Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

64 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Passer.Humanoid {
public class HandInterface : MonoBehaviour {
public bool isLeft;
protected HandTarget handTarget;
protected void Start() {
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
if (humanoids.Length != 1)
return;
handTarget = isLeft ? humanoids[0].leftHandTarget : humanoids[0].rightHandTarget;
}
protected void Update() {
if (handTarget == null)
return;
this.transform.rotation = handTarget.transform.rotation;
this.transform.position = handTarget.transform.position;
}
public void MoveTo(GameObject obj) {
if (handTarget == null)
return;
handTarget.transform.position = obj.transform.position;
handTarget.transform.rotation = obj.transform.rotation;
}
public void ParentTo(GameObject obj) {
if (handTarget == null)
return;
handTarget.transform.parent = obj.transform;
}
public void Grab(GameObject obj) {
if (handTarget == null)
return;
handTarget.Grab(obj, false);
}
public void LetGo() {
if (handTarget == null)
return;
handTarget.LetGo();
}
public void EnableAnimator(bool enabled) {
if (handTarget == null)
return;
handTarget.animator.enabled = enabled;
}
}
}