HumanoidControl_Free/Runtime/Tools/Scripts/InteractionEventHandler.cs
Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

55 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Passer {
/// <summary>
/// Implements behaviour using interaction
/// </summary>
public class InteractionEventHandler : MonoBehaviour {
public BoolEventHandlers focusHandlers = new BoolEventHandlers() {
id = 0,
label = "Focus Event",
tooltip =
"Call functions using the interaction focus\n" +
"Parameter: the object having focus",
eventTypeLabels = new string[] {
"Never",
"On get focus",
"On lost focus",
"While in focus",
"While not in focus",
"On focus change",
"Always"
},
};
public BoolEventHandlers clickHandlers = new BoolEventHandlers() {
id = 1,
label = "Click Event",
tooltip =
"Call functions using the interaction click\n" +
"Parameter: the click state",
eventTypeLabels = new string[] {
"Never",
"On click down",
"On click up",
"While clicking",
"While not clicking",
"On click change",
"Always"
},
};
#region Update
protected virtual void Update() {
focusHandlers.Update();
clickHandlers.Update();
}
#endregion Update
}
}