Pascal Serrarens 17741d862a First commit
2022-01-12 10:50:57 +01:00

44 lines
1.3 KiB
C#

using UnityEngine;
namespace Passer.Tracking {
public class TrackedBone {
public Transform transform;
public float positionConfidence;
public float rotationConfidence;
protected static Material boneWhite;
public static TrackedBone Create(string name, Transform parent) {
GameObject boneGO = new GameObject(name);
boneGO.transform.SetParent(parent, false);
AddBoneRenderer(boneGO);
TrackedBone bone = new TrackedBone() {
transform = boneGO.transform
};
return bone;
}
protected static void AddBoneRenderer(GameObject boneGO) {
LineRenderer boneRenderer = boneGO.AddComponent<LineRenderer>();
boneRenderer.startWidth = 0.01F;
boneRenderer.endWidth = 0.01F;
boneRenderer.useWorldSpace = false;
boneRenderer.SetPosition(0, Vector3.zero);
boneRenderer.SetPosition(1, Vector3.zero);
boneRenderer.generateLightingData = true;
if (boneWhite == null) {
boneWhite = new Material(Shader.Find("Standard")) {
name = "BoneWhite",
color = new Color(1, 1, 1),
};
}
boneRenderer.material = boneWhite;
}
}
}