endif
|
||||
if (spawnPoints.Length == 0) {
|
||||
SpawnPoint thisSpawnPoint = this.gameObject.AddComponent<SpawnPoint>();
|
||||
spawnPoints = new SpawnPoint[] { thisSpawnPoint };
|
||||
|
@ -1,4 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Passer {
|
||||
@ -16,7 +18,7 @@ namespace Passer {
|
||||
this.site = site;
|
||||
}
|
||||
|
||||
protected void OnEnable() {
|
||||
private void OnEnable() {
|
||||
if (site == null)
|
||||
return;
|
||||
|
||||
@ -26,11 +28,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private void GoToSite() {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null) {
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
return;
|
||||
|
@ -150,11 +150,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
protected void ShowSite(VisitorSites.Site site, int position) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null)
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
|
||||
@ -214,7 +210,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public void AddSite(string siteName, string siteLocation) {
|
||||
//Debug.Log("Add site " + siteName);
|
||||
@ -237,11 +233,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private void GoToSite(VisitorSites.Site site) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
|
||||
#else
|
||||
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
|
||||
#endif
|
||||
if (siteNavigator == null) {
|
||||
Debug.LogError("Could not find a site navigator");
|
||||
return;
|
||||
|
@ -406,11 +406,7 @@ namespace Passer {
|
||||
if (avatarIndex < 0 || avatarIndex > avatars.Count)
|
||||
return;
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
return;
|
||||
|
||||
@ -424,11 +420,7 @@ namespace Passer {
|
||||
}
|
||||
|
||||
private static IEnumerator RetrieveAvatarAsync(Possession possession) {
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
|
||||
#else
|
||||
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
|
||||
#endif
|
||||
if (humanoid == null)
|
||||
yield break;
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86153051f48cf8c488177d8f1b7aedaa
|
||||
guid: 5839d837476eba44da4cf96d22142f50
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df1bff1867e6b5e42a3d0019e53e5550
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,139 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: MakeHuman_ClassicShoes_URP
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
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m_TexEnvs:
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- _BaseMap:
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||||
m_Texture: {fileID: 2800000, guid: 15f9cf581a5a2254aa6edfdfbe4bd52d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 15f9cf581a5a2254aa6edfdfbe4bd52d, type: 3}
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Reference in New Issue
Block a user