Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

13 lines
352 B
C#

using UnityEngine;
namespace Passer {
public partial class NetworkedTransform : MonoBehaviour {
#if !hNW_UNET && !hNW_MIRROR && !hNW_PHOTON && !hNW_BOLT
public static GameObject Instantiate(GameObject prefab, Vector3 position, Quaternion rotation) {
return Instantiate(prefab, position, rotation);
}
#endif
}
}