18269 lines
550 KiB
Plaintext
18269 lines
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bone:
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maxAngles: {x: 0, y: 0, z: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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toTargetRotation: {x: 0, y: 0, z: 0, w: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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startPosition: {x: 0, y: 0, z: 0}
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bones:
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target:
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transform: {fileID: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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toBoneRotation: {x: 0, y: 0, z: 0, w: 1}
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bone:
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transform: {fileID: 0}
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length: 0
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jointLimitations: 0
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maxAngle: 0
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minAngles: {x: 0, y: 0, z: 0}
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maxAngles: {x: 0, y: 0, z: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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toTargetRotation: {x: 0, y: 0, z: 0, w: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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startPosition: {x: 0, y: 0, z: 0}
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target:
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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bone:
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transform: {fileID: 0}
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length: 0
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jointLimitations: 0
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minAngles: {x: 0, y: 0, z: 0}
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maxAngles: {x: 0, y: 0, z: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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target:
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bone:
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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target:
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bone:
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velocity: {x: 0, y: 0, z: 0}
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boneId: 89
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target:
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transform: {fileID: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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bone:
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transform: {fileID: 0}
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length: 0
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jointLimitations: 0
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maxAngle: 0
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minAngles: {x: 0, y: 0, z: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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toTargetRotation: {x: 0, y: 0, z: 0, w: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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target:
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basePosition: {x: 0, y: 0, z: 0}
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bone:
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transform: {fileID: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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target:
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bone:
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target:
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bone:
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velocity: {x: 0, y: 0, z: 0}
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startPosition: {x: 0, y: 0, z: 0}
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gazeDirection: {x: 0, y: 0, z: 1}
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localGazeDirection: {x: 0, y: 0, z: 1}
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focusPoint: {x: 0, y: 0, z: 0}
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focusObject: {fileID: 0}
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jaw:
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name:
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boneId: 93
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target:
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length: 0
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transform: {fileID: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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toBoneRotation: {x: 0, y: 0, z: 0, w: 1}
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bone:
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transform: {fileID: 0}
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length: 0
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jointLimitations: 0
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maxAngle: 0
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minAngles: {x: 0, y: 0, z: 0}
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maxAngles: {x: 0, y: 0, z: 0}
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baseRotation: {x: 0, y: 0, z: 0, w: 1}
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basePosition: {x: 0, y: 0, z: 0}
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toTargetRotation: {x: 0, y: 0, z: 0, w: 0}
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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velocity: {x: 0, y: 0, z: 0}
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blendshapeOpen: -1
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blendshapeLeft: -1
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blendshapeRight: -1
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open: 0
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shiftRight: 0
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range: {x: 30, y: 10}
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faceConfigurationType: 0
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pose: 0
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poseMixer:
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mixedPoses: []
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poseMode: 0
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directFaceMovements: 1
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audioEnergy: 0
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lookDirection: {x: 0, y: 0, z: 1}
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localLookDirection: {x: 0, y: 0, z: 1}
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neck2eyes: {x: 0.00002862913, y: 0.13921297, z: 0.11531055}
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head2eyes: {x: -0.0002939695, y: 0.03600931, z: 0.10579825}
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collisionFader: 0
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isInsideCollider: 0
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virtual3d: 0
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screenTransform: {fileID: 0}
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trackingEvent:
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id: 1
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|
label: Tracking Event
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|
tooltip: 'Call functions using the HMD tracking status
|
|
|
|
Parameter: HMD
|
|
tracking'
|
|
eventTypeLabels:
|
|
- Never
|
|
- On Tracking Start
|
|
- On Tracking Stop
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|
- While Tracking
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|
- While not Tracking
|
|
- On Tracking Changes
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|
- Always
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|
fromEventLabel: tracking
|
|
events: []
|
|
audioEvent:
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|
id: 2
|
|
label: Audio Event
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tooltip: 'Call functions based on the microphone audio level
|
|
|
|
Parameter:
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|
the audio level'
|
|
eventTypeLabels:
|
|
- Never
|
|
- On Loud Start
|
|
- On Silence Start
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|
- While Noisy
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|
- While Silent
|
|
- On Level Changes
|
|
- Always
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|
fromEventLabel: audioEnergy
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|
events: []
|
|
focusEvent:
|
|
id: 3
|
|
label: Focus Event
|
|
tooltip: 'Call functions using the focus
|
|
|
|
Parameter: the focus object'
|
|
eventTypeLabels:
|
|
- Never
|
|
- On Focus Start
|
|
- On Focus End
|
|
- While Focusing
|
|
- While Nothing in Focus
|
|
- On Focus Changes
|
|
- Always
|
|
fromEventLabel: Focus Object
|
|
events: []
|
|
blinkEvent:
|
|
id: 4
|
|
label: Blink Event
|
|
tooltip: 'Call functions using blinking
|
|
|
|
Parameter: the blinking state'
|
|
eventTypeLabels:
|
|
- Never
|
|
- On Blink Starts
|
|
- On Blink Ends
|
|
- While Eyes Closed
|
|
- While Eyes Open
|
|
- On Blink Starts or Ends
|
|
- Always
|
|
fromEventLabel: Eyes Closed
|
|
events: []
|
|
insideColliderEvent:
|
|
id: 5
|
|
label: In Collider Event
|
|
tooltip: 'Call functions using the head being inside Colliders
|
|
|
|
Parameter:
|
|
isInsideCollider state'
|
|
eventTypeLabels:
|
|
- Never
|
|
- When Head Enters Collider
|
|
- When Head Exits Collider
|
|
- While Head is inside Collider
|
|
- While Head outside Collider
|
|
- When Enters/Exists Collider
|
|
- Always
|
|
fromEventLabel: Inside Collider
|
|
events: []
|
|
smRenderer: {fileID: 0}
|
|
headRigidbody: {fileID: 0}
|
|
--- !u!1 &1961617305
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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m_Name: LowerLipLeft
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
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|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &1961617306
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Children: []
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m_Father: {fileID: 1330450886}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1965399042
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rotationVelocity: {x: 0, y: 0, z: 0, w: 0}
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gazeDirection: {x: 0, y: 0, z: 1}
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focusObject: {fileID: 0}
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jaw:
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name:
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target:
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bone:
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length: 0.02
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maxAngles: {x: 0, y: 0, z: 0}
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poseMixer:
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mixedPoses: []
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poseMode: 0
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directFaceMovements: 1
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audioEnergy: 0
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lookDirection: {x: 0, y: 0, z: 1}
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localLookDirection: {x: 0, y: 0, z: 1}
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neck2eyes: {x: 0.000019639729, y: 0.13600028, z: 0.119212985}
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head2eyes: {x: -0.0002924509, y: 0.033113003, z: 0.10674035}
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collisionFader: 1
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isInsideCollider: 0
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virtual3d: 0
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screenTransform: {fileID: 0}
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trackingEvent:
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id: 1
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label: Tracking Event
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tooltip: 'Call functions using the HMD tracking status
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Parameter: HMD
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tracking'
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eventTypeLabels:
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- Never
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- On Tracking Start
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- On Tracking Stop
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- While Tracking
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- While not Tracking
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- On Tracking Changes
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- Always
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fromEventLabel: tracking
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events:
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName: UnityEngine.GameObject/SetActive
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parameters:
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localProperty: From Event
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type: 3
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floatConstant: 0
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intConstant: 0
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boolConstant: 0
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stringConstant:
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vector3Constant: {x: 0, y: 0, z: 0}
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gameObjectConstant: {fileID: 0}
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rigidbodyConstant: {fileID: 0}
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boolInverse: 1
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overrideMode: 0
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- eventType: 5
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName: Passer.DirectSiteLoad/SetFocus
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parameters:
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localProperty: From Event
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type: 0
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floatConstant: 0
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intConstant: 0
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boolConstant: 0
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stringConstant:
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vector3Constant: {x: 0, y: 0, z: 0}
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gameObjectConstant: {fileID: 0}
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rigidbodyConstant: {fileID: 0}
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boolInverse: 1
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overrideMode: 0
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- eventType: 0
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName:
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parameters: []
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boolInverse: 0
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overrideMode: 0
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audioEvent:
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id: 2
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label: Audio Event
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tooltip: 'Call functions based on the microphone audio level
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Parameter:
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the audio level'
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eventTypeLabels:
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|
- Never
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|
- On Loud Start
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|
- On Silence Start
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- While Noisy
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|
- While Silent
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|
- On Level Changes
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- Always
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fromEventLabel: audioEnergy
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events:
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- eventType: 0
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName:
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parameters: []
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boolInverse: 0
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floatTriggerLow: 0.2
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floatTriggerHigh: 0.8
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multiplicationFactor: 1
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intTriggerLow: 0
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intTriggerHigh: 1
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focusEvent:
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id: 3
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label: Focus Event
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tooltip: 'Call functions using the focus
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|
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Parameter: the focus object'
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eventTypeLabels:
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- Never
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|
- On Focus Start
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|
- On Focus End
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- While Focusing
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|
- While Nothing in Focus
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- On Focus Changes
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|
- Always
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fromEventLabel: Focus Object
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events:
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- eventType: 0
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName:
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parameters: []
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boolInverse: 0
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overrideMode: 0
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blinkEvent:
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id: 4
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label: Blink Event
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tooltip: 'Call functions using blinking
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|
|
|
Parameter: the blinking state'
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eventTypeLabels:
|
|
- Never
|
|
- On Blink Starts
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|
- On Blink Ends
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|
- While Eyes Closed
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|
- While Eyes Open
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|
- On Blink Starts or Ends
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- Always
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fromEventLabel: Eyes Closed
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events:
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- eventType: 0
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName:
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parameters: []
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boolInverse: 0
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overrideMode: 0
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insideColliderEvent:
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|
id: 5
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label: In Collider Event
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tooltip: 'Call functions using the head being inside Colliders
|
|
|
|
Parameter:
|
|
isInsideCollider state'
|
|
eventTypeLabels:
|
|
- Never
|
|
- When Head Enters Collider
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|
- When Head Exits Collider
|
|
- While Head is inside Collider
|
|
- While Head outside Collider
|
|
- When Enters/Exists Collider
|
|
- Always
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|
fromEventLabel: Inside Collider
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events:
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- eventType: 0
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eventNetworking: 0
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functionCall:
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targetGameObject: {fileID: 0}
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methodName:
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parameters: []
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boolInverse: 0
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overrideMode: 0
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smRenderer: {fileID: 0}
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headRigidbody: {fileID: 0}
|
|
--- !u!4 &1967551327
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--- !u!1 &1969820169
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m_Icon: {fileID: 0}
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--- !u!4 &1969820170
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--- !u!1 &1973908873
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--- !u!4 &1987806806
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