22 lines
552 B
C#

using UnityEngine;
namespace Passer.Humanoid {
public class HumanoidMenu : MonoBehaviour {
public Canvas mainMenu;
private void OnEnable() {
Canvas[] childCanvases = GetComponentsInChildren<Canvas>();
foreach (Canvas childCanvas in childCanvases) {
if (childCanvas == mainMenu)
continue;
childCanvas.gameObject.SetActive(false);
}
if (mainMenu != null)
mainMenu.gameObject.SetActive(true);
}
}
}