22 lines
484 B
C#
22 lines
484 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace Passer {
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[CustomEditor(typeof(Spawner),true)]
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public class Spawner_Editor : Editor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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if (Application.isPlaying && GUILayout.Button("Spawn")) {
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Spawner spawner = (Spawner)target;
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spawner.SpawnObject();
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}
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}
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}
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} |