13 lines
352 B
C#
13 lines
352 B
C#
using UnityEngine;
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namespace Passer {
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public partial class NetworkedTransform : MonoBehaviour {
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#if !hNW_UNET && !hNW_MIRROR && !hNW_PHOTON && !hNW_BOLT
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public static GameObject Instantiate(GameObject prefab, Vector3 position, Quaternion rotation) {
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return Instantiate(prefab, position, rotation);
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}
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#endif
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}
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} |