58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Passer {
|
|
|
|
/// <summary>
|
|
/// Possessions can be owned by an Humanoid
|
|
/// </summary>
|
|
///
|
|
/// \image html PossessionInspector.png
|
|
///
|
|
/// * %Possession type, see Possession::possessionType
|
|
/// * %Cross site allowed, see Possession::crossSite
|
|
/// * %Is unique, see Possession::isUnique
|
|
///
|
|
/// \version 4
|
|
[HelpURL("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_possessable.html")]
|
|
public class Possessable : MonoBehaviour {
|
|
|
|
/// <summary>
|
|
/// The possession type
|
|
/// </summary>
|
|
public enum Type {
|
|
Generic, ///< A generic Possession
|
|
Avatar, ///< An avatar can be worn by a Humanoid
|
|
}
|
|
/// <summary>
|
|
/// The Type of Possession
|
|
/// </summary>
|
|
public Type possessionType;
|
|
|
|
/// <summary>
|
|
/// If true, this Posession can be taken to other Sites.
|
|
/// </summary>
|
|
/// Non cross site possessions will be removed from the Humanoid's possessions
|
|
/// when they leave the site.
|
|
public bool crossSite = true;
|
|
|
|
/// <summary>
|
|
/// An unique Possession can be possessed only once.
|
|
/// </summary>
|
|
public bool isUnique = false;
|
|
|
|
public string siteLocation {
|
|
get {
|
|
if (SiteNavigator.currentSite == null)
|
|
return "";
|
|
|
|
string siteLocation = SiteNavigator.currentSite.siteLocation;
|
|
//siteLocation = siteLocation.Substring(0, siteLocation.LastIndexOf("/"));
|
|
return (siteLocation + "_possessions");
|
|
}
|
|
}
|
|
|
|
public string assetPath;
|
|
}
|
|
} |